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Dawn Under Union of Darkness: characters
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 514181" data-attributes="member: 748"><p>Starting my munching work again!</p><p></p><p>Jarval:</p><p></p><p>If you want, you can make your character middle age for that 24 in int (-1 to all phys stats, +1 to all mental), might give some more flavor too.</p><p></p><p>This may be a matter of taste, but you really don't need Quicken Spell as it is very expensive to use at this level with +4 levels. If you like quickened spells, consider picking up Simbul's spell sequencer and similar spells, especially with your ring of healing (so the hp loss doesn't hurt much), instead you can bump up extend spell in its place (from your 3rd level feat) to get something else, such as spell penetration or magical artisan (craft wondrous item)-if you want to focus in the item creation area or Spell Girding (to make your spells harder to dispel).</p><p></p><p>Instead of casting permancy yourself, spend gold from the start to let your character get those spells via an NPC (5 gold per xp cost)</p><p></p><p>Memorizing a mass haste or two would make you one of the party's best friends.</p><p></p><p>Don't forget the usefulness of a contingency spell <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Many useful spells from Magic of Faerun, depending on your character's style you may wish to pick up Mestil's Acid Sheathe, Firebrand, Kiss of the Vampire, Simbul's Spell matrix, and/or Fiendform.</p><p></p><p>Out of Tome and Blood: Arcane Sight (can be permanencied), Mordekainen's Private Sanctum, Ghostform, and Imbue Familiar with Spell-like ability.</p><p></p><p>Consider spending money on a +1 weapon of spell blade (greater dispel magic and maybe dispel magic)</p><p></p><p>Flavor-pick a fun (outer-planar) evil deity (Elder one, perhaps?) </p><p></p><p>If you want to focus on summoning a bit (if trimeulose allows BoEM stuff):</p><p></p><p>Red Ring of the Conjurer gives +2 deflection bonus to ac, +2 con to all summoned creatures, Market Price: 14k, (spells to make): endurance, protection from chaos/evil/good/law</p><p></p><p>Blue Ring of the Conjurer gives summoned creatures +4 deflection bonus to ac, +4 to con (effectively +2 fort saves, +2/hd hp), +2 bonus to strength (effective +1 to melee attack and damage rolls), Market Price: 42k, (spells to make): bull's strength, endurance, protection from chaos/evil/good/law</p><p></p><p>I can also allow you to become undead after you die via Undeath After Death, of course, that relies upon you "selling your soul" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit-Pick Up Create Magic Tattoo as a second level spell (from FRCS), a *must have* at higher levels since you can get up to 3 extra caster levels for purposes of penetrating SR, duration, range, etc...</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 514181, member: 748"] Starting my munching work again! Jarval: If you want, you can make your character middle age for that 24 in int (-1 to all phys stats, +1 to all mental), might give some more flavor too. This may be a matter of taste, but you really don't need Quicken Spell as it is very expensive to use at this level with +4 levels. If you like quickened spells, consider picking up Simbul's spell sequencer and similar spells, especially with your ring of healing (so the hp loss doesn't hurt much), instead you can bump up extend spell in its place (from your 3rd level feat) to get something else, such as spell penetration or magical artisan (craft wondrous item)-if you want to focus in the item creation area or Spell Girding (to make your spells harder to dispel). Instead of casting permancy yourself, spend gold from the start to let your character get those spells via an NPC (5 gold per xp cost) Memorizing a mass haste or two would make you one of the party's best friends. Don't forget the usefulness of a contingency spell :) Many useful spells from Magic of Faerun, depending on your character's style you may wish to pick up Mestil's Acid Sheathe, Firebrand, Kiss of the Vampire, Simbul's Spell matrix, and/or Fiendform. Out of Tome and Blood: Arcane Sight (can be permanencied), Mordekainen's Private Sanctum, Ghostform, and Imbue Familiar with Spell-like ability. Consider spending money on a +1 weapon of spell blade (greater dispel magic and maybe dispel magic) Flavor-pick a fun (outer-planar) evil deity (Elder one, perhaps?) If you want to focus on summoning a bit (if trimeulose allows BoEM stuff): Red Ring of the Conjurer gives +2 deflection bonus to ac, +2 con to all summoned creatures, Market Price: 14k, (spells to make): endurance, protection from chaos/evil/good/law Blue Ring of the Conjurer gives summoned creatures +4 deflection bonus to ac, +4 to con (effectively +2 fort saves, +2/hd hp), +2 bonus to strength (effective +1 to melee attack and damage rolls), Market Price: 42k, (spells to make): bull's strength, endurance, protection from chaos/evil/good/law I can also allow you to become undead after you die via Undeath After Death, of course, that relies upon you "selling your soul" :) Edit-Pick Up Create Magic Tattoo as a second level spell (from FRCS), a *must have* at higher levels since you can get up to 3 extra caster levels for purposes of penetrating SR, duration, range, etc... [/QUOTE]
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