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Dawnforge Campaign - The True Kings - Calling my Active Players!
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<blockquote data-quote="unleashed" data-source="post: 2894480" data-attributes="member: 31408"><p>Re: Common/Trader</p><p></p><p>Trader looks more like an example of what someone, who doesn't know the language of those around them, would try to do to make themselves understood. It doesn't seem passable as anything but the simplest trade language, which would be appropriate for two cultures just meeting, as it is far too unspecific to allow for more than simple hands-on trade in small amounts (i.e. whatever you can point out or hold at the moment).</p><p></p><p>Considering Common is already listed as a trade tongue within the setting, perhaps just restricting it to simple concepts such as trade and other things in everyday life would be better advised. If you really want to run with it though, go for it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="unleashed, post: 2894480, member: 31408"] Re: Common/Trader Trader looks more like an example of what someone, who doesn't know the language of those around them, would try to do to make themselves understood. It doesn't seem passable as anything but the simplest trade language, which would be appropriate for two cultures just meeting, as it is far too unspecific to allow for more than simple hands-on trade in small amounts (i.e. whatever you can point out or hold at the moment). Considering Common is already listed as a trade tongue within the setting, perhaps just restricting it to simple concepts such as trade and other things in everyday life would be better advised. If you really want to run with it though, go for it. :) [/QUOTE]
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