Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dawn Under Union of Darkness: characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sollir Furryfoot" data-source="post: 492836" data-attributes="member: 748"><p>List of definitions needed.</p><p>Corrupt: the caster pays the phys or mental price noted (in ability score damage) for casting a corrupt spell.</p><p>Location: the caster must be standing in a particular place, usuaully a site dedicated to evil-to cast this spell</p><p></p><p>Short handed Notes-Corrupt spells only castable by those who prepare spells. Corrupt Cost is ability damage, which occurs when the spell's duration expires (no corrupt spells with perm duration) -I think this is a typo for the Consume Likeness spell, but from the spells wording I think you take the corrupt damage at the time of casting</p><p></p><p>Darkbolt, Evocation (Darkness, Evil)</p><p>Level: Clr 2, Darkness 2, Sor/Wiz 2</p><p>Comp: V, S</p><p>Casting Time: 1 action</p><p>Range: Close</p><p>Target: 1 creature</p><p>Duration: Instant.</p><p>ST: Fort partial</p><p>SR: Yes</p><p>The caster makes a ranged touch attack against a foe, launching a bolt of cold darkness from his left hand. The bolt deals 1d8 points of damage per two caster levels (maximum 5d8). Half the damage is cold, and the other has no specific t ype. When struck, the foe must also succeed at a Fort save or be stunned for 1 round, overwhelmed by the evil charge of the darkbolt.</p><p></p><p>Touch of Jubilex, Transmutation (Evil)</p><p>Level: Corrupt 3</p><p>Components: V, S, Corrupt</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: Creature touched</p><p>Duration: Instant</p><p>ST: Fort negates</p><p>SR: Yes</p><p>The subject turns into green slime over the course of 4 rounds. If a remove curse, polymorph other, heal, greater restoration, limited wish, miracle, or wish spell is cast during the 4 rounds of transformation, the subject is restored to normal but still takes 3d6 points of damage.</p><p>Corruption Cost: 1d6 points of Str damage</p><p></p><p></p><p>Identify Transgressor, Divination (Evil)</p><p>Level: Clr 4</p><p>Components: V, S, Drug, Location</p><p>Casting Time: 10 minutes</p><p>Range: Personal</p><p>Target: Caster</p><p>Duration: Instnataneous</p><p>The caster sia ble to divine the answer to a single question, as long as the answer is a single person's name. Thus, the quesiton must be a "who?' type question. For example, "Who broke into the temple last night and stole the wand of inflict moderate wounds?" Questions that cannot be answered with a single name are not answered at all.</p><p>The base chance for a correct answer is 70%+1% per caster level. The DM adjusts the chance if unusual circumstanes require it (precautions against divinaiton spells have been taken, for example). The caster knows if he didn't get a correct answer, unless specific magic yielding false information is at work.</p><p>As with augury or divination, multiple identify transgressor spells about the same question by the same caster use the same die roll result as the first spell and yield the same answer each time.</p><p>Drug Component: Vodare</p><p>Location Component: An area under the effect of a desecrate or unahllow spell.</p><p></p><p>Power Leech, Necromancy (Evil)</p><p>Level: Corrupt 5</p><p>Casting Time: 1 action</p><p>Range: Medium</p><p>Target: 1 Living Creature</p><p>Duration: 1 round/level</p><p>ST: Will negates</p><p>SR: Yes</p><p></p><p>The caster creates a conduit of evil energy between himself and another creature. Through the conduit, the caster can leech of ability score points at the rate of 1 point per round. THe other creature takes 1 point of drain from an ability score of the caster's choosing, and the caster gains a +1 enhancement bonus to the same ability score per point drained during the casting of this spell. In other words, all points drained during this spell stack with each other to determine the enhancement bonus, but they don't stack with other castings of power leech or wth other enhancement bonuses.</p><p>The enhancement bonus lasts for 10 minutes per caster level</p><p>Corruption Cost: 1 point ofWisdom drain</p><p></p><p>Mindrape, Enchantment (Evil, Mind-Affecting)</p><p>Level: Sor/Wiz 9</p><p>Components: V, S</p><p>Casting Time: 1 action</p><p>Range: Medium</p><p>Target: 1 creature</p><p>Duration: Instant.</p><p>ST: Will negates</p><p>SR: Yes</p><p>The caster enters the mind of a creature, learning everything that creature knows. The caster can erase or add memories as she sees fit and alter emotions, opinions, and even alignment. When the caster is done, she can leave the creature insane (as described in the insanity spell) or seemingly unaffected, without any memory of intrusion.</p><p>Severe changes to personality and changes to alignment can be corrected by a break enchantment spell (although an atonement spell might be needed as well, depending on circumstances). Alterations to memories and subtler thoughts can be restored only through use of a miracle or wish.