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Davion the Unwise
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 2481126" data-attributes="member: 6584"><p>Davion is unwise. For starters, he volunteered to go on some damn fool planar quest - to save the universe or some such thing. So far, it involves psycotic gith, dragons, liches, demon armies, slaadi gangsters, death knights, inquisitors, Orcus and pie. He was along more to poke around the planes and master the power of alien dimensions.</p><p></p><p>He learned his skills in a strange accident involving innate magic, an evil book, a large quantity of dwarven ale and a Cthuloid monster with too many tentacles. The details are sketchy and ill remembered.</p><p></p><p>He favours the fashionable look - silk shirts, handmade boots and fetching hats. Prefers to pass himself off as a trader. Rather likes to carry a sword, frankly he's not much more inept with it than any other weapon and at least it looks cool?</p><p></p><p>Up until recently he was a rather more dangerous person, posessing a familiar and a healthy collection of scrolls, trinkets and magical gizmos. One run in with the drow later and this is how he looks:</p><p></p><p>Edit: We have partially rearmed. Didn't realise a Slaadi we killed had an enormous bounty on his head. Shopping time!</p><p></p><p>Davion the Unwise</p><p>Human Sorceror 6:Alienist 9: Archmage 2 - Medium Humanoid (for now!) - CG</p><p></p><p>Str: 8 (-1)</p><p>Dex: 14 (+2) > 16(+3)</p><p>Con: 16 (+3) > 18(+4)</p><p>Int: 16 (+3)</p><p>Wis: 10 (0)</p><p>Chr: 21 (+5) > 27(+8)</p><p></p><p>BAB/Grap: +8/+7</p><p>MW heavy mace +8/+3 D8-1</p><p>Touch: +7</p><p></p><p>Ranged Touch +11</p><p>MW Light Crossbow +12 D8 19-20</p><p></p><p>Ac: 17 (10 + 2 Dex +4 shield) Flat footed: 10 Touch: 12</p><p>HP: 126 (4+16D4+6+68)</p><p>Init: +3</p><p>Speed: 30 (6 squares)</p><p></p><p>Fort: +13 (+5 base + 4 con + 1 Alienist + 3 Resistance)</p><p>Ref: +12 (+5 base + 3 ref + 1 Alienist + 3 Resistance)</p><p>Will: +18 (+14 base + 1 Alienist + 3 Resistance)</p><p></p><p>Feats:</p><p>Bonus Class Skills: Escape Artist and Knowledge(Planes)</p><p>Spell Focus: Conjuration</p><p>Spell Focus: Enchantment</p><p>Augment Summons</p><p>Arcane Preparation</p><p>Skill Focus: Knowledge Arcana</p><p>Spell Penetration</p><p>Greater Spell Penetration</p><p>Quicken Spell (Alienist Bonus)</p><p>Empower Spell (Alienist Bonus)</p><p>Toughness X2 (Alienist Freebies)</p><p></p><p>Class Features:</p><p>Summon Familiar - 364 days until a new one is available</p><p>Alienist modification -2 Wis, +1 Saves.</p><p>Pseudonatural summoning.</p><p>Insanity -10 to selected social skills (actually a fear of fruit and wasps).</p><p>Arcana - Spell Power.</p><p>Arcana - Mastery of Elements.</p><p>Can't recall what else goes here, will fill it in later.</p><p></p><p>Skills:</p><p>Knowledge(Planar Creatures) (10 Ranks + 3 Int) = 13</p><p>Knowledge(Babylon Code of Law) (3 Ranks + 3 Int) = 6</p><p>Knowledge(Arcana) (15 Ranks + 3 Int) = 18</p><p>Spellcraft (20 Ranks + 3 Int + 3 Focus) = 26</p><p>Concentration (20 Ranks + 4 Con) = 24</p><p>Escape Artist (20 Ranks + 3 Dex) = 23</p><p>Bluff (9 Ranks + 5 Chr - 10 Insanity) = 4</p><p>Gather info (10 Ranks + 5 Chr) = 15</p><p>Spot (10 Ranks + 0 Wis + 5 magical) = 15</p><p>Search (3 Ranks + 3 Int) = 6</p><p></p><p>Spells:</p><p>Caster Level: 18</p><p>Spell Penetration: D20+22</p><p>Save DC 15+Level, +1 for conjuration & enchantment.</p><p></p><p>Level (Per day) - known</p><p>0 - (6) - Light, Read Magic, Detect Magic, Detect Poison, Open/Close, Mending, Mage Hand, Ghost Sound, Arcane Mark.</p><p>1 - (6+2) - Mage Armour, Magic Missile, Grease, True Strike, Charm Person</p><p>2 - (6+2) - Scorching Ray, See Invisibility, Glitterdust, Minor Image, Mirror Image</p><p>3 - (6+2) - Bands of Steel (CA), Haste, Displacement, Heroism</p><p>4 - (6+2) - Polymorph, Solid Fog, Confusion, Cold Orb (CA)</p><p>5 - (6+1-1) - Wall of Force, Duelward (CA?), Teleport, Telekinisis</p><p>6 - (6+1) - Analyse Dweomer, Greater Dispel, Disintegrate</p><p>7 - (6+1) - Limited Wish, Ghostform (CA), Delayed Blast Fireball</p><p>8 - (4+1-1+Summon) - Summon Monster 8, Polymorph any object</p><p></p><p>Equipment:</p><p>Cloak of Charisma +6</p><p>Vest of Resistance +3</p><p>Chime of Opening</p><p>Eyes of the Eagle</p><p>Belt of Dwarvenkind</p><p>Gloves of Dexterity +2</p><p>Map of the Blasted Realms</p><p>Hewards Handy Haversack</p><p></p><p>Expensive clothes. </p><p>Hat with a large feather.