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David Noonan on D&D Complexity
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<blockquote data-quote="Gold Roger" data-source="post: 3121165" data-attributes="member: 33904"><p>If I really was offensive somewhere, I appologise, since it wasn't my intention. But please realize that, while I'm sure now that it wasn't your intention either, that some things you've said could and have been taken as a jab at other people.</p><p></p><p></p><p></p><p></p><p>And I'll stand by my statement that the work payof isn't to low, it could simply be better. This was my original point. The game is imho incredibly good, but this is one point where it propably should be improved.</p><p></p><p></p><p></p><p>I'm actually doing a lot of the stuff you suggest.</p><p></p><p>I'm bookmarking spells and rules I think I'll need with post its. All my NPC's fit on one side of an index card, two sides if they have spells. With small useful summaries for abilities and spells and buffed stats in paranthesis. I'll ask players for the occasional rule, or to look one up.</p><p></p><p>But I need to do this even at low level. It detracts a lot from my other gaming preparations. And I still miss some stuff during the game. And my buffed/unbuffed stats don't help when only some buffs are dispelled.</p><p></p><p></p><p></p><p>I definitely agree. But it goes to prove that there are some disruptions to the gaming flow inherent in the gaming system. Which isn't terrible, but isn't perfect either. </p><p></p><p> </p><p></p><p></p><p></p><p>Well, if you're saying in a thread where people agree with one of the games designers that there are overcomplications in the game, that these people just don't prepare properly/should just play another game, you should be prepared for people disagreeing with you.</p><p></p><p>Look, I didn't even want to acuse you with anything. My question wasn't rethorical, I seriously wanted to know, because it seemed like you really thought so.</p><p></p><p></p><p></p><p>Then let me reapeat that even with the problems, D&D is the game that's the most fun for me. But that doesn't mean I think it's perfect or couldn't be improved.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 3121165, member: 33904"] If I really was offensive somewhere, I appologise, since it wasn't my intention. But please realize that, while I'm sure now that it wasn't your intention either, that some things you've said could and have been taken as a jab at other people. And I'll stand by my statement that the work payof isn't to low, it could simply be better. This was my original point. The game is imho incredibly good, but this is one point where it propably should be improved. I'm actually doing a lot of the stuff you suggest. I'm bookmarking spells and rules I think I'll need with post its. All my NPC's fit on one side of an index card, two sides if they have spells. With small useful summaries for abilities and spells and buffed stats in paranthesis. I'll ask players for the occasional rule, or to look one up. But I need to do this even at low level. It detracts a lot from my other gaming preparations. And I still miss some stuff during the game. And my buffed/unbuffed stats don't help when only some buffs are dispelled. I definitely agree. But it goes to prove that there are some disruptions to the gaming flow inherent in the gaming system. Which isn't terrible, but isn't perfect either. Well, if you're saying in a thread where people agree with one of the games designers that there are overcomplications in the game, that these people just don't prepare properly/should just play another game, you should be prepared for people disagreeing with you. Look, I didn't even want to acuse you with anything. My question wasn't rethorical, I seriously wanted to know, because it seemed like you really thought so. Then let me reapeat that even with the problems, D&D is the game that's the most fun for me. But that doesn't mean I think it's perfect or couldn't be improved. [/QUOTE]
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