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Community
General Tabletop Discussion
*Pathfinder & Starfinder
David vs Goliath tactics
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<blockquote data-quote="Nifft" data-source="post: 3394762" data-attributes="member: 6562"><p>I've been toying with the idea of fractal terrain dimension, expressed in penalty (or lack thereof) for different sizes. A Colossal dragon does not care if there is underbrush which hinders Medium humanoids; the rough terrain has the "rough" quality for sizes between Small and Large (inclusive). Stairs have a Climb DC for sizes Tiny and smaller. Trees are "rough" terrain for Huge and larger monsters; they are cover for the rest of us.</p><p></p><p>Likewise, the rules have some "size range" for various effects already. You can't trip someone who is two sizes larger than you, for example.</p><p></p><p>So let's extend that:</p><p></p><p>- Any creature at least three sizes smaller than you can occupy your square without grappling; any creature at least three sizes larger than you can use a special Crush attack against you.</p><p></p><p>- If you are a smaller creature occupying a larger foe's square, you may make a special Feint, using your Hide check instead of Bluff. If you succeed, your foe is flat-footed against your next attack (as usual), and additionally he cannot make a Crush attack against you. (Improved Feint quickens this special Feint, and you may use Bluff as normal if you prefer.)</p><p></p><p>- If you are a smaller creature occupying a larger foe's square, all other opponents have cover from you, and you have cover from them.</p><p></p><p>- If a smaller foe is occupying your square, opponents outside your square all gain a +2 bonus to attack rolls, because you're all distracted and stuff.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3394762, member: 6562"] I've been toying with the idea of fractal terrain dimension, expressed in penalty (or lack thereof) for different sizes. A Colossal dragon does not care if there is underbrush which hinders Medium humanoids; the rough terrain has the "rough" quality for sizes between Small and Large (inclusive). Stairs have a Climb DC for sizes Tiny and smaller. Trees are "rough" terrain for Huge and larger monsters; they are cover for the rest of us. Likewise, the rules have some "size range" for various effects already. You can't trip someone who is two sizes larger than you, for example. So let's extend that: - Any creature at least three sizes smaller than you can occupy your square without grappling; any creature at least three sizes larger than you can use a special Crush attack against you. - If you are a smaller creature occupying a larger foe's square, you may make a special Feint, using your Hide check instead of Bluff. If you succeed, your foe is flat-footed against your next attack (as usual), and additionally he cannot make a Crush attack against you. (Improved Feint quickens this special Feint, and you may use Bluff as normal if you prefer.) - If you are a smaller creature occupying a larger foe's square, all other opponents have cover from you, and you have cover from them. - If a smaller foe is occupying your square, opponents outside your square all gain a +2 bonus to attack rolls, because you're all distracted and stuff. Cheers, -- N [/QUOTE]
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David vs Goliath tactics
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