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<blockquote data-quote="EzekielRaiden" data-source="post: 6853536" data-attributes="member: 6790260"><p>In Tales of Wyre, an Actual Play story told by Sepulchrave (on these very forums, I believe), there are a few secondary characters who do not naturally reside on the mortal plane, or who originate somewhere very much alien to the concept of "days" and "dawns" and such. For such characters, however, the laws of magic remained very much in effect, they were just keyed to some other, more-universal phenomenon than "dawn." The given example was that a particular, transplanar being had her spells restored when her associated star in the night sky reached its highest point (meaning her spells were often restored a few hours *before* "dawn"). This isn't a perfect solution either, since if the planet has a rotational axis, there may be a star at one or both poles that always has a fixed position in the night sky, but it's a bit more workable/generalized at least.</p><p></p><p>Another alternative: trying to "game the system" results in problems for the user. E.g. if you teleport more than a certain distance with magic items that are sensitive to daily recharge, then you must wait a <em>full day</em>--from sunrise to sunrise--in the new location before they regain any charges. This alternative is a bit more punitive, but will strictly enforce the idea that magic cannot be easily manipulated into power.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6853536, member: 6790260"] In Tales of Wyre, an Actual Play story told by Sepulchrave (on these very forums, I believe), there are a few secondary characters who do not naturally reside on the mortal plane, or who originate somewhere very much alien to the concept of "days" and "dawns" and such. For such characters, however, the laws of magic remained very much in effect, they were just keyed to some other, more-universal phenomenon than "dawn." The given example was that a particular, transplanar being had her spells restored when her associated star in the night sky reached its highest point (meaning her spells were often restored a few hours *before* "dawn"). This isn't a perfect solution either, since if the planet has a rotational axis, there may be a star at one or both poles that always has a fixed position in the night sky, but it's a bit more workable/generalized at least. Another alternative: trying to "game the system" results in problems for the user. E.g. if you teleport more than a certain distance with magic items that are sensitive to daily recharge, then you must wait a [I]full day[/I]--from sunrise to sunrise--in the new location before they regain any charges. This alternative is a bit more punitive, but will strictly enforce the idea that magic cannot be easily manipulated into power. [/QUOTE]
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