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Dawn Under Union of Darkness: characters
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 494907" data-attributes="member: 748"><p>Your AC should be 31 Thomas, 27 for those, +4 more for your dodge bonus.</p><p></p><p>Also, if I may make a few (albeit slightly munchkiny) suggestions</p><p></p><p>For your weapon, there's a wealth of other options to explore if you want, Aware (never lose dex bonus when flatfooted), Knockback, and Disarming from Magic of Faerun </p><p></p><p>Strength Sapping (+2 enhancement, opponent makes Fort save DC 15 each time struck or becomes exhausted) from BoVD</p><p></p><p>Also there's some very nice armor enchantments from Defenders of the Faith, including speed (constant haste).</p><p></p><p>My cleric can prepare an extra greater magic weapon or magic vestment to re-enchant it up to +4 of course.</p><p></p><p>Consider boosting up your dexterity to better benefit from Combat Reflexes, making your plate armor mithril if you want to better benefit from it.</p><p></p><p>If your character helps to defend my character, he can grant you the ability to cast level 1 and 2 divine healing and protection type spells with his imbue ability (including Faith Healing, which would automatically heal 13 points to you). So perhaps if you need to clear room for more money you can take away your ring of protection and replace it by casting Shield of Faith on yourself.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 494907, member: 748"] Your AC should be 31 Thomas, 27 for those, +4 more for your dodge bonus. Also, if I may make a few (albeit slightly munchkiny) suggestions For your weapon, there's a wealth of other options to explore if you want, Aware (never lose dex bonus when flatfooted), Knockback, and Disarming from Magic of Faerun Strength Sapping (+2 enhancement, opponent makes Fort save DC 15 each time struck or becomes exhausted) from BoVD Also there's some very nice armor enchantments from Defenders of the Faith, including speed (constant haste). My cleric can prepare an extra greater magic weapon or magic vestment to re-enchant it up to +4 of course. Consider boosting up your dexterity to better benefit from Combat Reflexes, making your plate armor mithril if you want to better benefit from it. If your character helps to defend my character, he can grant you the ability to cast level 1 and 2 divine healing and protection type spells with his imbue ability (including Faith Healing, which would automatically heal 13 points to you). So perhaps if you need to clear room for more money you can take away your ring of protection and replace it by casting Shield of Faith on yourself. [/QUOTE]
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