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Dawnforge Campaign - The True Kings - Calling my Active Players!
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<blockquote data-quote="Starman" data-source="post: 2674588" data-attributes="member: 7663"><p><strong>Galanorthrim Evanyrdor</strong></p><p></p><p><strong>Medium Dawn elf (Humanoid) Wizard (Life) 5</strong></p><p><strong>Hit Dice:</strong> 5d4+5 (21 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>Armor Class:</strong> 15 (+3 Dex, +1 Natural, +1 Deflection), touch 14, flat 12</p><p><strong>Base Attack/Grapple:</strong> +2/+2</p><p><strong>Attack:</strong> MW dagger +2 melee (1d4/19-20/x2) </p><p><strong>Full Attack:</strong> MW dagger +2 melee (1d4/19-20/x2)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft. </p><p><strong>Special Qualities:</strong> +1 on attack rolls with longbows and shortbows, +1 bonus to listen, search and spot checks, +2 bonus on saves against enchantment spells and effects, Elfsight, Immune to sleep spells and effects, Immune to magic missile, Low-light vision, Summon familiar, Talent feats (Spell Focus (conjuration), Empower Spell), Talent skills (Spellcraft +3, Knowledge (arcana) +2), Transformation feats (Iron Will)</p><p><strong>Saves:</strong> Fort +2, Ref +4, Will +7</p><p><strong>Abilities:</strong> Str 10, Dex 16, Con 12, Int 21, Wis 12, Cha 12</p><p><strong>Skills:</strong> Concentration +9(8), Decipher Script +8(3), Knowledge (arcana) +15(8), Knowledge (dungeoneering) +7(2), Knowledge (history) +11(6), Knowledge (local) +9(4), Knowledge (nature) +7(2), Knowledge (the planes) +11(6), Knowledge (religion) +9(4), Listen +2(0), Search +6(0), Spellcraft +16(8), Spot +2(0)</p><p>Feats: Craft Wondrous Items, Empower Spell, Iron Will, Scribe Scroll, Spell Focus (conjuration), Spell Focus (transmutation), Still Spell</p><p> </p><p><strong>Alignment:</strong> Chaotic Good </p><p></p><p><strong>Languages:</strong> Anderlar, Common, Draconic, Elven, Gnome, Sylvan</p><p></p><p><strong>Elfsight:</strong> Some dawn elves have the ability to see the living auras of all creatures, manifesting itself as a hazy white glow. An elf that selects this racial transformation gains a +4 bonus on Spot checks to detect hidden creatures, and the miss chance due to concealment for creatures affected by invisibility, displacement (but not blink or etherealness), and similar effects is halved. </p><p></p><p><strong>Spells:</strong> 4/5/3/2 per day; save DC 15+spell level (17+spell level for conjuration and transmutation spells). Aspect-life; can use Silent Spell and Still Spell 1/day with no level adjustment for life spells. </p><p></p><p><strong>Spells known:</strong> </p><p></p><p><strong>0-level:</strong> All PHB spells</p><p></p><p><strong>1st-level:</strong> Comprehend Languages, Enlarge Person‡, Feather Fall‡, Grease†, Identify, Mage Armor†, Magic Missile*, Protection from Evil, Shield, True Strike, Unseen Servant†</p><p></p><p><strong>2nd-level:</strong> Bull’s Strength‡, Cat’s Grace‡, Fox’s Cunning‡, Knock‡, Melf’s Acid Arrow†, Rope Trick‡, Spider Climb‡, Web†</p><p></p><p><strong>3rd-level:</strong> Clairaudience/clairvoyance, Fly‡, Hold Person*, Magic Circle vs. Evil, Stinking Cloud†, Summon Monster III†</p><p></p><p>* Non-life spells</p><p>† Conjuration </p><p>‡ Transmutation</p><p><strong></strong></p><p><strong>Possessions:</strong> MW dagger, Ring of Protection +1, Amulet of Natural Armor +1, Spell Component Pouch, Backpack, Potion of Cure Light Wounds x3, Spellbook, Waterskin x2, Bedroll, Scrollcase x2, Paper x50, Ink x2, Inkpen</p><p></p><p>Galanorthrim Evanyrdor, or Galan as he is usually called, is a dawn elf whose life has been deeply touched by the civil war. He has lost several family members to the conflict. Perhaps the most troubling part for him, though, is that his best friend, Saurgrim, is a night elf who had joined in the worship of Lathail. He didn't know at first, but his friend finally confided in him one day. Galan was horrified and scared. He didn't tell anyone about it even though he knew he should. Saurgrim told him about the worship rites and rituals that were performed. At first, they seemed harmless, but they became more and more depraved and barbaric. Galan was disgusted and tried to persuade his friend to end his association with the Lathail worshippers. They got into a huge argument and bitter words were spoken. It almost came to blows, but they went their separate ways. </p><p> </p><p>Galan finally went and reported his friend. He knew where their meetings were and he went on the raid to arrest the night elves. What he saw scarred him. Elven sacrifices were the most minor part of what he saw. He ended up fighting and killing Saurgrim. He was lauded as a hero for several well-known night elf fugitives were caught or killed on the raid. He didn't want any part of it, though. He left Sildanyr to get away from it all. That was six months ago. Since then, questions have consumed him. Why did he have to kill his friend? Why have the night elves rebelled? Did he do the right thing? The most burning question, though, has become, what can be done to end the war? A dark thought, a whisper, a hint, has started growing in the back of his mind. He thinks he has found the solution.</p><p> </p><p>He adventures now because he is not ready to go back to his homeland. And because he knows his knowledge of magic must increase tenfold if he is to entertain his idea to end the war.</p><p></p><p>Galan is tall compared to most dawn elves, being near five and a half feet tall. He is slender and has long dark blonde hair. His eyes are a deep blue that used to sparkle with life, but are now cold. He is quiet and somber, though a chance to use his magic makes him come to life.</p></blockquote><p></p>
