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<blockquote data-quote="GoldenEagle" data-source="post: 493187" data-attributes="member: 5128"><p>Tarlynene aka Lightningblade Grey Elven Ranger 1/Rogue 4/Assassin7</p><p>Neutral Evil</p><p>Hit dice 11d6+1d10+12 (72 HP)</p><p>Initiative +11</p><p>Speed 60</p><p>AC: 22-38 (+5 Armor, +7 Dex.) +1 dodge, +7 Shield, +4 haste +4 AOO / 50% chance to Miss</p><p></p><p>Attack: Dagger :+17/+17/+17/+12/+12 (+17 w/haste) – No Dex bonus for Victim (blink) S. Bow (+18/+13)</p><p>Dam. 1d6+6d6 sneak</p><p></p><p>Face/reach: 5'by5'/5'</p><p>Special Attacks: 6d6 sneak attack, death Attack, +1 AT/Dam. vs humans</p><p>Special Defense: +3 vs poison, can use poison with no chance of being poisoned, immune to sleep, +2 vs. enchantment, Evasion</p><p>Special qualities: Low Light Vision</p><p>Saves: fort +9, ref +19, Will +7</p><p>Abilities S 10 I 18 W 12 D 24 C 12 Ch 10</p><p>Languages: Elven, Common, 4 appropriate to the area of background</p><p>skills: </p><p>Hide 20 </p><p>Jump 20</p><p>Move Sil. 20</p><p>Open Lock 18</p><p>Mag. Dev 10 </p><p>Search 13</p><p>Appraise 7 </p><p>Spot 13</p><p>Balance 8 </p><p>Tumble 14</p><p>Climb 5 (10) </p><p>Craft Poison 9 </p><p>Disable Device 17 </p><p>Gather Info 10</p><p>Escape Artist 16</p><p>Tracking 13 </p><p>Feats: Weapon Finesse (Dagger)-1st , Ambidexterity (R), Two Weapon Fighting (R), Combat Reflexes, Expert Tactician, Improved Initiative, Tracking (R), Improved Two Weapon Fighting</p><p></p><p>Spells: 3-2-2-1 </p><p></p><p>1st – Spring Sheath, change self, detect poison, ghost sound*, obscuring mist*, spider climb*</p><p>2nd – Getaway, alter self*, darkness, pass without trace*, undetectable alignment</p><p>3rd – absorb weapon, deeper darkeness, invisibility*, misdirection, nondetection*</p><p>4th – Sniper’s Eye, improved invisibility, dimension door*, freedom of movement, poison</p><p>*Spells commonly memorized</p><p></p><p>Equipment</p><p>(2) +1 Ghost Touch Daggers, Curved & Serrated 17,404</p><p>Boots of speed, Springing and Striding 11,750</p><p>Mith. Chain Shirt</p><p>Cloak of Resistance +2 6000</p><p>Ring of Blinking 30000</p><p>Headband of Intellect +2 4000</p><p>Bag of Holding type 1 2500</p><p>Gauntlets of Dexterity (+2) 4000</p><p>Amulet of True Strike (5x/day) 1800</p><p>S. Bow, MW 315</p><p>50 arrows, MW 350</p><p>Ring of healing (6x/tenday) 7960</p><p>Bracers of Shield Spell (5/day) 1800</p><p>Masterwork Thieves tools 180</p><p>3 vials of Alchemist's Fire 60</p><p>20 tanglefoot bags 500</p><p>10 Sunrods 20</p><p>100’ silk rope 20</p><p>Explorer's Outfit 15</p><p>Spell Component Pouch x 4 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>226 GP </p><p></p><p></p><p>Tar had a very rough upbringing. As a young elf he watched his parents slaughtered as they were preparing to go to Evermeet. He was taken in by a merchant who led him to Waterdeep. That was several score years ago. Shortly after their arrival his friend was also murdered, this time by corrupt guards on the Trade Road. Tar now understands how harsh Toril can be. </p><p></p><p>Early on Tar survived by stealing food and other neccessary items. As he grew older he became a self styled "equalizer" for those whom had been wronged. He believes in personal responsibility, therefore he doesn't care that people break laws...etc; he just knows that the wheel of Karma comes around and sometimes he is there to see people who deserve it be punished. Often times punished at his hands. He sees himself as doing the noble thing even though many consider it dirty work. He has the stomach for things many people don't. He doesn't have many true friends, just people who owe him favors. And when he asks, people know he only asks once. They pay or ...they pay. He is working with the group presently to pay his bills and to expand his network of contacts. </p><p></p><p>Tar is known as a man of his word.</p><p></p><p>Perhaps he could have had previous contact with the Devoted Defender since they have things in common: their word is good, they don't speak much. Perhaps they have travelled together or worked for one another before...</p><p></p><p>EDIT: Made several changes…Thanks Sollir.</p></blockquote><p></p>
