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David Noonan on D&D Complexity
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<blockquote data-quote="delericho" data-source="post: 3123596" data-attributes="member: 22424"><p>It is what I would propose. Setting a duration of 'one encounter' allows the DM to have his spellcasters bring up their buff spells without having to work out exactly the optimum order to do so (something the character absolutely would know), and also saves him from tracking six different durations for the six spells used. Multiply that by the number of spellcasters, and it can become an absolute nightmare.</p><p></p><p>That sort of duration tracking is fine for PCs - the player has only one character to worry about. For DMs, it can become too much.</p><p></p><p>Perhaps even better, though, would be some sort of ruling where the durations of the 'buff package' become tied together, such that if you cast them in consecutive rounds, the durations of the earlier spells are 'reset' when the newer spells are cast. That way, they all expire together, and instead of tracking six durations you're tracking one.</p><p></p><p>And better than that would be a mechanic allowing the spellcaster to prepare and cast the whole buff package as one. This could be a metamagic feat, but is probably better if not. When preparing spells, the caster would prepare them as a single entity, such that they can now only be cast together. Then, when cast they would automatically expire together. Plus, the dispel checks should also be tied together, such that either the whole package is dispelled, or none of it. This would make book-keeping for the buffs, and also for dispel magic, considerably easier... my fear is that it would make either buffs or dispels, or both, too powerful.</p><p></p><p></p><p></p><p>Agreed. Other that a need to condition cards, I have few to no problems with the conditions section. And, yes, the condition cards I can generate myself, so that's a non-issue too.</p><p></p><p></p><p></p><p>Agreed. I nominate seven as the 'magic number'. And I propose they remove the exception that Dodge bonuses stack. And remove Circumstance bonuses entirely - as mentioned above there seems no reason these can't be unnamed. And no more adding new bonus types.</p><p></p><p></p><p></p><p>Again, agreed. Maneuver cards help a great deal here. Nonetheless, I feel the grapple rules should be redone to get as close to the other combat mechanics as feasible. Likewise, the flying rules (although not strictly part of combat) should be looked at with a view to getting as close to the normal movement rules as feasible.</p></blockquote><p></p>
[QUOTE="delericho, post: 3123596, member: 22424"] It is what I would propose. Setting a duration of 'one encounter' allows the DM to have his spellcasters bring up their buff spells without having to work out exactly the optimum order to do so (something the character absolutely would know), and also saves him from tracking six different durations for the six spells used. Multiply that by the number of spellcasters, and it can become an absolute nightmare. That sort of duration tracking is fine for PCs - the player has only one character to worry about. For DMs, it can become too much. Perhaps even better, though, would be some sort of ruling where the durations of the 'buff package' become tied together, such that if you cast them in consecutive rounds, the durations of the earlier spells are 'reset' when the newer spells are cast. That way, they all expire together, and instead of tracking six durations you're tracking one. And better than that would be a mechanic allowing the spellcaster to prepare and cast the whole buff package as one. This could be a metamagic feat, but is probably better if not. When preparing spells, the caster would prepare them as a single entity, such that they can now only be cast together. Then, when cast they would automatically expire together. Plus, the dispel checks should also be tied together, such that either the whole package is dispelled, or none of it. This would make book-keeping for the buffs, and also for dispel magic, considerably easier... my fear is that it would make either buffs or dispels, or both, too powerful. Agreed. Other that a need to condition cards, I have few to no problems with the conditions section. And, yes, the condition cards I can generate myself, so that's a non-issue too. Agreed. I nominate seven as the 'magic number'. And I propose they remove the exception that Dodge bonuses stack. And remove Circumstance bonuses entirely - as mentioned above there seems no reason these can't be unnamed. And no more adding new bonus types. Again, agreed. Maneuver cards help a great deal here. Nonetheless, I feel the grapple rules should be redone to get as close to the other combat mechanics as feasible. Likewise, the flying rules (although not strictly part of combat) should be looked at with a view to getting as close to the normal movement rules as feasible. [/QUOTE]
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