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Dawn of the Dead in DnD?
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<blockquote data-quote="Old Drew Id" data-source="post: 3178035" data-attributes="member: 12175"><p>That is a really cool idea. That could even explain a little more about the origin of the zombie plague. It is some kind of "soul paralysis" or "soul necrosis" which traps, kills, and eventually rots the soul. It's contagious like a disease, but it is a spiritual disease, not a physical one, which is why the normal spells don't work to cure it. </p><p></p><p></p><p></p><p>My vote would be for the extra scary. It would set things apart from the normal campaign. If a bite causes the infection, you still have an attack roll and multiple Fort saves to resist and delay the effects, so the PC's are not quite at the mercy of a single roll, but if your players enjoy some drama, the infected-but-not-dead-yet PC is an angst-feast waiting to happen. Do they go out in a blaze of glory or keep on holding on as long as possible hoping for a cure? And how do their companions cope when they rise again?</p><p></p><p></p><p></p><p>LotD was my original source on that, but also "Cell" by Stephen King, and I am sure there are others. By letting the PC's develop some tactics in the first few adventures that they rely on, and then having those tactics start to fail, you set up a real stomach-dropping feeling of the ground falling out from under you. For instance, the early zombies might not be able to figure out how to open doors, so they just beat on them and break windows to get into a building. And they can not run or communicate with each other. But then the first time the PC's close a door behind them and the door opens a moment later with a zombie turning the handle, the PC's will freak. Then when they run away and the zombies run after them instead of just shambling forward, it's like their very first feeling of security just vanished. (And at the same time, their turning ability is weakening...)</p><p></p><p></p><p></p><p>I think that rocks. If it were a movie I would cast Kurt Fuller in the role. Really play up the "well you may dislike me, but you're lucky I'm here, and I'm gonna be the thorn in your side the entire time we OH MY GOD IT's GOT MY LEG!!!!!!"</p></blockquote><p></p>
[QUOTE="Old Drew Id, post: 3178035, member: 12175"] That is a really cool idea. That could even explain a little more about the origin of the zombie plague. It is some kind of "soul paralysis" or "soul necrosis" which traps, kills, and eventually rots the soul. It's contagious like a disease, but it is a spiritual disease, not a physical one, which is why the normal spells don't work to cure it. My vote would be for the extra scary. It would set things apart from the normal campaign. If a bite causes the infection, you still have an attack roll and multiple Fort saves to resist and delay the effects, so the PC's are not quite at the mercy of a single roll, but if your players enjoy some drama, the infected-but-not-dead-yet PC is an angst-feast waiting to happen. Do they go out in a blaze of glory or keep on holding on as long as possible hoping for a cure? And how do their companions cope when they rise again? LotD was my original source on that, but also "Cell" by Stephen King, and I am sure there are others. By letting the PC's develop some tactics in the first few adventures that they rely on, and then having those tactics start to fail, you set up a real stomach-dropping feeling of the ground falling out from under you. For instance, the early zombies might not be able to figure out how to open doors, so they just beat on them and break windows to get into a building. And they can not run or communicate with each other. But then the first time the PC's close a door behind them and the door opens a moment later with a zombie turning the handle, the PC's will freak. Then when they run away and the zombies run after them instead of just shambling forward, it's like their very first feeling of security just vanished. (And at the same time, their turning ability is weakening...) I think that rocks. If it were a movie I would cast Kurt Fuller in the role. Really play up the "well you may dislike me, but you're lucky I'm here, and I'm gonna be the thorn in your side the entire time we OH MY GOD IT's GOT MY LEG!!!!!!" [/QUOTE]
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