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Dawn Under Union of Darkness: characters
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<blockquote data-quote="Thomas Hobbes" data-source="post: 494882" data-attributes="member: 8623"><p><strong>Lorrin Russale: Because we really need a tank.</strong></p><p></p><p><strong>Lorrin Russale:</strong> Male Human Ftr5/Devoted Defender 7, CR 12; Medium Humanoid; HD 5d10+7d12+24; hp 111; Init +8; Spd 20; AC 27 (+3 Dex, +12 <em>Full Plate +4</em>,+2 Natural) ; Atk +22/+17/+12 Melee (1d10+14, +<em>2 Disarming Heavy Flail</em>), or +16/+11/+6 ranged (1d8+5, Masterwork Mighty [18 str] Longbow with <em>+1 Arrows of Sure Strike</em>); SA Harm’s Way, Deflect Attack +3, Defensive Strike +2, AC Bonus +4; AL LE; SV Fort +13, Ref +11, Will +7; Str 20 (24), Dex 14 (16), Con 14, Int 13, Wis 10, Cha 8.</p><p></p><p><em>Skills and Feats:</em> Listen +15, Search +5, Sense Motive +14, Spot +15; Alertness, Combat Reflexes, Expertise, Improved Disarm, Improved Initiative, Iron Will, Power Attack, Weapon Focus: Heavy Flail, Weapon Specialization: Heavy Flail.</p><p></p><p>Possessions: <em>Amulet of Natural Armor +2, Belt of Giant Strength +4, Cloak of Resistance +2, +2 Disarming Heavy Flail, +4 Mythril Full Plate, Heward’s Handy Haversack, Gloves of Dexterity +2,</em> Locked Gauntlet (+10 vs. Disarm checks, left hand), Masterwork Mighty [18 Str] Longbow, 10 Masterwork Arrows, 10 <em>+1 Arrows of Sure Strike, Potions of Cure moderate, Cure Serious, Blur, Endurance, Haste</em>, and <em>Jump</em>. 58 gold pieces, 7 silver pieces and 30 copper. And a partridge in a pear tree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Lorrin is a mercenary, soldier and bodyguard who has made his living by accepting coin from anyone who offered it. A merchant’s son, he found much more joy in bashing in the heads of bandits who attempted to take his father’s goods than he did balancing the ledgers of his father’s business. He has been, at various times throughout his career, a caravan guard, a mercenary under the banner of various factions, a thief guild enforcer, and the head of a nobleman’s security forces. Once, after the sacking of a town the mercenary company he was with yielded a small fortune he even tried settling down, taking a wife from among the captive town’s population; he discovered, however, that it was not wealth he sought by the life of the sword but the adrenaline rush and excitement of combat that, for Lorrin, verges on ecstasy . He left the city and has never looked back, and now seeks out jobs that will involve combat. He grew quite impatient and restless during the 5-month quiet period before this job, and although he wouldn’t do anything to jeopardize the mission, he secretly hopes that the group will be attacked by opponents that will provide a true test of his skill.</p><p></p><p>Lorrin has little regard for most systems of ethics, be they from gods or men. He looks on life with a hard practicality- what needs to be done to assure his continued existence and freedom, he’ll do; if it profits him or allows him to engage with his chief love, battle, all the better. He belongs to no religion; any of the religions that would accept him worship gods that he wouldn’t trust farther than he could throw Their Infernal Persons, and he doesn’t see any reason to idealize War, Murder, Treachery, or any of that anyway. He’ll always keep to a contract he’s given as best he can, but only as a matter of good business- if the choice is between death and breaking a deal, he’ll choose to live. He speaks little, both because he has little to say and wasted words irritate him. He’s now in his thirties and battle-scarred, and he keeps his head shaved as a matter of practicality.</p></blockquote><p></p>
[QUOTE="Thomas Hobbes, post: 494882, member: 8623"] [b]Lorrin Russale: Because we really need a tank.[/b] [b]Lorrin Russale:[/b] Male Human Ftr5/Devoted Defender 7, CR 12; Medium Humanoid; HD 5d10+7d12+24; hp 111; Init +8; Spd 20; AC 27 (+3 Dex, +12 [i]Full Plate +4[/i],+2 Natural) ; Atk +22/+17/+12 Melee (1d10+14, +[i]2 Disarming Heavy Flail[/i]), or +16/+11/+6 ranged (1d8+5, Masterwork Mighty [18 str] Longbow with [i]+1 Arrows of Sure Strike[/i]); SA Harm’s Way, Deflect Attack +3, Defensive Strike +2, AC Bonus +4; AL LE; SV Fort +13, Ref +11, Will +7; Str 20 (24), Dex 14 (16), Con 14, Int 13, Wis 10, Cha 8. [i]Skills and Feats:[/i] Listen +15, Search +5, Sense Motive +14, Spot +15; Alertness, Combat Reflexes, Expertise, Improved Disarm, Improved Initiative, Iron Will, Power Attack, Weapon Focus: Heavy Flail, Weapon Specialization: Heavy Flail. Possessions: [i]Amulet of Natural Armor +2, Belt of Giant Strength +4, Cloak of Resistance +2, +2 Disarming Heavy Flail, +4 Mythril Full Plate, Heward’s Handy Haversack, Gloves of Dexterity +2,[/i] Locked Gauntlet (+10 vs. Disarm checks, left hand), Masterwork Mighty [18 Str] Longbow, 10 Masterwork Arrows, 10 [i]+1 Arrows of Sure Strike, Potions of Cure moderate, Cure Serious, Blur, Endurance, Haste[/i], and [i]Jump[/i]. 58 gold pieces, 7 silver pieces and 30 copper. And a partridge in a pear tree. :D Lorrin is a mercenary, soldier and bodyguard who has made his living by accepting coin from anyone who offered it. A merchant’s son, he found much more joy in bashing in the heads of bandits who attempted to take his father’s goods than he did balancing the ledgers of his father’s business. He has been, at various times throughout his career, a caravan guard, a mercenary under the banner of various factions, a thief guild enforcer, and the head of a nobleman’s security forces. Once, after the sacking of a town the mercenary company he was with yielded a small fortune he even tried settling down, taking a wife from among the captive town’s population; he discovered, however, that it was not wealth he sought by the life of the sword but the adrenaline rush and excitement of combat that, for Lorrin, verges on ecstasy . He left the city and has never looked back, and now seeks out jobs that will involve combat. He grew quite impatient and restless during the 5-month quiet period before this job, and although he wouldn’t do anything to jeopardize the mission, he secretly hopes that the group will be attacked by opponents that will provide a true test of his skill. Lorrin has little regard for most systems of ethics, be they from gods or men. He looks on life with a hard practicality- what needs to be done to assure his continued existence and freedom, he’ll do; if it profits him or allows him to engage with his chief love, battle, all the better. He belongs to no religion; any of the religions that would accept him worship gods that he wouldn’t trust farther than he could throw Their Infernal Persons, and he doesn’t see any reason to idealize War, Murder, Treachery, or any of that anyway. He’ll always keep to a contract he’s given as best he can, but only as a matter of good business- if the choice is between death and breaking a deal, he’ll choose to live. He speaks little, both because he has little to say and wasted words irritate him. He’s now in his thirties and battle-scarred, and he keeps his head shaved as a matter of practicality. [/QUOTE]
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