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<blockquote data-quote="Bront" data-source="post: 2912729" data-attributes="member: 19696"><p>[sblock=Solara]<strong><u><span style="font-size: 12px">Solara, Mistress of Dawn, Lady of the Rising Sun</span></u></strong></p><p><span style="font-size: 9px"><em>Trueborn Human Shaper 5</em></span></p><p></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Region:</strong></p><p></p><p><strong>Age:</strong> 17</p><p><strong>Gender:</strong> Female</p><p><strong>Height:</strong> 6'5"</p><p><strong>Weight:</strong> 148 lb</p><p><strong>Eyes:</strong> Sun Yellow</p><p><strong>Hair:</strong> Golden Red</p><p><strong>Skin:</strong> Golden Tan</p><p></p><p><strong>STR:</strong> 14 [+2] (6 points) </p><p><strong>DEX:</strong> 10 [--] (4 points, -2 Racial) </p><p><strong>CON:</strong> 16 [+3] (6 points +2 Racial Advancement) </p><p><strong>INT:</strong> 12 [+1] (4 points) </p><p><strong>WIS:</strong> 12 [+1] (0 points, +2 Racial, +2 Racial Advancement) </p><p><strong>CHA:</strong> 22 [+6] (16 points, +2 Racial, +1 Lv 4, +1 Legendary)</p><p></p><p><strong>Hit Point:</strong> 47</p><p><strong>Hit Dice:</strong> 5d8 + 15</p><p><strong>Armor Class:</strong> 19 (10 base + 0 Dex + 5 Armor +3 Shield +1 Natural), 10 Touch, 19 Flat Footed</p><p><strong>Initiative:</strong> +0</p><p><strong>BAB:</strong> +3</p><p>- <strong>Melee:</strong> +5</p><p>- <strong>Ranged:</strong> +3</p><p></p><p><strong>Speed:</strong> 20’</p><p></p><p><strong>FORT:</strong> +4 (1 Base + 3 Con)</p><p><strong>REFL:</strong> +1 (1 Base + 0 Dex)</p><p><strong>WILL:</strong> +5 (4 Base + 1 Wis)</p><p></p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">Trueblooded Human Racial Abilities</span></p><p><span style="font-size: 9px">- <em>Bonus Feat</em></span></p><p><span style="font-size: 9px">- <em>4 Bonus Skillpoints</em></span></p><p><span style="font-size: 9px">- <em>Racial Talent: Talent Feat</em></span></p><p><span style="font-size: 9px">- <em>Racial Transformation: Natural Armor</em></span></p><p><span style="font-size: 9px">- <em>Racial Talent: Divine Mastery (Cure Moderate Wounds)</em></span></p><p><span style="font-size: 9px">- <em>Ability Increase: +2 Wisdom</em></span></p><p><span style="font-size: 9px">- <em>Racial Transformation: Aura of Good</em></span></p><p><span style="font-size: 9px">- <em>Racial Talent: Divine Mastery (Spiritual Weapon)</em></span></p><p><span style="font-size: 9px">- <em>Ability Increase: +2 Constitution</em></span></p><p><span style="font-size: 9px">Shaper Class Abilities</span></p><p><span style="font-size: 9px">- <em>Divine Focuses:</em></span></p><p><span style="font-size: 9px">-- <em>Light: Turn Undead (As Cleric Ability)</em></span></p><p><span style="font-size: 9px">-- <em>Elemental: Fire Resistance 10</em></span></p><p><span style="font-size: 9px">- <em>Specialties:</em></span></p><p><span style="font-size: 9px">-- <em>Fire</em></span></p><p><span style="font-size: 9px">-- <em>Healing</em></span></p><p><span style="font-size: 9px">- <em>Specialty Metamagic (once per day per specialty, No level adjustment)</em></span></p><p><span style="font-size: 9px">-- <em>Enlarge Specialty Spell</em></span></p><p><span style="font-size: 9px">Path of Persuasion</span></p><p><span style="font-size: 9px">- <em>+1 Charisma</em></span></p><p><span style="font-size: 9px">- <em>Sense Motive as Charisma skill</em></span></p><p><span style="font-size: 9px">- <em>+20 to a Charisma skill 1/day</em></span></p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Human Bonus</span></p><p><span style="font-size: 9px">- <em>Innate Talent (Heal, Bluff)</em></span></p><p><span style="font-size: 9px">1st