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David Noonan on D&D Complexity
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<blockquote data-quote="Derren" data-source="post: 3125508" data-attributes="member: 2518"><p>More complex then they needed to be? Ok, maybe you can remove the touch attack but that is it. Grapples rules are hardly complex. And unfun? What makes rolling for a grapple different from rolling a save on a save or die (or immobilizing spell) or roll an opposed check for disarm?</p><p></p><p>High level fighters are useless unless they have loads of magical items which give them access to necceccary spells like fly, dimension door/teleport and see invisibility. Without them they are dead in 1 spell.</p><p>So unless you deck out dragons with lots of innate abilities or magical items they need spellcasting.</p><p></p><p>Well my does. And whats more important the D&D concept too says that dragons are spellcaster.</p><p></p><p>Little used areas? Lol? Every wizard, even at low level uses those mechanics. Fly is a standard spell, breath weapons don't work any different then fireballs and frightfull presence is similiar to spells like bless.</p><p></p><p>One new book isn't, but twenty new books, even if they do not contain new systems do increase the complexity as teh Dm has to know what is in which book and what broken combos can result from mixing the books.</p><p></p><p>imo it does. Just look what David proposed in his articles, especially in the first one (Spell section). That is dumbing down.</p><p></p><p></p><p>Yet this specific situation seems what the designers want D&D to be. Nothing more then a tabletop wargame with miniatures and thus they are removing anything which has nothing to do with combat.</p></blockquote><p></p>
[QUOTE="Derren, post: 3125508, member: 2518"] More complex then they needed to be? Ok, maybe you can remove the touch attack but that is it. Grapples rules are hardly complex. And unfun? What makes rolling for a grapple different from rolling a save on a save or die (or immobilizing spell) or roll an opposed check for disarm? High level fighters are useless unless they have loads of magical items which give them access to necceccary spells like fly, dimension door/teleport and see invisibility. Without them they are dead in 1 spell. So unless you deck out dragons with lots of innate abilities or magical items they need spellcasting. Well my does. And whats more important the D&D concept too says that dragons are spellcaster. Little used areas? Lol? Every wizard, even at low level uses those mechanics. Fly is a standard spell, breath weapons don't work any different then fireballs and frightfull presence is similiar to spells like bless. One new book isn't, but twenty new books, even if they do not contain new systems do increase the complexity as teh Dm has to know what is in which book and what broken combos can result from mixing the books. imo it does. Just look what David proposed in his articles, especially in the first one (Spell section). That is dumbing down. Yet this specific situation seems what the designers want D&D to be. Nothing more then a tabletop wargame with miniatures and thus they are removing anything which has nothing to do with combat. [/QUOTE]
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