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Dawn of the Dead in DnD?
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<blockquote data-quote="jdrakeh" data-source="post: 3169934" data-attributes="member: 13892"><p>Mechanically speaking, short of changing a lot of D&D's default assumptions, Romero's zombies simply aren't going to happen. </p><p></p><p>The main issue is disease -- in Romero's world, the thing that makes zombies so damn scary is their infectious bite. This is what allows them to effectively double their numbers every few hours. This is what leads to their eventual overthrow of entire world populations. </p><p></p><p>In most published D&D settings, disease is generally a minor threat -- it can take out some isolated party, sure, but take down a whole city or province? Thpppt. The way that Clerics and healing are set up in most D&D settings, this make's Romero's infectious zombies a minor nuisance at best. </p><p></p><p>I <em>did</em> find a way around this but it is by no means stanadard D&D. Treat the infectious bite as the product of a virus -- a virus is technically a living organism, and therefore not subject to being cured per the standard D&D rules for such things. It must be <em>killed</em>. </p><p></p><p>That's pretty cut and dried science, though and it doesn't seem real fantastic. To 'dress it up' add a hive mind mentality that all of the viral organisms share, and off you go. The real big bad (the controlling entity of the hive mind) can be a fallen god of the dead, or other such evil.</p><p></p><p>[Edit: Honestly, my suggestion would be to download the free <em>Classically Modern</em> and pick up copies of UKG's <em>Year of the Zombie</em> and WotC's <em>d20 Modern</em>. It's not pure-strain D&D but it is fairly close -- and the rules will work out much better, not requiring you to be sneaky or handwave a lot of default D&D-isms.]</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 3169934, member: 13892"] Mechanically speaking, short of changing a lot of D&D's default assumptions, Romero's zombies simply aren't going to happen. The main issue is disease -- in Romero's world, the thing that makes zombies so damn scary is their infectious bite. This is what allows them to effectively double their numbers every few hours. This is what leads to their eventual overthrow of entire world populations. In most published D&D settings, disease is generally a minor threat -- it can take out some isolated party, sure, but take down a whole city or province? Thpppt. The way that Clerics and healing are set up in most D&D settings, this make's Romero's infectious zombies a minor nuisance at best. I [i]did[/i] find a way around this but it is by no means stanadard D&D. Treat the infectious bite as the product of a virus -- a virus is technically a living organism, and therefore not subject to being cured per the standard D&D rules for such things. It must be [i]killed[/i]. That's pretty cut and dried science, though and it doesn't seem real fantastic. To 'dress it up' add a hive mind mentality that all of the viral organisms share, and off you go. The real big bad (the controlling entity of the hive mind) can be a fallen god of the dead, or other such evil. [Edit: Honestly, my suggestion would be to download the free [i]Classically Modern[/i] and pick up copies of UKG's [i]Year of the Zombie[/i] and WotC's [i]d20 Modern[/i]. It's not pure-strain D&D but it is fairly close -- and the rules will work out much better, not requiring you to be sneaky or handwave a lot of default D&D-isms.] [/QUOTE]
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