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Dawn Under Union of Darkness: characters
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<blockquote data-quote="Jemal" data-source="post: 506150" data-attributes="member: 9026"><p>HEHEHEHE. I love Evil. </p><p>NOTE: everything in the actual character is AFTER I figured in level bonus' + magic.</p><p>here's where I put the stat points</p><p>STR : 16 (10 points), Dex: 15(8 points), Int: 14(6 points), Wis: 12(4 points), Con: 12(4 points), Cha: 10(2 points). LEVEL bonus' went Dex(L4), Str(L8), Str(L12)</p><p></p><p>Hassan Araba, 21 year old Human male</p><p>Fgtr6/Brb4/Living Blade2</p><p></p><p>STR: 22(Belt+4)</p><p>INT: 14</p><p>WIS: 14(Periapt+2)</p><p>DEX: 18(Gloves+2)</p><p>CON: 16(Bracers+4)</p><p>CHA: 10</p><p></p><p>Move Rate : 80</p><p></p><p>SAVING THROWS : </p><p>Fort: +15, Ref: +8, Will: +6</p><p></p><p>BAB: +12</p><p>Weapons : +3 Keen Flamberge(+23, 2d6+16, Crit:15-20/X2)</p><p>Armor : +3 Mithril Rhino-Chain</p><p>AC: 23, HP: 131</p><p></p><p>{When enraged : + 25 To hit, 2d6+19 damage</p><p>AC: 21, HP: 155, Lasts 8 rounds}</p><p></p><p>Languages : Common, Goblin, Elven</p><p>Skills : 83 pts (TBD)</p><p></p><p>Feats: Dodge, Mobility, W.Focus(Flamberge), Expertise, W.Specialize(Flamberge), Spring Attack, Whirlwind Attack, Power Attack, Power Charge, Two-handed Power Strike.</p><p></p><p>Equipment : Boots of Striding & Springing</p><p>Belt of Giant Str+4, Gloves of Dex+2, Periapt of Wis+2, Bracers of Con+4, Ring of Sustenance, Bag of holding(Type II), Everburning Torch, 9 Cure Light Wounds potions(1d8+1), 2 Potions of Haste, 7 Gems(55Gp value), </p><p></p><p>Class Features : </p><p>Fast Move(+10 move), </p><p>Rage 2/day(+4 Str, +4 Con, -2AC. Lasts 8 rounds. Winded afterwards.), </p><p>Uncanny Dodge(retains dex bonus to AC), </p><p>Weaponmastery(+1 to hit with Flamberge), </p><p>Superb Specialization(+2 damage with Flamberge), </p><p></p><p>Signature Move : Hasaan Chop. Charges towards enemies, hits them, moves away.</p><p>Using Spring attack, power charge, power attack[-4attack+4damage].</p><p>TO HIT : +23. Damage : 4d6+40 (Crit 15-20/X2)</p><p>(Doubled damage for "Rhino" chainmail)</p><p></p><p>History : Hasaan grew up in a wasted, secluded land, the "Dark Pass", cut off from most of the realms. (OOC : I don't know anything about FR geography, know any places that sound similar?). When he was a young man, His father groomed him to participate in the hunts and raids his tribe would go out on practically every week. Learning skills faster than most of the young men around him, he quickly grew to a position of prestige, despite his lack of any leading abilities.</p><p></p><p>Eventually, the others grew tired of his placement above them and decided to oust him. Ganging up, they managed to subdue him and sell him into slavery. Vowing revenge, he bided his time, learning what he needed about this strange land 'outside'. Last year, After 3 years of slavery, he broke free and slaughtered his opressors. After travelling for some small amount of time, he has discovered a very savage way of fighting, and also found that he cannot find his way back home. So instead, he searches for like-hearted individuals who he can join with to wreak destruction upon the world.</p><p></p><p></p><p>OOC : Hope that's good. (BTW, I figured out that the "Rhino" part of Rhino hide costs 1,000 GP, so I just added on 1,000GP price to the Mithral Chainmail to make it rhino. PLEASE tell me this is ok. </p><p>The idea I've got for this guy is the ultimate in hit+run... He starts 40' away, charges, strikes, and ends up 40' away. (Average ac hit is 33. average damage is 52. 30% chance of critical hit.)</p><p></p><p>*DOODA DOO DOO DADOO charge!!!*</p></blockquote><p></p>
