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Dawn of the Archmage coming to Kickstarter
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<blockquote data-quote="Dave Killingsworth" data-source="post: 7169625" data-attributes="member: 6895984"><p><span style="color: #353535"><span style="font-family: inherit"><strong>Kickstarting Date 8-1-17 approx 1230a CDT</strong></span></span></p><p><span style="color: #353535"><span style="font-family: inherit"><strong>Preview Page is here: <a href="http://www.tinyurl.com/2017dawn" target="_blank">www.tinyurl.com/2017dawn</a></strong></span></span></p><p><span style="color: #353535"><span style="font-family: inherit"><strong></strong></span></span></p><p><span style="color: #353535"><span style="font-family: inherit"><strong>Designer: <a href="https://boardgamegeek.com/boardgamedesigner/70732/dave-killingsworth" target="_blank">Dave Killingsworth</a></strong></span></span></p><p><span style="color: #353535"><span style="font-family: inherit"><strong>Artist:</strong> Joe Lopez, POW, Andora Cidonia and Mortis Logan<strong></strong></span></span></p><p><span style="color: #353535"><span style="font-family: inherit"><strong>Publisher: </strong><a href="https://boardgamegeek.com/boardgamepublisher/25940/solarflare-games" target="_blank">SolarFlare Games</a><strong></strong></span></span></p><p><span style="color: #353535"><span style="font-family: inherit"><strong></strong></span></span></p><p><span style="color: #353535"><span style="font-family: inherit"><strong>Players:2-4 </strong>(support 6 if we unlock expansion)<strong></strong></span></span></p><p><span style="color: #353535"><span style="font-family: inherit"><strong>Play Time: </strong>40-80 Minutes<strong></strong></span></span></p><p><span style="color: #353535"><span style="font-family: inherit"><strong></strong></span></span></p><p><span style="color: #353535"><span style="font-family: inherit"><strong>Description:</strong></span></span></p><p><span style="color: #353535"><span style="font-family: inherit"><strong></strong>Dawn of the Archmage is small unit (miniatures) skirmish game for 2 to 4 players, ages 8+. Each mage will represent a school of magic, summoning powerful monsters to the battlefield. Pitting their fearsome creatures in pitched battle, one mage will reign victorious, ascending to the title of Archmage.</span></span></p><p><span style="color: #353535"><span style="font-family: inherit"></span></span></p><p><span style="color: #353535"><span style="font-family: inherit">Do you have the strength and strategy to defeat your enemies? Will you become the Archmage?</span></span></p><p><span style="color: #353535"><span style="font-family: inherit"></span></span></p><p><span style="color: #353535"><span style="font-family: inherit">Dawn of the Archmage continues the rich fantasy world of Archmage Origins. Once the rulers of Sorcado, mages have fallen from power. Challengers arrive from every corner of the land. Knighted Paladins, land-hungry Lords... all seek to dethrone the mages. But mages don't go down easily. It's time to fight back!</span></span></p><p><span style="color: #353535"><span style="font-family: inherit"></span></span></p><p><span style="color: #353535"><span style="font-family: inherit">Each mage uses summoning powers to bring new and dangerous creatures to the battlefield. Expending massive mystical energy, their battle grows in frenetic power as monstrous beasts fight for the mages who control them, seeking to destroy all challengers in a magic-fueled frenzy.</span></span></p><p><span style="color: #353535"><span style="font-family: inherit"></span></span></p><p><span style="color: #353535"><span style="font-family: inherit">In addition to summoning fearsome creatures to fight, mages posses a selection of powerful spells. With a single word, the battle can shift. Manipulating odds, controlling movement, and countering rival spells, the mage's strategy will determine the supreme ruler of Sorcado.<span style="font-size: 12px"></span></span></span></p><p><span style="color: #353535"><span style="font-family: inherit"><span style="font-size: 12px"></span></span></span></p><p><span style="color: #353535"><span style="font-family: inherit"><span style="font-size: 12px"></span></span></span>[ATTACH]86122[/ATTACH]</p><p>[ATTACH]86123[/ATTACH]</p><p>[ATTACH]86124[/ATTACH]</p><p>[ATTACH]86125[/ATTACH]</p><p>[ATTACH]86126[/ATTACH]</p></blockquote><p></p>
[QUOTE="Dave Killingsworth, post: 7169625, member: 6895984"] [COLOR=#353535][FONT='inherit'][B]Kickstarting Date 8-1-17 approx 1230a CDT Preview Page is here: [URL="http://www.tinyurl.com/2017dawn"]www.tinyurl.com/2017dawn[/URL] Designer: [URL="https://boardgamegeek.com/boardgamedesigner/70732/dave-killingsworth"]Dave Killingsworth[/URL] Artist:[/B] Joe Lopez, POW, Andora Cidonia and Mortis Logan[B] Publisher: [/B][URL="https://boardgamegeek.com/boardgamepublisher/25940/solarflare-games"]SolarFlare Games[/URL][B] Players:2-4 [/B](support 6 if we unlock expansion)[B] Play Time: [/B]40-80 Minutes[B] Description: [/B]Dawn of the Archmage is small unit (miniatures) skirmish game for 2 to 4 players, ages 8+. Each mage will represent a school of magic, summoning powerful monsters to the battlefield. Pitting their fearsome creatures in pitched battle, one mage will reign victorious, ascending to the title of Archmage. Do you have the strength and strategy to defeat your enemies? Will you become the Archmage? Dawn of the Archmage continues the rich fantasy world of Archmage Origins. Once the rulers of Sorcado, mages have fallen from power. Challengers arrive from every corner of the land. Knighted Paladins, land-hungry Lords... all seek to dethrone the mages. But mages don't go down easily. It's time to fight back! Each mage uses summoning powers to bring new and dangerous creatures to the battlefield. Expending massive mystical energy, their battle grows in frenetic power as monstrous beasts fight for the mages who control them, seeking to destroy all challengers in a magic-fueled frenzy. In addition to summoning fearsome creatures to fight, mages posses a selection of powerful spells. With a single word, the battle can shift. Manipulating odds, controlling movement, and countering rival spells, the mage's strategy will determine the supreme ruler of Sorcado.[SIZE=3] [/SIZE][/FONT][/COLOR][ATTACH=CONFIG]86122._xfImport[/ATTACH] [ATTACH=CONFIG]86123._xfImport[/ATTACH] [ATTACH=CONFIG]86124._xfImport[/ATTACH] [ATTACH=CONFIG]86125._xfImport[/ATTACH] [ATTACH=CONFIG]86126._xfImport[/ATTACH] [/QUOTE]
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