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Dawn Under Union of Darkness: characters
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 515053" data-attributes="member: 748"><p>Food for Thought (for Goldeneye):</p><p></p><p>Combat Archetypes-</p><p></p><p>Close Up Melee: 2 +1 Ghost Touch Daggers (Curved, Serrated), Ring of Blinking, Weapon Finesse: Dagger, Ambidexterity, Two Weapon Fighting, Improved Two Weapon Fighting, Expert Tactician. (get hasted and then use that extra partial action to move up so you can do 5 attacks, all gain sneak attack damage, and attacks on you have 50% chance of failing), perhaps add on a Minor Cloak of Displacement so your enemies have another 20% chance of missing you after that. Don't worry about strength here as you can rely upon sneak attack damage and bleeding to finish off your opponents with them having a near-impossible time of hitting you.</p><p></p><p>Death Attack: Item with improved invisibility 2/day (or even invisibility if you're going for just one attack), headband of intellect +2 or +4, Weapon Finesse and Dodge->Spring Attack line (Unless using a range weapon, then use Point Blank Shot/Weapon Focus and similar feats), single weapon is fine for here (con damage poison might be nice as well). I can see a Death Attack of at least DC 24 if you focus mainly on Int. Basic tactic would just be to hang back in battle focusing on a single target at a time, waiting for the right moment to strike (bad thing: waiting 3 rounds is harsh at high levels)</p><p></p><p>Duelist+Assassin: +2 Keen Rapier (Curved, Serrated), Headband of Intellect +2, items with mage armor/shield a certain number of times per day, Weapon finesse and aiming for improved critical. You would forsake your armor and buckler, and you can dump those items into cash for other nice items like Ring of Blinking or more items with extra spells on them. 3 levels of Duelist for Enhanced Mobility gives you a very nice AC when considering AoOs and you have little to fear from charging at someone to attack, so maybe consider Power Lunge if you boost your strength up a little.</p><p></p><p><strong>Roguish Tricks:</strong></p><p>Ring of Blinking and Expert Tactician allow you constantly to have an extra attack at your highest bonus (or you can use that action for other things), the ring also lets you constantly sneak attack each round, but you suffer a 20% miss chance unless you have a ghost touch weapon.</p><p></p><p>If you really want to cripple your opponent, take the first combo above, and add on the Hamstring feat and also use a Tanglefoot bag with your extra allowed action from Expert Tactician, after 2 rounds of making 9 melee attacks and throwing 1 Tanglefoot bag, your opponent can take as much as 90 points of bleeding damage while being reduced to 1/4 movement or less (so you can move on to a new opponent farther away and leave him to die)</p><p></p><p>Or you could use a tangle foot bag with your haste action, then spring attack back and forth with no mercy.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 515053, member: 748"] Food for Thought (for Goldeneye): Combat Archetypes- Close Up Melee: 2 +1 Ghost Touch Daggers (Curved, Serrated), Ring of Blinking, Weapon Finesse: Dagger, Ambidexterity, Two Weapon Fighting, Improved Two Weapon Fighting, Expert Tactician. (get hasted and then use that extra partial action to move up so you can do 5 attacks, all gain sneak attack damage, and attacks on you have 50% chance of failing), perhaps add on a Minor Cloak of Displacement so your enemies have another 20% chance of missing you after that. Don't worry about strength here as you can rely upon sneak attack damage and bleeding to finish off your opponents with them having a near-impossible time of hitting you. Death Attack: Item with improved invisibility 2/day (or even invisibility if you're going for just one attack), headband of intellect +2 or +4, Weapon Finesse and Dodge->Spring Attack line (Unless using a range weapon, then use Point Blank Shot/Weapon Focus and similar feats), single weapon is fine for here (con damage poison might be nice as well). I can see a Death Attack of at least DC 24 if you focus mainly on Int. Basic tactic would just be to hang back in battle focusing on a single target at a time, waiting for the right moment to strike (bad thing: waiting 3 rounds is harsh at high levels) Duelist+Assassin: +2 Keen Rapier (Curved, Serrated), Headband of Intellect +2, items with mage armor/shield a certain number of times per day, Weapon finesse and aiming for improved critical. You would forsake your armor and buckler, and you can dump those items into cash for other nice items like Ring of Blinking or more items with extra spells on them. 3 levels of Duelist for Enhanced Mobility gives you a very nice AC when considering AoOs and you have little to fear from charging at someone to attack, so maybe consider Power Lunge if you boost your strength up a little. [b]Roguish Tricks:[/b] Ring of Blinking and Expert Tactician allow you constantly to have an extra attack at your highest bonus (or you can use that action for other things), the ring also lets you constantly sneak attack each round, but you suffer a 20% miss chance unless you have a ghost touch weapon. If you really want to cripple your opponent, take the first combo above, and add on the Hamstring feat and also use a Tanglefoot bag with your extra allowed action from Expert Tactician, after 2 rounds of making 9 melee attacks and throwing 1 Tanglefoot bag, your opponent can take as much as 90 points of bleeding damage while being reduced to 1/4 movement or less (so you can move on to a new opponent farther away and leave him to die) Or you could use a tangle foot bag with your haste action, then spring attack back and forth with no mercy. [/QUOTE]
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