Level</span></p><p><span style="font-size: 9px">- <em>Divine Might</em></span></p><p><span style="font-size: 9px">- <em>Talent: Extend Spell</em></span></p><p><span style="font-size: 9px">3rd Level</span></p><p><span style="font-size: 9px">- <em>Divine Shield</em></span></p><p> </p><p><u><strong>Skills:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">Concentration +6 (3 Ranks + 3 Con)</span></p><p><span style="font-size: 9px">Diplomacy +16 (8 Ranks + 6 Cha +2 Synergy)</span></p><p><span style="font-size: 9px">Gather Information +11 (5 Ranks + 6 Cha)</span></p><p><span style="font-size: 9px">Heal(CC) +5 (4 Ranks + 1 Wis)</span></p><p><span style="font-size: 9px">KN: Religion +6 (5 Ranks + 1 Int)</span></p><p><span style="font-size: 9px">Perform: Storytelling +11 (5 Ranks + 6 Cha)</span></p><p><span style="font-size: 9px">Sense Motive +11 (5 Ranks + 6 Cha)</span></p><p><span style="font-size: 9px">Spellcraft +6 (5 Ranks + 1 Int)</span></p><p><span style="font-size: 9px"></span></p><p></p><p><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Common</em></span></p><p></p><p><u><strong>Spellcasting:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Caster Level:</strong> 5</span></p><p><span style="font-size: 9px"><strong>Save DC:</strong> 10 + 6 Cha + Level</span></p><p><span style="font-size: 9px"><strong>Spells Known or Available:</strong></span></p><p><span style="font-size: 9px"><strong>Oth level –</strong> <em>(6/day)</em></span></p><p><span style="font-size: 9px">Resistance</span></p><p><span style="font-size: 9px">Detect Magic</span></p><p><span style="font-size: 9px">Light</span></p><p><span style="font-size: 9px">Cure Minor Wounds</span></p><p><span style="font-size: 9px">Create Water</span></p><p><span style="font-size: 9px">Mending </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>1st level –</strong> <em>(8/day)</em></span></p><p><span style="font-size: 9px">Cure Light Wounds</span></p><p><span style="font-size: 9px">Burning Hands</span></p><p><span style="font-size: 9px">Divine Favour</span></p><p><span style="font-size: 9px">Shield of Faith</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>2nd level –</strong> <em>(6/day)</em></span></p><p><span style="font-size: 9px">Cure Moderate</span></p><p><span style="font-size: 9px">Hold Person</span></p><p><span style="font-size: 9px">Spiritual Weapon</span></p><p><span style="font-size: 9px">Silence</span></p><p></p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Melee weapons</strong></span></p><p><span style="font-size: 9px">-<strong>The Morning's Star</strong> Legendary Masterwork Morningstar +1 (+6, 1d8+3, 20/x2) <em>The carved shaft of this weapon is designed as if the rays from the top emanate down the shaft. It was told that Alharra blessed this item for one of the first Knights of the Dawn, and was given to the founding Rayside. Given to Solara for her trial.</em> (308 gp, 6 lb)</span></p><p><span style="font-size: 9px">-Dagger (+5, 1d4+2, 20/x2) <em>Description</em> (gp, lb)</span></p><p><span style="font-size: 9px">-Heavy Shield (+5, 1d4+2, 20/x2)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Ranged weapons</strong></span></p><p><span style="font-size: 9px">-Masterwork Crossbow (+3, 1d8, 19-20/x2, 80 ft.) (335 gp, 4 lb)</span></p><p><span style="font-size: 9px">-Dagger (+3, 1d4+2, 19-20/x2, 10 ft.) </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Armor</strong></span></p><p><span style="font-size: 9px">-Masterwork Breastplate (AC +5, ACP -3, Max Dex =3) (gp, lb)</span></p><p><span style="font-size: 9px">-<strong>Sun's Bay</strong> Mithril Heavy Shield +1 (AC +3) <em>Mithril shield with fiery sun emblazoned shining down from the top of the shield. Has been in the Rayside family, and is the traditional first shield used on the trial.