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Dawnforge Campaign - The True Kings - Calling my Active Players!
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<blockquote data-quote="doghead" data-source="post: 2890665" data-attributes="member: 8243"><p>Thanks,</p><p></p><p>I had some free time, so I drafted up an Orc Barbarian 5. Not really sure about the racial talent and transformations.</p><p></p><p>[sblock=Orc Barbarian 5]Orc Barbarian 5</p><p></p><p>Str [10]16+2 > 18 (+4)</p><p>Dex [10]16 > 16 (+3)</p><p>Con [06]14+2 > 16 (+3)</p><p>Int [06]14-2 > 12 (+1)</p><p>Wis [04]12+2 > 14 (+2)</p><p>Cha [04]12-2 > 10 (+0)</p><p></p><p>Skills (Barbarian)</p><p>* Climb +12 [8 ranks, +4 str]</p><p>* Intimidate +8 [8 ranks]</p><p>* Jump +12 [8 ranks, +4 str]</p><p>* Listen +10 [8 ranks, +2 wis]</p><p>* Survival +10 [8 ranks, +2 wis]</p><p></p><p>Class Abilities</p><p>* Fast Movement (Spd +10)</p><p>* Illiterate</p><p>* Rage 2/day </p><p>* Uncanny Dodge, Improved Uncanny Dodge</p><p>* Trap Sense +1</p><p>Racial Abilities</p><p>* L1 Racial Traits</p><p>* * Low-Light Vision</p><p>* * Cold Tolerance</p><p>* * +2 save vs. Fort</p><p>* L1 Racial Talent </p><p>* L2 Racial Transformation (Damage Reduction?)</p><p>* L3 Racial Talent </p><p>* L3 Racial Ability Increase 1 (+2 Con)</p><p>* L4 Racial Transformation</p><p>* L5 Racial Ability Increase 2 (+2 Wis)</p><p></p><p>+2 Studded Leather (4,000 gp), mw Bastard Sword (310 gp), +3 Mighty Composite Bow (700 gp), Cloak of Elvenkind (2,500 gp).</p><p></p><p>Generations ago a pact was made between the orcs of the tribe and the people of Kingsmarch; security in return for service. In times of peace, the tribe was a buffer on the cold northern borders. In times of war, the tribe's warriors served as raiders, skirmishers and shock troops. With their speed they were to run down a mounted warrior, or rapidly exploit a tactical advantage and, for a short period at least, sow chaos among the enemy formation. Since its creation both sides have largely respected the agreement and some small measure of respect and trust has earned by both sides.[/sblock]</p><p></p><p>I'll have a crack at a Tiefling Psychic Warrior. I like the idea. If widowmaker is on board, perhaps a dedicated front line fighter isn't need here.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 2890665, member: 8243"] Thanks, I had some free time, so I drafted up an Orc Barbarian 5. Not really sure about the racial talent and transformations. [sblock=Orc Barbarian 5]Orc Barbarian 5 Str [10]16+2 > 18 (+4) Dex [10]16 > 16 (+3) Con [06]14+2 > 16 (+3) Int [06]14-2 > 12 (+1) Wis [04]12+2 > 14 (+2) Cha [04]12-2 > 10 (+0) Skills (Barbarian) * Climb +12 [8 ranks, +4 str] * Intimidate +8 [8 ranks] * Jump +12 [8 ranks, +4 str] * Listen +10 [8 ranks, +2 wis] * Survival +10 [8 ranks, +2 wis] Class Abilities * Fast Movement (Spd +10) * Illiterate * Rage 2/day * Uncanny Dodge, Improved Uncanny Dodge * Trap Sense +1 Racial Abilities * L1 Racial Traits * * Low-Light Vision * * Cold Tolerance * * +2 save vs. Fort * L1 Racial Talent * L2 Racial Transformation (Damage Reduction?) * L3 Racial Talent * L3 Racial Ability Increase 1 (+2 Con) * L4 Racial Transformation * L5 Racial Ability Increase 2 (+2 Wis) +2 Studded Leather (4,000 gp), mw Bastard Sword (310 gp), +3 Mighty Composite Bow (700 gp), Cloak of Elvenkind (2,500 gp). Generations ago a pact was made between the orcs of the tribe and the people of Kingsmarch; security in return for service. In times of peace, the tribe was a buffer on the cold northern borders. In times of war, the tribe's warriors served as raiders, skirmishers and shock troops. With their speed they were to run down a mounted warrior, or rapidly exploit a tactical advantage and, for a short period at least, sow chaos among the enemy formation. Since its creation both sides have largely respected the agreement and some small measure of respect and trust has earned by both sides.[/sblock] I'll have a crack at a Tiefling Psychic Warrior. I like the idea. If widowmaker is on board, perhaps a dedicated front line fighter isn't need here. thotd [/QUOTE]
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