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David Wesely: The Man Who Accidentally Invented RPGs
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9318896" data-attributes="member: 7044704"><p>To be clear, the "hucking rocks" thing was a resolution mechanic for times when someone disagreed about whether they'd been shot dead, or caught by the tiger, or wanted to see if their flak jacket or helmet stopped that sniper round. It wasn't part of game play. Mostly got used when someone was afraid to be called a wimp for using the less painful rock-paper-scissors thing instead.</p><p></p><p>Was it a good resolution mechanic? Heck no. Kids are dumb.</p><p></p><p>Second grade was when some other approximate age peers finally moved close enough to actually play with regularly. And yes, there was some storytelling. One of the slightly older kids (two years ahead of me) had a father who'd fought in Korea and Nam and he came up with some pretty nasty and convoluted "patrol" adventures based on war stories. I remember being jealous because my dad had spent his time in the Air Force doing maintenance work in the Atlas silos around Plattsburgh and didn't have any "good" stories to tell. He even missed the Cuban missile crisis by a few weeks, which was about the only time those things might ever have been relevant.</p><p></p><p>I can recall playing out stories based on the Six Million Dollar Man and Bionic Woman shows (we actually had a coed play group for a few years) later on where we actually used card draws for a mechanic, but some of those were post-1974 and I think one of the oldest kids had played D&D, so some outside influence there.</p><p></p><p>Dice are not practical when playing outdoors in the countryside.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9318896, member: 7044704"] To be clear, the "hucking rocks" thing was a resolution mechanic for times when someone disagreed about whether they'd been shot dead, or caught by the tiger, or wanted to see if their flak jacket or helmet stopped that sniper round. It wasn't part of game play. Mostly got used when someone was afraid to be called a wimp for using the less painful rock-paper-scissors thing instead. Was it a good resolution mechanic? Heck no. Kids are dumb. Second grade was when some other approximate age peers finally moved close enough to actually play with regularly. And yes, there was some storytelling. One of the slightly older kids (two years ahead of me) had a father who'd fought in Korea and Nam and he came up with some pretty nasty and convoluted "patrol" adventures based on war stories. I remember being jealous because my dad had spent his time in the Air Force doing maintenance work in the Atlas silos around Plattsburgh and didn't have any "good" stories to tell. He even missed the Cuban missile crisis by a few weeks, which was about the only time those things might ever have been relevant. I can recall playing out stories based on the Six Million Dollar Man and Bionic Woman shows (we actually had a coed play group for a few years) later on where we actually used card draws for a mechanic, but some of those were post-1974 and I think one of the oldest kids had played D&D, so some outside influence there. Dice are not practical when playing outdoors in the countryside. [/QUOTE]
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