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David Noonan's historical perspective on 3.0 (Update: Part III posted)
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<blockquote data-quote="Glyfair" data-source="post: 3803391" data-attributes="member: 53"><p>They've said they were working on it for several years, so I wouldn't be surprised to hear at least a year with heavy playtesting since February.</p><p></p><p></p><p></p><p>Initially, I would guess one or two groups. They mentioned shutting down R&D for a month earlier this year for heavy playtesting.</p><p></p><p></p><p></p><p>As mentioned, everyone in R&D seems to have been involved. Most of the newbie comments seem to have been very recent (in fact, the one example started in the last week). </p><p></p><p>Don't underestimate the ability of "newbies" to test a game. A friend of mine used to work at a local computer game company. He pointed one of the best game testers was the secretary with little computer experience. She wasn't conditioned to video games like the programmers were, so often found stuff that wouldn't otherwise get touched.</p><p></p><p></p><p></p><p>Now, I've never tested RPGs. However, the games I tested started with a limited amount of info (often very limited), with more added each week as the previous stuff was perfected (although there were always things needing tweaking throughout the process).</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3803391, member: 53"] They've said they were working on it for several years, so I wouldn't be surprised to hear at least a year with heavy playtesting since February. Initially, I would guess one or two groups. They mentioned shutting down R&D for a month earlier this year for heavy playtesting. As mentioned, everyone in R&D seems to have been involved. Most of the newbie comments seem to have been very recent (in fact, the one example started in the last week). Don't underestimate the ability of "newbies" to test a game. A friend of mine used to work at a local computer game company. He pointed one of the best game testers was the secretary with little computer experience. She wasn't conditioned to video games like the programmers were, so often found stuff that wouldn't otherwise get touched. Now, I've never tested RPGs. However, the games I tested started with a limited amount of info (often very limited), with more added each week as the previous stuff was perfected (although there were always things needing tweaking throughout the process). [/QUOTE]
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David Noonan's historical perspective on 3.0 (Update: Part III posted)
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