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<blockquote data-quote="Sollir Furryfoot" data-source="post: 494958" data-attributes="member: 748"><p>Here they are, they're a bit word-heavy though heh, so take your time.</p><p></p><p>Iron Contract</p><p>Transmutation</p><p>Cleric-2 (Gargauth)</p><p>Components: V, S, M, F</p><p>Casting Time: 1 minute</p><p>Target: Special Contract</p><p>Duration: Instantaneous</p><p>ST: None (Object)</p><p>SR: None (Object)</p><p>This spell immediately gives a non-magical paper contract the properties of iron, improving its hardness and hitpoints.</p><p>Material Components: Tiny fragments of iron (costing 5 gold)</p><p>Focus: The contract with a stamp and approval of a cleric of Gargauth (typically made with a signet ring giving the stamp a symbol easily recognized by other clerics of Gargauth)</p><p></p><p>Enforcement of the Written Word</p><p>Conjuration</p><p>Cleric-3 (Gargauth)</p><p>Components: V, F</p><p>Casting Time: 10 minutes</p><p>Range: Special (see below)</p><p>Target: Special (see below)</p><p>Duration: Special (see below)</p><p>ST: None</p><p>SR: None</p><p>The target off this spell is one with whom the cleric possesses a formal contract in which the target has signed and failed to fulfill within the given perimeters. The caster summons a insubstantial, indescribable outsider then makes a Profession (Lawyer) check to bid his case to the creature, the process taking 1 round. The creature then takes the contract and uses it as a focus to teleport immediately to the target’s location (unless the target is protected by certain spells or on another plane), explaining the target’s misdeeds. The target then has 1 round to do a Profession (Lawyer) check versus a DC of the caster’s check +5, if unsuccessful, or if the character does anything else, the outsider vanishes and the contract detonates for 1d8+1 unholy damage per 2 caster levels (maximum 5d8+5) with no saving throw or SR, if the save is successful or if the outsider is unable to locate the target, the outsider vanishes and the contract returns within the caster’s possession.</p><p>Focus: The contract in question</p><p></p><p>-Er, this spell is a bit rules heavy, if you don’t like it, perhaps just 5d8 or some other damage versus a target whom has broken a contract.</p><p></p><p></p><p>Binding Contract</p><p>Enchantment (Mind-affecting)</p><p>Cleric-6 (Gargauth)</p><p>Components: V, F</p><p>Casting Time: 1 hour</p><p>Range: The contract</p><p>Target: The contract</p><p>Duration: Until discharged; Special (See below)</p><p>ST: None</p><p>SR: None</p><p>This spell is used to prepare a contract, making the contract magically bind the one whom signs it so that it will be better fulfilled. The target must be willing when he signs the contract (free from magical compulsion) and seal it in blood equal to 1 point of damage, then the spell takes effect (no saving throw).</p><p>The effect is as Geas, but the duration is the same as the perimeters of the contract-which may range from completing a single task to being permanent. A dispel enchantment or similar spell cast on the target will not free him from the spell, only either the casting of such a spell on the contract, or the destruction of the contract could do such a thing. The target may, however, may make a Profession (Lawyer) check opposed to the one made by the writer of the contract when he wrote it when doing an action contrary to the perimeters of the contract, but he can only make one of these checks per day and cannot take 20 on this check and only if he has a copy or the wording of the contract (he may make an intelligence check DC 5+1 per day has passed to recall this). Any words or extra phrases added to the contact after this spell takes effect does not change the spell.</p><p>Focus: A contract and Gargauth’s holy symbol.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 494958, member: 748"] Here they are, they're a bit word-heavy though heh, so take your time. Iron Contract Transmutation Cleric-2 (Gargauth) Components: V, S, M, F Casting Time: 1 minute Target: Special Contract Duration: Instantaneous ST: None (Object) SR: None (Object) This spell immediately gives a non-magical paper contract the properties of iron, improving its hardness and hitpoints. Material Components: Tiny fragments of iron (costing 5 gold) Focus: The contract with a stamp and approval of a cleric of Gargauth (typically made with a signet ring giving the stamp a symbol easily recognized by other clerics of Gargauth) Enforcement of the Written Word Conjuration Cleric-3 (Gargauth) Components: V, F Casting Time: 10 minutes Range: Special (see below) Target: Special (see below) Duration: Special (see below) ST: None SR: None The target off this spell is one with whom the cleric possesses a formal contract in which the target has signed and failed to fulfill within the given perimeters. The caster summons a insubstantial, indescribable outsider then makes a Profession (Lawyer) check to bid his case to the creature, the process taking 1 round. The creature then takes the contract and uses it as a focus to teleport immediately to the target’s location (unless the target is protected by certain spells or on another plane), explaining the target’s misdeeds. The target then has 1 round to do a Profession (Lawyer) check versus a DC of the caster’s check +5, if unsuccessful, or if the character does anything else, the outsider vanishes and the contract detonates for 1d8+1 unholy damage per 2 caster levels (maximum 5d8+5) with no saving throw or SR, if the save is successful or if the outsider is unable to locate the target, the outsider vanishes and the contract returns within the caster’s possession. Focus: The contract in question -Er, this spell is a bit rules heavy, if you don’t like it, perhaps just 5d8 or some other damage versus a target whom has broken a contract. Binding Contract Enchantment (Mind-affecting) Cleric-6 (Gargauth) Components: V, F Casting Time: 1 hour Range: The contract Target: The contract Duration: Until discharged; Special (See below) ST: None SR: None This spell is used to prepare a contract, making the contract magically bind the one whom signs it so that it will be better fulfilled. The target must be willing when he signs the contract (free from magical compulsion) and seal it in blood equal to 1 point of damage, then the spell takes effect (no saving throw). The effect is as Geas, but the duration is the same as the perimeters of the contract-which may range from completing a single task to being permanent. A dispel enchantment or similar spell cast on the target will not free him from the spell, only either the casting of such a spell on the contract, or the destruction of the contract could do such a thing. The target may, however, may make a Profession (Lawyer) check opposed to the one made by the writer of the contract when he wrote it when doing an action contrary to the perimeters of the contract, but he can only make one of these checks per day and cannot take 20 on this check and only if he has a copy or the wording of the contract (he may make an intelligence check DC 5+1 per day has passed to recall this). Any words or extra phrases added to the contact after this spell takes effect does not change the spell. Focus: A contract and Gargauth’s holy symbol. [/QUOTE]
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