[QUOTE="Starman, post: 2674588, member: 7663"] [B]Galanorthrim Evanyrdor[/B] [B]Medium Dawn elf (Humanoid) Wizard (Life) 5[/B] [B]Hit Dice:[/B] 5d4+5 (21 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 30 ft. [B]Armor Class:[/B] 15 (+3 Dex, +1 Natural, +1 Deflection), touch 14, flat 12 [B]Base Attack/Grapple:[/B] +2/+2 [B]Attack:[/B] MW dagger +2 melee (1d4/19-20/x2) [B]Full Attack:[/B] MW dagger +2 melee (1d4/19-20/x2) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Qualities:[/B] +1 on attack rolls with longbows and shortbows, +1 bonus to listen, search and spot checks, +2 bonus on saves against enchantment spells and effects, Elfsight, Immune to sleep spells and effects, Immune to magic missile, Low-light vision, Summon familiar, Talent feats (Spell Focus (conjuration), Empower Spell), Talent skills (Spellcraft +3, Knowledge (arcana) +2), Transformation feats (Iron Will) [B]Saves:[/B] Fort +2, Ref +4, Will +7 [B]Abilities:[/B] Str 10, Dex 16, Con 12, Int 21, Wis 12, Cha 12 [B]Skills:[/B] Concentration +9(8), Decipher Script +8(3), Knowledge (arcana) +15(8), Knowledge (dungeoneering) +7(2), Knowledge (history) +11(6), Knowledge (local) +9(4), Knowledge (nature) +7(2), Knowledge (the planes) +11(6), Knowledge (religion) +9(4), Listen +2(0), Search +6(0), Spellcraft +16(8), Spot +2(0) Feats: Craft Wondrous Items, Empower Spell, Iron Will, Scribe Scroll, Spell Focus (conjuration), Spell Focus (transmutation), Still Spell [B]Alignment:[/B] Chaotic Good [B]Languages:[/B] Anderlar, Common, Draconic, Elven, Gnome, Sylvan [B]Elfsight:[/B] Some dawn elves have the ability to see the living auras of all creatures, manifesting itself as a hazy white glow. An elf that selects this racial transformation gains a +4 bonus on Spot checks to detect hidden creatures, and the miss chance due to concealment for creatures affected by invisibility, displacement (but not blink or etherealness), and similar effects is halved. [B]Spells:[/B] 4/5/3/2 per day; save DC 15+spell level (17+spell level for conjuration and transmutation spells). Aspect-life; can use Silent Spell and Still Spell 1/day with no level adjustment for life spells. [B]Spells known:[/B] [B]0-level:[/B] All PHB spells [B]1st-level:[/B] Comprehend Languages, Enlarge Person‡, Feather Fall‡, Grease†, Identify, Mage Armor†, Magic Missile*, Protection from Evil, Shield, True Strike, Unseen Servant† [B]2nd-level:[/B] Bull’s Strength‡, Cat’s Grace‡, Fox’s Cunning‡, Knock‡, Melf’s Acid Arrow†, Rope Trick‡, Spider Climb‡, Web† [B]3rd-level:[/B] Clairaudience/clairvoyance, Fly‡, Hold Person*, Magic Circle vs. Evil, Stinking Cloud†, Summon Monster III† * Non-life spells † Conjuration ‡ Transmutation [B] Possessions:[/B] MW dagger, Ring of Protection +1, Amulet of Natural Armor +1, Spell Component Pouch, Backpack, Potion of Cure Light Wounds x3, Spellbook, Waterskin x2, Bedroll, Scrollcase x2, Paper x50, Ink x2, Inkpen Galanorthrim Evanyrdor, or Galan as he is usually called, is a dawn elf whose life has been deeply touched by the civil war. He has lost several family members to the conflict. Perhaps the most troubling part for him, though, is that his best friend, Saurgrim, is a night elf who had joined in the worship of Lathail. He didn't know at first, but his friend finally confided in him one day. Galan was horrified and scared. He didn't tell anyone about it even though he knew he should. Saurgrim told him about the worship rites and rituals that were performed. At first, they seemed harmless, but they became more and more depraved and barbaric. Galan was disgusted and tried to persuade his friend to end his association with the Lathail worshippers. They got into a huge argument and bitter words were spoken. It almost came to blows, but they went their separate ways. Galan finally went and reported his friend. He knew where their meetings were and he went on the raid to arrest the night elves. What he saw scarred him. Elven sacrifices were the most minor part of what he saw. He ended up fighting and killing Saurgrim. He was lauded as a hero for several well-known night elf fugitives were caught or killed on the raid. He didn't want any part of it, though. He left Sildanyr to get away from it all. That was six months ago. Since then, questions have consumed him. Why did he have to kill his friend? Why have the night elves rebelled? Did he do the right thing? The most burning question, though, has become, what can be done to end the war? A dark thought, a whisper, a hint, has started growing in the back of his mind. He thinks he has found the solution. He adventures now because he is not ready to go back to his homeland. And because he knows his knowledge of magic must increase tenfold if he is to entertain his idea to end the war. Galan is tall compared to most dawn elves, being near five and a half feet tall. He is slender and has long dark blonde hair. His eyes are a deep blue that used to sparkle with life, but are now cold. He is quiet and somber, though a chance to use his magic makes him come to life. [/QUOTE]
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