</em> (gp, lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Miscellaneous Magical or Psionic Items</strong></span></p><p><span style="font-size: 9px">-Cloak of Resistance (1000 gp, 1 lb)</span></p><p><span style="font-size: 9px">-Handy Haversack (2000 gp, 2 lb) *Items in haversack</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Potions or Psionic Tattoos</strong></span></p><p><span style="font-size: 9px">-none (gp)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Wands, Staffs or Dorjes</strong></span></p><p><span style="font-size: 9px">-Cure Light Wounds (50/50chg) (750gp, 1oz)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Scrolls or Power Stones</strong></span></p><p><span style="font-size: 9px">-none (gp)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Mundane equipment</strong></span></p><p><span style="font-size: 9px">-Adventurer’s Outfit</span></p><p><span style="font-size: 9px">-20 Bolts (2gp, 2lb)</span></p><p><span style="font-size: 9px">-<strong>Solara's Talisman</strong> Holy Symbol <em>A family symbol of the sun cast in silver, it was melted during Solara's meditation. Now, it consists of half a sun, with wavy strands emanating from it. She hangs it from one of the strands around her, so it rests like the dawn's sun rising.</em> (25 gp, 1 lb)</span></p><p><span style="font-size: 9px">-Spell Component Pouch (5 gp, 2 lb)</span></p><p><span style="font-size: 9px">-4 Waterskins (4 gp, 16 lb)*</span></p><p><span style="font-size: 9px">-6 Days of Trail Rations (3 gp, 6 lb)*</span></p><p><span style="font-size: 9px">-5 Flasks of Alchemists Fire (100 gp, 5 lb)*</span></p><p><span style="font-size: 9px">-4 Vials of Holy Water (100 gp, 4 lb)*</span></p><p><span style="font-size: 9px">-5 Flasks of Oil (5 sp, 4 lb)*</span></p><p><span style="font-size: 9px">-50' Silk Rope (10 gp, 5 lb)*</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Weight Carried: 55.5 lb</span></p><p><span style="font-size: 9px">Remaining money: 15 gp 5 sp</span></p><p></p><p><strong><u>Encumberance</u></strong><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px"><strong>Capacity:</strong> 58, 116, 175</span></p><p><span style="font-size: 9px"><strong>Lift:</strong> 350</span></p><p><span style="font-size: 9px"><strong>Push/Drag:</strong> 975</span></p><p></p><p><strong><u>Description</u></strong></p><p>Solara is a tall, athletic woman who would be considered by any standard. Her golden red hair cascades just down to her shoulders, and her skin glows a golden tan of a woman who revels in the sun. Her eyes are a piercing sunny yellow, and seem to see whoever they look at. When traveling, she usually wears her breastplate, with a flowing red cloak, and is always well kempt.</p><p></p><p><strong><u>Personality</u></strong></p><p>Solara is confident, strong willed and passionate. She is structured and disciplined, but can be forced out of these by strong emotion (often passion or rage). Generally, she is known to be friendly and good company. However, she is known to occasionally talk to the sun, particularly when making hard decisions.