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<blockquote data-quote="Sunseeker" data-source="post: 6854268"><p>Well, if you were somehow moving at a sustainable 1037.69 MPH (1670 kph) and assuming the planet you're on is comparable to earth, your magic items would never recharge.</p><p></p><p>Realistically, nobody is going to be able to move fast enough to accomplish that in D&D, so even with teleporting into another time zone where "dawn" had already passed, the worst you'd have to do is wait 24 hours for a recharge. Theoretically if you could teleport often enough you could produce the same results as traveling at over a thousand miles per hour. I don't know why you'd want to.</p><p></p><p>I suppose you could peg the item to where it was made. That'd be interesting. Also be a sort of neat way to hide a quest in that as people travel they find the recharge time of their weapons moving to sooner or later times. When you reach "true dawn", you know you've reached the appropriate longitude wherein your magical item was created. Then using other things you've learned about your magical item, such as materials, stylings or you'd know if you needed to go north or south. Would be a neat way to resolve the dying wish of an ancient warrior/dragon/mage who you got the magic item from. "I ask only one thing, return this to it's maker." *dies*.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6854268"] Well, if you were somehow moving at a sustainable 1037.69 MPH (1670 kph) and assuming the planet you're on is comparable to earth, your magic items would never recharge. Realistically, nobody is going to be able to move fast enough to accomplish that in D&D, so even with teleporting into another time zone where "dawn" had already passed, the worst you'd have to do is wait 24 hours for a recharge. Theoretically if you could teleport often enough you could produce the same results as traveling at over a thousand miles per hour. I don't know why you'd want to. I suppose you could peg the item to where it was made. That'd be interesting. Also be a sort of neat way to hide a quest in that as people travel they find the recharge time of their weapons moving to sooner or later times. When you reach "true dawn", you know you've reached the appropriate longitude wherein your magical item was created. Then using other things you've learned about your magical item, such as materials, stylings or you'd know if you needed to go north or south. Would be a neat way to resolve the dying wish of an ancient warrior/dragon/mage who you got the magic item from. "I ask only one thing, return this to it's maker." *dies*. [/QUOTE]
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