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David Noonan on D&D Complexity
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<blockquote data-quote="delericho" data-source="post: 3125396" data-attributes="member: 22424"><p>Justin: I've re-arranged your post - because of the nature of my reply, it's better addressed in a different order.</p><p></p><p></p><p></p><p>After some more thought on the issue, I agree that this is the way to go. In principle, I quite like the idea that "Righteous Might" lasts one round per level. However, I think it probably does cause more problems than it solves to have the buffs last such a short length of time.</p><p></p><p>This also negates the problem where an NPC spellcaster must somehow be able to predict the round in which the PCs bust down his door, in order to perfectly time the casting of those buffs. (Get it wrong one way, and they wear off in mid-combat, and the NPC is toast. Get it wrong the other, and the NPC doesn't have the buffs up at that start of the combat, but the PCs do, and again the NPC is toast.</p><p></p><p></p><p></p><p>Again, agreed.</p><p></p><p></p><p></p><p>Where you have some spells to cast with short duration and some with long, always cast the long-duration spells first. Where you have several spells of the same duration to cast, always cast the lowest-level spells first. Unless you're interrupted before you get it all done, in which case you must either abandon the casting of buffs, or cast the most powerful ones first, regardless of duration.</p><p></p><p></p><p></p><p>The problem is that the caster probably has no way to know how many magical effects are in place and subject to dispel, nor the nature of the spells in effect. Obviously, some effects are obvious, and some the spellcaster might have seen cast (and so used Spellcraft to identify), but not all.</p><p></p><p></p><p></p><p>Certainly, I think that would be a good thing in general. Though some other changes to Dispel Magic (perhaps as you indicated above) would be needed to go with this change; I don't think it works well in isolation.</p><p></p><p></p><p></p><p>Hmm, maybe. I really dislike special cases.</p></blockquote><p></p>
[QUOTE="delericho, post: 3125396, member: 22424"] Justin: I've re-arranged your post - because of the nature of my reply, it's better addressed in a different order. After some more thought on the issue, I agree that this is the way to go. In principle, I quite like the idea that "Righteous Might" lasts one round per level. However, I think it probably does cause more problems than it solves to have the buffs last such a short length of time. This also negates the problem where an NPC spellcaster must somehow be able to predict the round in which the PCs bust down his door, in order to perfectly time the casting of those buffs. (Get it wrong one way, and they wear off in mid-combat, and the NPC is toast. Get it wrong the other, and the NPC doesn't have the buffs up at that start of the combat, but the PCs do, and again the NPC is toast. Again, agreed. Where you have some spells to cast with short duration and some with long, always cast the long-duration spells first. Where you have several spells of the same duration to cast, always cast the lowest-level spells first. Unless you're interrupted before you get it all done, in which case you must either abandon the casting of buffs, or cast the most powerful ones first, regardless of duration. The problem is that the caster probably has no way to know how many magical effects are in place and subject to dispel, nor the nature of the spells in effect. Obviously, some effects are obvious, and some the spellcaster might have seen cast (and so used Spellcraft to identify), but not all. Certainly, I think that would be a good thing in general. Though some other changes to Dispel Magic (perhaps as you indicated above) would be needed to go with this change; I don't think it works well in isolation. Hmm, maybe. I really dislike special cases. [/QUOTE]
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