[QUOTE="GoldenEagle, post: 493187, member: 5128"] Tarlynene aka Lightningblade Grey Elven Ranger 1/Rogue 4/Assassin7 Neutral Evil Hit dice 11d6+1d10+12 (72 HP) Initiative +11 Speed 60 AC: 22-38 (+5 Armor, +7 Dex.) +1 dodge, +7 Shield, +4 haste +4 AOO / 50% chance to Miss Attack: Dagger :+17/+17/+17/+12/+12 (+17 w/haste) – No Dex bonus for Victim (blink) S. Bow (+18/+13) Dam. 1d6+6d6 sneak Face/reach: 5'by5'/5' Special Attacks: 6d6 sneak attack, death Attack, +1 AT/Dam. vs humans Special Defense: +3 vs poison, can use poison with no chance of being poisoned, immune to sleep, +2 vs. enchantment, Evasion Special qualities: Low Light Vision Saves: fort +9, ref +19, Will +7 Abilities S 10 I 18 W 12 D 24 C 12 Ch 10 Languages: Elven, Common, 4 appropriate to the area of background skills: Hide 20 Jump 20 Move Sil. 20 Open Lock 18 Mag. Dev 10 Search 13 Appraise 7 Spot 13 Balance 8 Tumble 14 Climb 5 (10) Craft Poison 9 Disable Device 17 Gather Info 10 Escape Artist 16 Tracking 13 Feats: Weapon Finesse (Dagger)-1st , Ambidexterity (R), Two Weapon Fighting (R), Combat Reflexes, Expert Tactician, Improved Initiative, Tracking (R), Improved Two Weapon Fighting Spells: 3-2-2-1 1st – Spring Sheath, change self, detect poison, ghost sound*, obscuring mist*, spider climb* 2nd – Getaway, alter self*, darkness, pass without trace*, undetectable alignment 3rd – absorb weapon, deeper darkeness, invisibility*, misdirection, nondetection* 4th – Sniper’s Eye, improved invisibility, dimension door*, freedom of movement, poison *Spells commonly memorized Equipment (2) +1 Ghost Touch Daggers, Curved & Serrated 17,404 Boots of speed, Springing and Striding 11,750 Mith. Chain Shirt Cloak of Resistance +2 6000 Ring of Blinking 30000 Headband of Intellect +2 4000 Bag of Holding type 1 2500 Gauntlets of Dexterity (+2) 4000 Amulet of True Strike (5x/day) 1800 S. Bow, MW 315 50 arrows, MW 350 Ring of healing (6x/tenday) 7960 Bracers of Shield Spell (5/day) 1800 Masterwork Thieves tools 180 3 vials of Alchemist's Fire 60 20 tanglefoot bags 500 10 Sunrods 20 100’ silk rope 20 Explorer's Outfit 15 Spell Component Pouch x 4 :D 226 GP Tar had a very rough upbringing. As a young elf he watched his parents slaughtered as they were preparing to go to Evermeet. He was taken in by a merchant who led him to Waterdeep. That was several score years ago. Shortly after their arrival his friend was also murdered, this time by corrupt guards on the Trade Road. Tar now understands how harsh Toril can be. Early on Tar survived by stealing food and other neccessary items. As he grew older he became a self styled "equalizer" for those whom had been wronged. He believes in personal responsibility, therefore he doesn't care that people break laws...etc; he just knows that the wheel of Karma comes around and sometimes he is there to see people who deserve it be punished. Often times punished at his hands. He sees himself as doing the noble thing even though many consider it dirty work. He has the stomach for things many people don't. He doesn't have many true friends, just people who owe him favors. And when he asks, people know he only asks once. They pay or ...they pay. He is working with the group presently to pay his bills and to expand his network of contacts. Tar is known as a man of his word. Perhaps he could have had previous contact with the Devoted Defender since they have things in common: their word is good, they don't speak much. Perhaps they have travelled together or worked for one another before... EDIT: Made several changes…Thanks Sollir. [/QUOTE]
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