</p><p>Mithral Buckler +3</p><p>Masterwork Heavy Mace - Looks like a walking stick.</p><p>Masterwork Light Crossbow</p><p>20 Bolts</p><p></p><p>3620 Iron Pieces</p><p></p><p>Mage Armour, cast each morning.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 2481126, member: 6584"] Davion is unwise. For starters, he volunteered to go on some damn fool planar quest - to save the universe or some such thing. So far, it involves psycotic gith, dragons, liches, demon armies, slaadi gangsters, death knights, inquisitors, Orcus and pie. He was along more to poke around the planes and master the power of alien dimensions. He learned his skills in a strange accident involving innate magic, an evil book, a large quantity of dwarven ale and a Cthuloid monster with too many tentacles. The details are sketchy and ill remembered. He favours the fashionable look - silk shirts, handmade boots and fetching hats. Prefers to pass himself off as a trader. Rather likes to carry a sword, frankly he's not much more inept with it than any other weapon and at least it looks cool? Up until recently he was a rather more dangerous person, posessing a familiar and a healthy collection of scrolls, trinkets and magical gizmos. One run in with the drow later and this is how he looks: Edit: We have partially rearmed. Didn't realise a Slaadi we killed had an enormous bounty on his head. Shopping time! Davion the Unwise Human Sorceror 6:Alienist 9: Archmage 2 - Medium Humanoid (for now!) - CG Str: 8 (-1) Dex: 14 (+2) > 16(+3) Con: 16 (+3) > 18(+4) Int: 16 (+3) Wis: 10 (0) Chr: 21 (+5) > 27(+8) BAB/Grap: +8/+7 MW heavy mace +8/+3 D8-1 Touch: +7 Ranged Touch +11 MW Light Crossbow +12 D8 19-20 Ac: 17 (10 + 2 Dex +4 shield) Flat footed: 10 Touch: 12 HP: 126 (4+16D4+6+68) Init: +3 Speed: 30 (6 squares) Fort: +13 (+5 base + 4 con + 1 Alienist + 3 Resistance) Ref: +12 (+5 base + 3 ref + 1 Alienist + 3 Resistance) Will: +18 (+14 base + 1 Alienist + 3 Resistance) Feats: Bonus Class Skills: Escape Artist and Knowledge(Planes) Spell Focus: Conjuration Spell Focus: Enchantment Augment Summons Arcane Preparation Skill Focus: Knowledge Arcana Spell Penetration Greater Spell Penetration Quicken Spell (Alienist Bonus) Empower Spell (Alienist Bonus) Toughness X2 (Alienist Freebies) Class Features: Summon Familiar - 364 days until a new one is available Alienist modification -2 Wis, +1 Saves. Pseudonatural summoning. Insanity -10 to selected social skills (actually a fear of fruit and wasps). Arcana - Spell Power. Arcana - Mastery of Elements. Can't recall what else goes here, will fill it in later. Skills: Knowledge(Planar Creatures) (10 Ranks + 3 Int) = 13 Knowledge(Babylon Code of Law) (3 Ranks + 3 Int) = 6 Knowledge(Arcana) (15 Ranks + 3 Int) = 18 Spellcraft (20 Ranks + 3 Int + 3 Focus) = 26 Concentration (20 Ranks + 4 Con) = 24 Escape Artist (20 Ranks + 3 Dex) = 23 Bluff (9 Ranks + 5 Chr - 10 Insanity) = 4 Gather info (10 Ranks + 5 Chr) = 15 Spot (10 Ranks + 0 Wis + 5 magical) = 15 Search (3 Ranks + 3 Int) = 6 Spells: Caster Level: 18 Spell Penetration: D20+22 Save DC 15+Level, +1 for conjuration & enchantment. Level (Per day) - known 0 - (6) - Light, Read Magic, Detect Magic, Detect Poison, Open/Close, Mending, Mage Hand, Ghost Sound, Arcane Mark. 1 - (6+2) - Mage Armour, Magic Missile, Grease, True Strike, Charm Person 2 - (6+2) - Scorching Ray, See Invisibility, Glitterdust, Minor Image, Mirror Image 3 - (6+2) - Bands of Steel (CA), Haste, Displacement, Heroism 4 - (6+2) - Polymorph, Solid Fog, Confusion, Cold Orb (CA) 5 - (6+1-1) - Wall of Force, Duelward (CA?), Teleport, Telekinisis 6 - (6+1) - Analyse Dweomer, Greater Dispel, Disintegrate 7 - (6+1) - Limited Wish, Ghostform (CA), Delayed Blast Fireball 8 - (4+1-1+Summon) - Summon Monster 8, Polymorph any object Equipment: Cloak of Charisma +6 Vest of Resistance +3 Chime of Opening Eyes of the Eagle Belt of Dwarvenkind Gloves of Dexterity +2 Map of the Blasted Realms Hewards Handy Haversack Expensive clothes. Hat with a large feather. Mithral Buckler +3 Masterwork Heavy Mace - Looks like a walking stick. Masterwork Light Crossbow 20 Bolts 3620 Iron Pieces Mage Armour, cast each morning. [/QUOTE]
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