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Dawn Under Union of Darkness: characters
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<blockquote data-quote="Howling Coyote" data-source="post: 477021" data-attributes="member: 1572"><p>Hostegym Stamaraster: Male Human Evoker 6/Sorcerer 6; CR 12; Medium Humanoid; HD 12d4+12; hp 49; Init +2; Spd 30’; AC 21 (+2 dex, +3 amulet of natural armor, +2 ring of protection, +4 mage armor), touch 18, flat-footed 19; Atk +7/+2 melee (1d6+1, 20/x3, +2 wounding halfspear), or +5/+0 melee (1d4-1, 19/x2, dagger), or +10/+5 ranged (1d8+2, 19/x2, +2 light crossbow); SQ 1/day-dancing lights, daze, mage hand; AL NE; SV Fort +9, Ref +10, Will +16; Str 8, Dex 14, Con 12, Int 16, Wis 10, Cha 19.</p><p></p><p>Skill & Feats: Alchemy +8 (5), Concentration +16 (15), Intimidate +8 (4), Knowledge (arcana) +18 (15), Knowledge (local) +11 (8), Knowledge (the planes) +11 (8), Listen +2 (0), Ride +6 (4), Spellcraft +18 (15), Spot +2 (0), Tumble +6 (4); Alertness (familiar), Extend Spell, Greater Spell Focus (Evocation), Improved Familiar, Iron Will, Magical Training, Spell Focus (Evocation), Spell Penetration.</p><p></p><p>Languages: Common, Draconic, Elven, Halruaan, Shaaran.</p><p></p><p>Evoker Spells Prepared (4+1/4+1/4+1/3+1; DC 13+spell level, +4 DC for Evocation school spells; Conjuration school prohibited): 0-flare*, detect magic, mending, resistance; 1st-charm person x2, forcewave*, protection from good, shocking grasp; 2nd-arcane lock, fox’s cunning, shatter*, Snilloc’s snowball swarm* x2; 3rd-fireball* x2, hold person, lightning bolt*.</p><p></p><p>Spellbook: 0- arcane mark, dancing lights*, daze, detect magic, detect poison, disrupt undead, flare*, ghost sound, light*, mage hand, mending, open/close, pretidigitation, read magic, resistance; 1st-charm person, forcewave*, indentify, protection from good, shocking grasp; 2nd-arcane lock, fox’s cunning, shatter*, Snilloc’s snowball swarm*; 3rd-fireball*, hold person, lightning bolt*, magic circle against good.</p><p></p><p>Sorcerer Spells Known (6/7/6/4; DC 14+spell level, +4 DC for Evovation school spells): 0-acid splash, electric jolt*, Horizikaul’s cough*, lauch bolt, mending, ray of frost, silent portal; 1st-chill touch, mage armor, magic missile*, shield; 2nd-Aganazzar’s scorcher*, protection from arrows; 3rd-flashburst*.</p><p></p><p>Note: Hostegym always uses two 2nd-level sorcerer spell slots to upkeep extended mage armor.</p><p></p><p>Possession: Alchemist’ fire, amulet of natural armor +3, bedroll, bit & bridle, bloodstone (50 gp) x4, candle x10, cloak of resistance +4, dagger x2, explorer’s outfit, flint & steel, glove of storing x2, hematite (10 gp), hooded lantern, ink, ink pen, +2 light crossbow, light warhorse, map case, masterwork bolt x20, military saddle, oil x5, parchment x3, pearl of power (2nd), potion of cure moderate wounds x3, potion of gaseous form, ring of protection +2, sack, saddlebags, smokestick, spell component pouch, spellbook, tanglefoot bag x4, thunderstone x3, trail rations x7, wand of invisibility, waterskin x2.</p><p></p><p>Chand: eyeball beholderkin familiar; CR ½; Tiny aberration; HD 1d8-1; hp 24; Init +3; Spd 5’, fly 40’ (good); AC 24, touch 17, flat-footed 21; Atk +13 ranged touch (eye ray), +13 melee (1d3-2, bite); SA eye rays, spellray, touch; SQ all-around vision, empathic link, flight, immunities, improved evasion, share spells, speak with aberrations, speak with master; SR 17; AL NE; SV Fort +3, Ref +7, Will +10; Str 6, Dex 16, Con 9, Int 11, Wis 10, Cha 10.</p><p>Skill & Feats: Hide +15, Search +10, Spot +6.</p><p></p><p>Age: 27 Height: 5’3” Weight: 125 lb.</p><p>Eyes: Yellow Skin: Dusky Hair: Black</p><p></p><p>Hostegym is a wicked spellcaster born in the southern land of Halruaa. He showed quite a bit of aptitude for the Art at an early age and his studies began in earnest. The young man grew to be exceedingly thin and a bit sickly. Thus, it was not uncommon for his peers to pick on him. Inside he raged and focused his anger into his magic. He grew especially adept at evocation magic and became more and more destructive as he aged. Now a grown man, Hostegym is power hungry and ruthless, driven by the rolling power within him and desiring to unleash it upon everyone he sees. Hostegym discovered early on that his talents did not rely only with wizardry; he is also an accomplished sorcerer. As sorcery is disdained in Halruaan society, he fled before being discovered to carve his own niche in the world.</p></blockquote><p></p>