</p><p></p><p>Unliving Weapon, Necromancy (Evil)</p><p>Level: Clr3</p><p>Components: V, S, M</p><p>Cast: 1 full round</p><p>Range: touch</p><p>Targets: One undead creature</p><p>Duration: 1 hour/level</p><p>ST: Will negates</p><p>SR: Yes</p><p>This spell causes an undead creature to explode in a burst of powerful energy when struck for at least 1 point of damage, or at a set time no longer than the duration of the spell, whichever comes first. The explosion is a 10-foot-radius burst that deals 1d6 points of damage for every 2 caster levels (max 10d6)</p><p>Material Component: A drop of bile and a bit of sulfur</p><p></p><p>Consume Likeness, Necromancy (Evil)</p><p>Level: Corrupt 6</p><p>Components: V, S, F, Corrupt</p><p>Casting Time: 1 action</p><p>Range: Personal</p><p>Target: Caster</p><p>Duration: Permanent</p><p>The caster can take on the apperance and form-including clothing and equipment-of a corporeal humanoid that is freshly dead. The caster assumes the form of the creature as it looked when it lived. The caster must eat the flesh of the corpse whose form is assumed as he casts the spell.</p><p>Once the spell is complete, the caster can assume the new likeness at will. By changing to this new form, the caster's body can undergo a limited physical transmutation, including adding or subtracting one or two limbs, and his weight can be changed up to one-half. If the form selected has wings, the caster can fly ata speed of 30 feet with poor manueverability. If the form has gills, he can breathe underwater. The caster cannot assume the likeness of sometihng that is a different size than he is.</p><p>The caster's attack bonuses, nat armor bonus, and saves do not change. The spell does not confer special abilities, attack forms, defendeses, ability scores, or mannerisms of the chosen form. If the caster takes damage or dies, he automatically reverts to ihs normal form. The caster can also take a standard action to voluntarily assume his normal form.</p><p>If the caster uses this spell to create a disguise, he gets a +10 bonus on ihs Disguise check.</p><p>Focus: A fresh or preservd (still bloody) 1 ounce portion of another creatures flesh</p><p>Corruption Cost: 2d6 points of Wisdom drain</p><p></p><p>-Question for the above spell in my char's post just before the quote on Gargauth</p><p></p><p>New Item:</p><p>Soul in Receptacle: A spell that this component is applied to gains a +10 profane bonus on caster level checks to overcome spell resistance. Souls in receptacles normally result from the use of spells such as soul bind and trap the soul.</p><p>Market Price: 200 gold</p><p>-Basically you can use this and other items from the book as extra material components which boost the spell's effectiveness.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 492836, member: 748"] List of definitions needed. Corrupt: the caster pays the phys or mental price noted (in ability score damage) for casting a corrupt spell. Location: the caster must be standing in a particular place, usuaully a site dedicated to evil-to cast this spell Short handed Notes-Corrupt spells only castable by those who prepare spells. Corrupt Cost is ability damage, which occurs when the spell's duration expires (no corrupt spells with perm duration) -I think this is a typo for the Consume Likeness spell, but from the spells wording I think you take the corrupt damage at the time of casting Darkbolt, Evocation (Darkness, Evil) Level: Clr 2, Darkness 2, Sor/Wiz 2 Comp: V, S Casting Time: 1 action Range: Close Target: 1 creature Duration: Instant. ST: Fort partial SR: Yes The caster makes a ranged touch attack against a foe, launching a bolt of cold darkness from his left hand. The bolt deals 1d8 points of damage per two caster levels (maximum 5d8). Half the damage is cold, and the other has no specific t ype. When struck, the foe must also succeed at a Fort save or be stunned for 1 round, overwhelmed by the evil charge of the darkbolt. Touch of Jubilex, Transmutation (Evil) Level: Corrupt 3 Components: V, S, Corrupt Casting Time: 1 action Range: Touch Target: Creature touched Duration: Instant ST: Fort negates SR: Yes The subject turns into green slime over the course of 4 rounds. If a remove curse, polymorph other, heal, greater restoration, limited wish, miracle, or wish spell is cast during the 4 rounds of transformation, the subject is restored to normal but still takes 3d6 points of damage. Corruption Cost: 1d6 points of Str damage Identify Transgressor, Divination (Evil) Level: Clr 4 Components: V, S, Drug, Location Casting Time: 10 minutes Range: Personal Target: Caster Duration: Instnataneous The caster sia ble to divine the answer to a single question, as long as the answer is a single person's name. Thus, the quesiton must be a "who?' type question. For example, "Who broke into the temple last night and stole the wand of inflict moderate wounds?" Questions