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David Noonan on D&D Complexity
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<blockquote data-quote="Henry" data-source="post: 3123664" data-attributes="member: 158"><p>In the last high-level fight I DM'ed, one of the Two Akchazar Rakshasas who were the main bad guys was suffering from CON damage, STR damage, and an anti-magic ray. And then a Mord's Disjunction got rid of the Anti-magic ray, and all his buffs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Took me about a minute, real time, to figure out what was what, and whether he was still alive or not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I don't mean to single Glyfair out, but this doesn't work for me, and it's something that I often see suggested. It doesn't work because as Plane Sailing says, at high levels there is a bit of a magical "arms race" going on - limiting your options means that your opposition, no matter how many hit dice or natural AC, is a pushover if the PCs have a large number of options available. In the last battle, EVERY PC went in with both Etherealness and Superior Invisibility on!!! That's not to mention the individual buffs each had (a range from Holy Auras, to heroes feasts, to Temporary Vorpal enhancements on weapons and hands!). Fortunately, over half of the opposition had True seeing, but the point was that had the opposition not been similarly equipped, the fight would have ended about 5 or 6 rounds quicker than it did, and the final Ultimate encounter to decide the fate of Northern Khorvaire would have been reduced to an anticlimactic pushover. </p><p></p><p>Give the PCs all the buffs they can keep track of -- I'm fine with that. It's when the DM is forced to remember as many statistics as six of his players combined, or face not challenging the party, that annoys me. It's also one where, if it does get more complicated in future editions, I just might have to set aside the newer editions of the game system I've enjoyed for almost thirty years, just as ShinHakkaider says.</p><p></p><p>Fortunately, I've got people like Dave Noonan thinking about my processor load. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 3123664, member: 158"] In the last high-level fight I DM'ed, one of the Two Akchazar Rakshasas who were the main bad guys was suffering from CON damage, STR damage, and an anti-magic ray. And then a Mord's Disjunction got rid of the Anti-magic ray, and all his buffs. :) Took me about a minute, real time, to figure out what was what, and whether he was still alive or not. :) I don't mean to single Glyfair out, but this doesn't work for me, and it's something that I often see suggested. It doesn't work because as Plane Sailing says, at high levels there is a bit of a magical "arms race" going on - limiting your options means that your opposition, no matter how many hit dice or natural AC, is a pushover if the PCs have a large number of options available. In the last battle, EVERY PC went in with both Etherealness and Superior Invisibility on!!! That's not to mention the individual buffs each had (a range from Holy Auras, to heroes feasts, to Temporary Vorpal enhancements on weapons and hands!). Fortunately, over half of the opposition had True seeing, but the point was that had the opposition not been similarly equipped, the fight would have ended about 5 or 6 rounds quicker than it did, and the final Ultimate encounter to decide the fate of Northern Khorvaire would have been reduced to an anticlimactic pushover. Give the PCs all the buffs they can keep track of -- I'm fine with that. It's when the DM is forced to remember as many statistics as six of his players combined, or face not challenging the party, that annoys me. It's also one where, if it does get more complicated in future editions, I just might have to set aside the newer editions of the game system I've enjoyed for almost thirty years, just as ShinHakkaider says. Fortunately, I've got people like Dave Noonan thinking about my processor load. :) [/QUOTE]
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