[QUOTE="Howling Coyote, post: 477021, member: 1572"] Hostegym Stamaraster: Male Human Evoker 6/Sorcerer 6; CR 12; Medium Humanoid; HD 12d4+12; hp 49; Init +2; Spd 30’; AC 21 (+2 dex, +3 amulet of natural armor, +2 ring of protection, +4 mage armor), touch 18, flat-footed 19; Atk +7/+2 melee (1d6+1, 20/x3, +2 wounding halfspear), or +5/+0 melee (1d4-1, 19/x2, dagger), or +10/+5 ranged (1d8+2, 19/x2, +2 light crossbow); SQ 1/day-dancing lights, daze, mage hand; AL NE; SV Fort +9, Ref +10, Will +16; Str 8, Dex 14, Con 12, Int 16, Wis 10, Cha 19. Skill & Feats: Alchemy +8 (5), Concentration +16 (15), Intimidate +8 (4), Knowledge (arcana) +18 (15), Knowledge (local) +11 (8), Knowledge (the planes) +11 (8), Listen +2 (0), Ride +6 (4), Spellcraft +18 (15), Spot +2 (0), Tumble +6 (4); Alertness (familiar), Extend Spell, Greater Spell Focus (Evocation), Improved Familiar, Iron Will, Magical Training, Spell Focus (Evocation), Spell Penetration. Languages: Common, Draconic, Elven, Halruaan, Shaaran. Evoker Spells Prepared (4+1/4+1/4+1/3+1; DC 13+spell level, +4 DC for Evocation school spells; Conjuration school prohibited): 0-flare*, detect magic, mending, resistance; 1st-charm person x2, forcewave*, protection from good, shocking grasp; 2nd-arcane lock, fox’s cunning, shatter*, Snilloc’s snowball swarm* x2; 3rd-fireball* x2, hold person, lightning bolt*. Spellbook: 0- arcane mark, dancing lights*, daze, detect magic, detect poison, disrupt undead, flare*, ghost sound, light*, mage hand, mending, open/close, pretidigitation, read magic, resistance; 1st-charm person, forcewave*, indentify, protection from good, shocking grasp; 2nd-arcane lock, fox’s cunning, shatter*, Snilloc’s snowball swarm*; 3rd-fireball*, hold person, lightning bolt*, magic circle against good. Sorcerer Spells Known (6/7/6/4; DC 14+spell level, +4 DC for Evovation school spells): 0-acid splash, electric jolt*, Horizikaul’s cough*, lauch bolt, mending, ray of frost, silent portal; 1st-chill touch, mage armor, magic missile*, shield; 2nd-Aganazzar’s scorcher*, protection from arrows; 3rd-flashburst*. Note: Hostegym always uses two 2nd-level sorcerer spell slots to upkeep extended mage armor. Possession: Alchemist’ fire, amulet of natural armor +3, bedroll, bit & bridle, bloodstone (50 gp) x4, candle x10, cloak of resistance +4, dagger x2, explorer’s outfit, flint & steel, glove of storing x2, hematite (10 gp), hooded lantern, ink, ink pen, +2 light crossbow, light warhorse, map case, masterwork bolt x20, military saddle, oil x5, parchment x3, pearl of power (2nd), potion of cure moderate wounds x3, potion of gaseous form, ring of protection +2, sack, saddlebags, smokestick, spell component pouch, spellbook, tanglefoot bag x4, thunderstone x3, trail rations x7, wand of invisibility, waterskin x2. Chand: eyeball beholderkin familiar; CR ½; Tiny aberration; HD 1d8-1; hp 24; Init +3; Spd 5’, fly 40’ (good); AC 24, touch 17, flat-footed 21; Atk +13 ranged touch (eye ray), +13 melee (1d3-2, bite); SA eye rays, spellray, touch; SQ all-around vision, empathic link, flight, immunities, improved evasion, share spells, speak with aberrations, speak with master; SR 17; AL NE; SV Fort +3, Ref +7, Will +10; Str 6, Dex 16, Con 9, Int 11, Wis 10, Cha 10. Skill & Feats: Hide +15, Search +10, Spot +6. Age: 27 Height: 5’3” Weight: 125 lb. Eyes: Yellow Skin: Dusky Hair: Black Hostegym is a wicked spellcaster born in the southern land of Halruaa. He showed quite a bit of aptitude for the Art at an early age and his studies began in earnest. The young man grew to be exceedingly thin and a bit sickly. Thus, it was not uncommon for his peers to pick on him. Inside he raged and focused his anger into his magic. He grew especially adept at evocation magic and became more and more destructive as he aged. Now a grown man, Hostegym is power hungry and ruthless, driven by the rolling power within him and desiring to unleash it upon everyone he sees. Hostegym discovered early on that his talents did not rely only with wizardry; he is also an accomplished sorcerer. As sorcery is disdained in Halruaan society, he fled before being discovered to carve his own niche in the world. [/QUOTE]
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