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David Noonan on D&D Complexity
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<blockquote data-quote="ShinHakkaider" data-source="post: 3120423" data-attributes="member: 9213"><p>D00d, first of all slow down. I was directly addressing someone else with my statement not you. </p><p></p><p>That being said, you play whatever makes you happy. If that's D&D great, if it's something else great, but my contention is that anything worth doing right is going to take some work and if the work payload is what comes with the system you have a few choices, you can streamline the work so that it's easier for you to handle, you can gut it out and do the work that's needed, you can find another game that you enjoy more or you can just complain about it. All of these are viable solutions. I prefer to simply streamline the process and do the work. Could the system be easier, sure. but with options come complexity and I accept that. If I want the options I'm going to have to accept the fact that it's going to be a little more work, and that's that. Complaining about it doesnt help me in the slightest. </p><p></p><p>There are plenty of games that I dont play anymore because of various reaasons. I dont bad mouth them or ther designers or run them down. I SIMPLY DONT PLAY THEM ANYMORE. </p><p></p><p>Now am I going to tell you that the game is more fun with all of the extra weight, no. From a construction standpoint I like having the extra options to customize something like a Great Wyrm to get it to do what I want it to do in a combat encounter, which is to challenge my players. </p><p></p><p>Is the game LESS FUN with all of the extra weight? HELL NO. </p><p></p><p>This is an example of why. One of my first games of 3rd Ed D&D my players ran into some goblins. The first batch they dispactched with some ease, but it was later on in the boss fights where I slapped on some fighter and rouge levels onto the the boss and his attendants that my players just kind of looked at me and said "Damn D00d, that was a tough ass fight, but it was awesome." </p><p></p><p>It took a little extra work to do but it was soooooo worth it. It still is for me. </p><p></p><p>Look suggesting to someone that they might be better off playing something else is not a challenge or snark in any form or fashon. It's how I live. When something that you do for fun stops becoming fun, it's time to switch up or stop doing it. Life is too short for BS.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3120423, member: 9213"] D00d, first of all slow down. I was directly addressing someone else with my statement not you. That being said, you play whatever makes you happy. If that's D&D great, if it's something else great, but my contention is that anything worth doing right is going to take some work and if the work payload is what comes with the system you have a few choices, you can streamline the work so that it's easier for you to handle, you can gut it out and do the work that's needed, you can find another game that you enjoy more or you can just complain about it. All of these are viable solutions. I prefer to simply streamline the process and do the work. Could the system be easier, sure. but with options come complexity and I accept that. If I want the options I'm going to have to accept the fact that it's going to be a little more work, and that's that. Complaining about it doesnt help me in the slightest. There are plenty of games that I dont play anymore because of various reaasons. I dont bad mouth them or ther designers or run them down. I SIMPLY DONT PLAY THEM ANYMORE. Now am I going to tell you that the game is more fun with all of the extra weight, no. From a construction standpoint I like having the extra options to customize something like a Great Wyrm to get it to do what I want it to do in a combat encounter, which is to challenge my players. Is the game LESS FUN with all of the extra weight? HELL NO. This is an example of why. One of my first games of 3rd Ed D&D my players ran into some goblins. The first batch they dispactched with some ease, but it was later on in the boss fights where I slapped on some fighter and rouge levels onto the the boss and his attendants that my players just kind of looked at me and said "Damn D00d, that was a tough ass fight, but it was awesome." It took a little extra work to do but it was soooooo worth it. It still is for me. Look suggesting to someone that they might be better off playing something else is not a challenge or snark in any form or fashon. It's how I live. When something that you do for fun stops becoming fun, it's time to switch up or stop doing it. Life is too short for BS. [/QUOTE]
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