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David Noonan's historical perspective on 3.0 (Update: Part III posted)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3803637" data-attributes="member: 710"><p>If you want to find the loop holes, you need to dig through the full rulebooks. You can start playing D&D by just looking at some few basics. But you will miss many flaws in this approach (except those flaws that make it difficult for new players to start a new game - which are also important)</p><p></p><p>I am not sure, but won't there be a adventure that will be released prior or together with the rulebook that will use the new rules, albeit only in the context of the adventure? </p><p>Anyway, new D&D editions certainly also always intended to get new players into the game, but part of the D&D concept seems also to be keeping them interested in the game. I guess the complexity of the books is just a result of this. There must be some rule foundation that allows all the zillion options to that you will expand your game. </p><p></p><p></p><p>I think they are trying to combine the best in both worlds. Add those elements that we learn to like in MMOs or CRPG and so on, and keep those that make the D&D/Table Top RPG games unique and entertaining. They might fail. I am optimistic and think they won't. (Even if over time, we might find few weak spots that eventually warrant a D&D 5). But that's just me ... [spoiler]and maybe some other D&D 4 fanboys[/spoiler]</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3803637, member: 710"] If you want to find the loop holes, you need to dig through the full rulebooks. You can start playing D&D by just looking at some few basics. But you will miss many flaws in this approach (except those flaws that make it difficult for new players to start a new game - which are also important) I am not sure, but won't there be a adventure that will be released prior or together with the rulebook that will use the new rules, albeit only in the context of the adventure? Anyway, new D&D editions certainly also always intended to get new players into the game, but part of the D&D concept seems also to be keeping them interested in the game. I guess the complexity of the books is just a result of this. There must be some rule foundation that allows all the zillion options to that you will expand your game. I think they are trying to combine the best in both worlds. Add those elements that we learn to like in MMOs or CRPG and so on, and keep those that make the D&D/Table Top RPG games unique and entertaining. They might fail. I am optimistic and think they won't. (Even if over time, we might find few weak spots that eventually warrant a D&D 5). But that's just me ... [spoiler]and maybe some other D&D 4 fanboys[/spoiler] :) [/QUOTE]
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David Noonan's historical perspective on 3.0 (Update: Part III posted)
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