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Dawn of the Dead in D&D?
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<blockquote data-quote="Rackhir" data-source="post: 1906289" data-attributes="member: 149"><p>Dawn of the Dead for D&D has similar problems to running a Modern adventure where the PCs are members of a army unit. They are trained to fight and equiped for it. Which does set things into a different enviroment than your "Panicked Ignorant Civies". </p><p></p><p>That said, I love the ideas Barsoomcore had for his zombie adventure. If starting out at low levels a large horde of zombies can still be quite menacing. Since the turning abilities of a low level cleric are probably inadiquate to destroy any significant number of zombies and if they run away, well there's still 100 more coming at you. </p><p></p><p>The Myth (not Myst) video game series from the late and much lamented Bungie had some ideas that could be adaptable into a fantasy campaign. In particular, one of the scenarios has a force so large that if you try and attack it head on, you WILL be slaughered. So you have to skulk about the edges of the map taking out the forces you can't avoid and hoping that you don't draw too much attention to yourselves. Another good scenario was where you were sent to investigate this village and as you are winding your way through it, you find your unit surrounded by these creatures that blow up when they are damaged or get close enough to your troops to cause severe casualties. Plus there's a large force coming towards you and the "shrapnel" from the explosions will immobilize your troops. So you have to fight your way back out of the village while the blast zombies are coming at you from every direction and if you take too long, you'll be overrun.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 1906289, member: 149"] Dawn of the Dead for D&D has similar problems to running a Modern adventure where the PCs are members of a army unit. They are trained to fight and equiped for it. Which does set things into a different enviroment than your "Panicked Ignorant Civies". That said, I love the ideas Barsoomcore had for his zombie adventure. If starting out at low levels a large horde of zombies can still be quite menacing. Since the turning abilities of a low level cleric are probably inadiquate to destroy any significant number of zombies and if they run away, well there's still 100 more coming at you. The Myth (not Myst) video game series from the late and much lamented Bungie had some ideas that could be adaptable into a fantasy campaign. In particular, one of the scenarios has a force so large that if you try and attack it head on, you WILL be slaughered. So you have to skulk about the edges of the map taking out the forces you can't avoid and hoping that you don't draw too much attention to yourselves. Another good scenario was where you were sent to investigate this village and as you are winding your way through it, you find your unit surrounded by these creatures that blow up when they are damaged or get close enough to your troops to cause severe casualties. Plus there's a large force coming towards you and the "shrapnel" from the explosions will immobilize your troops. So you have to fight your way back out of the village while the blast zombies are coming at you from every direction and if you take too long, you'll be overrun. [/QUOTE]
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Dawn of the Dead in D&D?
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