that cannot be answered with a single name are not answered at all. The base chance for a correct answer is 70%+1% per caster level. The DM adjusts the chance if unusual circumstanes require it (precautions against divinaiton spells have been taken, for example). The caster knows if he didn't get a correct answer, unless specific magic yielding false information is at work. As with augury or divination, multiple identify transgressor spells about the same question by the same caster use the same die roll result as the first spell and yield the same answer each time. Drug Component: Vodare Location Component: An area under the effect of a desecrate or unahllow spell. Power Leech, Necromancy (Evil) Level: Corrupt 5 Casting Time: 1 action Range: Medium Target: 1 Living Creature Duration: 1 round/level ST: Will negates SR: Yes The caster creates a conduit of evil energy between himself and another creature. Through the conduit, the caster can leech of ability score points at the rate of 1 point per round. THe other creature takes 1 point of drain from an ability score of the caster's choosing, and the caster gains a +1 enhancement bonus to the same ability score per point drained during the casting of this spell. In other words, all points drained during this spell stack with each other to determine the enhancement bonus, but they don't stack with other castings of power leech or wth other enhancement bonuses. The enhancement bonus lasts for 10 minutes per caster level Corruption Cost: 1 point ofWisdom drain Mindrape, Enchantment (Evil, Mind-Affecting) Level: Sor/Wiz 9 Components: V, S Casting Time: 1 action Range: Medium Target: 1 creature Duration: Instant. ST: Will negates SR: Yes The caster enters the mind of a creature, learning everything that creature knows. The caster can erase or add memories as she sees fit and alter emotions, opinions, and even alignment. When the caster is done, she can leave the creature insane (as described in the insanity spell) or seemingly unaffected, without any memory of intrusion. Severe changes to personality and changes to alignment can be corrected by a break enchantment spell (although an atonement spell might be needed as well, depending on circumstances). Alterations to memories and subtler thoughts can be restored only through use of a miracle or wish. Unliving Weapon, Necromancy (Evil) Level: Clr3 Components: V, S, M Cast: 1 full round Range: touch Targets: One undead creature Duration: 1 hour/level ST: Will negates SR: Yes This spell causes an undead creature to explode in a burst of powerful energy when struck for at least 1 point of damage, or at a set time no longer than the duration of the spell, whichever comes first. The explosion is a 10-foot-radius burst that deals 1d6 points of damage for every 2 caster levels (max 10d6) Material Component: A drop of bile and a bit of sulfur Consume Likeness, Necromancy (Evil) Level: Corrupt 6 Components: V, S, F, Corrupt Casting Time: 1 action Range: Personal Target: Caster Duration: Permanent The caster can take on the apperance and form-including clothing and equipment-of a corporeal humanoid that is freshly dead. The caster assumes the form of the creature as it looked when it lived. The caster must eat the flesh of the corpse whose form is assumed as he casts the spell. Once the spell is complete, the caster can assume the new likeness at will. By changing to this new form, the caster's body can undergo a limited physical transmutation, including adding or subtracting one or two limbs, and his weight can be changed up to one-half. If the form selected has wings, the caster can fly ata speed of 30 feet with poor manueverability. If the form has gills, he can breathe underwater. The caster cannot assume the likeness of sometihng that is a different size than he is. The caster's attack bonuses, nat armor bonus, and saves do not change. The spell does not confer special abilities, attack forms, defendeses, ability scores, or mannerisms of the chosen form. If the caster takes damage or dies, he automatically reverts to ihs normal form. The caster can also take a standard action to voluntarily assume his normal form. If the caster uses this spell to create a disguise, he gets a +10 bonus on ihs Disguise check. Focus: A fresh or preservd (still bloody) 1 ounce portion of another creatures flesh Corruption Cost: 2d6 points of Wisdom drain -Question for the above spell in my char's post just before the quote on Gargauth New Item: Soul in Receptacle: A spell that this component is applied to gains a +10 profane bonus on caster level checks to overcome spell resistance. Souls in receptacles normally result from the use of spells such as soul bind and trap the soul. Market Price: 200 gold -Basically you can use this and other items from the book as extra material components which boost the spell's effectiveness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dawn Under Union of Darkness: characters
Top