[QUOTE="Jemal, post: 506150, member: 9026"] HEHEHEHE. I love Evil. NOTE: everything in the actual character is AFTER I figured in level bonus' + magic. here's where I put the stat points STR : 16 (10 points), Dex: 15(8 points), Int: 14(6 points), Wis: 12(4 points), Con: 12(4 points), Cha: 10(2 points). LEVEL bonus' went Dex(L4), Str(L8), Str(L12) Hassan Araba, 21 year old Human male Fgtr6/Brb4/Living Blade2 STR: 22(Belt+4) INT: 14 WIS: 14(Periapt+2) DEX: 18(Gloves+2) CON: 16(Bracers+4) CHA: 10 Move Rate : 80 SAVING THROWS : Fort: +15, Ref: +8, Will: +6 BAB: +12 Weapons : +3 Keen Flamberge(+23, 2d6+16, Crit:15-20/X2) Armor : +3 Mithril Rhino-Chain AC: 23, HP: 131 {When enraged : + 25 To hit, 2d6+19 damage AC: 21, HP: 155, Lasts 8 rounds} Languages : Common, Goblin, Elven Skills : 83 pts (TBD) Feats: Dodge, Mobility, W.Focus(Flamberge), Expertise, W.Specialize(Flamberge), Spring Attack, Whirlwind Attack, Power Attack, Power Charge, Two-handed Power Strike. Equipment : Boots of Striding & Springing Belt of Giant Str+4, Gloves of Dex+2, Periapt of Wis+2, Bracers of Con+4, Ring of Sustenance, Bag of holding(Type II), Everburning Torch, 9 Cure Light Wounds potions(1d8+1), 2 Potions of Haste, 7 Gems(55Gp value), Class Features : Fast Move(+10 move), Rage 2/day(+4 Str, +4 Con, -2AC. Lasts 8 rounds. Winded afterwards.), Uncanny Dodge(retains dex bonus to AC), Weaponmastery(+1 to hit with Flamberge), Superb Specialization(+2 damage with Flamberge), Signature Move : Hasaan Chop. Charges towards enemies, hits them, moves away. Using Spring attack, power charge, power attack[-4attack+4damage]. TO HIT : +23. Damage : 4d6+40 (Crit 15-20/X2) (Doubled damage for "Rhino" chainmail) History : Hasaan grew up in a wasted, secluded land, the "Dark Pass", cut off from most of the realms. (OOC : I don't know anything about FR geography, know any places that sound similar?). When he was a young man, His father groomed him to participate in the hunts and raids his tribe would go out on practically every week. Learning skills faster than most of the young men around him, he quickly grew to a position of prestige, despite his lack of any leading abilities. Eventually, the others grew tired of his placement above them and decided to oust him. Ganging up, they managed to subdue him and sell him into slavery. Vowing revenge, he bided his time, learning what he needed about this strange land 'outside'. Last year, After 3 years of slavery, he broke free and slaughtered his opressors. After travelling for some small amount of time, he has discovered a very savage way of fighting, and also found that he cannot find his way back home. So instead, he searches for like-hearted individuals who he can join with to wreak destruction upon the world. OOC : Hope that's good. (BTW, I figured out that the "Rhino" part of Rhino hide costs 1,000 GP, so I just added on 1,000GP price to the Mithral Chainmail to make it rhino. PLEASE tell me this is ok. The idea I've got for this guy is the ultimate in hit+run... He starts 40' away, charges, strikes, and ends up 40' away. (Average ac hit is 33. average damage is 52. 30% chance of critical hit.) *DOODA DOO DOO DADOO charge!!!* [/QUOTE]
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