</p><p></p><p><strong><u>Background</u></strong></p><p>Solara Rayside, is the daughter of Gavin Rayside, a Knight of Dawn. The Knights of Dawn are honored warriors, founded by the Rayside ancestors and blessed by Alharra to defend the Trueborn, as well as uphold all that is right and good. Gavin raised his daughter with these ideals, instructing her in some martial training, as well as instilling a sense of discipline in her, as well as a sense of rightousness. Solara however, had much of her mother, Melinda, in her. She was a fiery and passionate girl, who sometimes let her emotion get in the way of her discipline. </p><p></p><p>Despite Solara’s flaws, Gavin pushed for her to enter the Knights. The Knights of Dawn undergo warrior and spiritual training, and Solara took what she could. However, to enter, there were a series of tests, the final was seeking the Cave of the Rising Sun (a cave positioned to see the sun immediately upon it’s rising) and meditating from sunrise to sunrise at its entrance. Solara was given several family items, including a morningstar, a crested shield, and a silver medallion with her family crest. For days she followed the tests, but upon reaching the cave moments after sunrise, she became frustrated. Never one for quiet contemplation, Solara reached out to the sun as she stared upon it rising at dawn, abandoning her taught meditation. It seemed as if the sun reached back, and they embraced, becoming one. </p><p></p><p>Solara returned from it transformed from her experience, with odd yellow eyes and a newfound purpose. Embracing the sun gave her a commitment and a drive she had not known before, and her passion and strong personality gave her strength and insight into others around her. She began to tell of the power of the Light of Dawn, its healing ways, and its fiery wrath. She dropped her family name, going only by Solara, though she quickly became known as the Mistress of Dawn, or the Lady of the Rising Sun.</p><p></p><p>Concerned by not only her admitted failure at the trials, but her changes, Gavin spoke to Solara about the Knights, her changes, and her mission. She told him she had not turned her back on her family, but she must follow her own sunny path, and her calling is now to tell others the glory of the Light of Dawn. The Knights were not for her, though they were welcome to follow her. She told her father she loved him and her mom, but she must set out to spread her message, and then left after giving him a hug and a kiss on the cheek.</p><p></p><p>Solara has now set about the world to speak for the sun and the dawn, telling stories of the sun and its journey across the sky, as well as what wonderful things the sun has brought. She speaks to the sun on occasion, sometimes as a sister, or daughter, or even as if it were a lover, and she does not deny it speaks back. Her passion gives her strength, but she draws strength from the sun as well, and needs only to look up to know she is on the right path.</p><p>-----------------------</p><p>While not many in the Knights of Dawn are aware, the Knights of Dawn were formed by Dawn Rayside, one of Solara’s ancestors, and were named as such because they followed her.</p><p>-----------------------</p><p>There a contingent in the Knights that believes they should be following Solara and this is what the trials were truly for. However, most are still loyal to the Knighthood, which officially does not recognize her, and Solara has pull in the knights only as the daughter of one of their own in almost all cases.[/sblock]</p><p>The background is just an outline to let you know what I was thinking I mostly need to finish up gear and the sheet, but let me know what you think Isida <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: Finished Background <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Bront, post: 2912729, member: 19696"] [sblock=Solara][b][u][Size=3]Solara, Mistress of Dawn, Lady of the Rising Sun[/size][/u][/b] [Size=1][I]Trueborn Human Shaper 5[/i][/size] [b]Alignment:[/b] Neutral Good [b]Region:[/b] [B]Age:[/B] 17 [B]Gender:[/B] Female [B]Height:[/B] 6'5" [B]Weight:[/B] 148 lb [B]Eyes:[/B] Sun Yellow [B]Hair:[/B] Golden Red [B]Skin:[/B] Golden Tan [B]STR:[/B] 14 [+2] (6 points) [B]DEX:[/B] 10 [--] (4 points, -2 Racial) [B]CON:[/B] 16 [+3] (6 points +2 Racial Advancement) [B]INT:[/B] 12 [+1] (4 points) [B]WIS:[/B] 12 [+1] (0 points, +2 Racial, +2 Racial Advancement) [B]CHA:[/B] 22 [+6] (16 points, +2 Racial, +1 Lv 4, +1 Legendary) [B]Hit Point:[/B] 47 [B]Hit Dice:[/B] 5d8 + 15 [B]Armor Class:[/B] 19 (10 base + 0 Dex + 5 Armor +3 Shield +1 Natural), 10 Touch, 19 Flat Footed [B]Initiative:[/B] +0 [B]BAB:[/B] +3 - [b]Melee:[/B] +5 - [b]Ranged:[/B] +3 [B]Speed:[/B] 20’ [B]FORT:[/B] +4 (1 Base + 3 Con) [B]REFL:[/B] +1 (1 Base + 0 Dex) [B]WILL:[/B] +5 (4 Base + 1 Wis) [u][B]Abilities:[/B][/u][size=1] Trueblooded Human Racial Abilities - [i]Bonus Feat[/i] - [i]4 Bonus Skillpoints[/i] - [i]Racial Talent: Talent Feat[/i] - [i]Racial Transformation: Natural Armor[/i] - [i]Racial Talent: Divine Mastery (Cure Moderate Wounds)[/i] - [i]Ability Increase: +2 Wisdom[/i] - [i]Racial Transformation: Aura of Good[/i] - [i]Racial Talent: Divine Mastery (Spiritual Weapon)[/i] - [i]Ability Increase: +2 Constitution[/i] Shaper Class Abilities - [i]Divine Focuses:[/i] -- [i]Light: Turn Undead (As Cleric Ability)[/i] -- [i]Elemental: Fire Resistance 10[/i] - [i]Specialties:[/i] -- [i]Fire[/i] -- [i]Healing[/i] - [i]Specialty Metamagic (once per day per specialty, No level adjustment)[/i] -- [i]Enlarge Specialty Spell[/i] Path of Persuasion - [i]+1 Charisma[/i] - [i]Sense Motive as Charisma skill[/i] - [i]+20 to a Charisma skill 1/day[/i][/size] [u][B]Feats:[/B][/u][size=1] Human Bonus - [i]Innate Talent (Heal, Bluff)[/i] 1st Level - [i]Divine Might[/i] - [i]Talent: Extend Spell[/i] 3rd Level - [i]Divine Shield[/i][/size] [u][B]Skills:[/B][/u][size=1] Concentration +6 (3 Ranks + 3 Con) Diplomacy +16 (8 Ranks + 6 Cha +2 Synergy) Gather Information +11 (5 Ranks + 6 Cha) Heal(CC) +5 (4 Ranks + 1 Wis) KN: Religion +6 (5 Ranks + 1 Int) Perform: Storytelling +11 (5 Ranks + 6 Cha) Sense Motive +11 (5 Ranks + 6 Cha) Spellcraft +6 (5 Ranks + 1 Int) [/size] [u][B]Languages:[/B][/u][size=1] - [i]Common[/i][/size] [u][b]Spellcasting:[/b][/u][size=1] [b]Caster Level:[/b] 5 [b]Save DC:[/b] 10 + 6 Cha + Level [b]Spells Known or Available:[/b] [b]Oth level –[/b] [i](6/day)[/i] Resistance Detect Magic Light Cure Minor Wounds Create Water Mending [b]1st level –[/b] [i](8/day)[/i] Cure Light Wounds Burning Hands Divine Favour Shield of Faith [b]2nd level –[/b] [i](6/day)[/i] Cure Moderate Hold Person Spiritual Weapon Silence[/size] [U][B]Equipment:[/B][/U][size=1] [b]Melee weapons[/b] -[b]The Morning's Star[/b] Legendary Masterwork Morningstar +1 (+6, 1d8+3, 20/x2) [i]The carved shaft of this weapon is designed as if the rays from the top emanate down the shaft. It was told that Alharra blessed this item for one of the first Knights of the Dawn, and was given to the founding Rayside. Given to Solara for her trial.[/i] (308 gp, 6 lb) -Dagger (+5, 1d4+2, 20/x2) [i]Description[/i] (gp, lb) -Heavy Shield (+5, 1d4+2, 20/x2) [b]Ranged weapons[/b] -Masterwork Crossbow (+3, 1d8, 19-20/x2, 80 ft.) (335 gp, 4 lb) -Dagger (+3, 1d4+2, 19-20/x2, 10 ft.) [b]Armor[/b] -Masterwork Breastplate (AC +5, ACP -3, Max Dex =3) (gp, lb) -[b]Sun's Bay[/b] Mithril Heavy Shield +1 (AC +3) [i]Mithril shield with fiery sun emblazoned shining down from the top of the shield. Has been in the Rayside family, and is the traditional first shield used on the trial.[/i] (gp, lb) [b]Miscellaneous Magical or Psionic Items[/b] -Cloak of Resistance (1000 gp, 1 lb) -Handy Haversack (2000 gp, 2 lb) *Items in haversack [b]Potions or Psionic Tattoos[/b] -none (gp) [b]Wands, Staffs or Dorjes[/b] -Cure Light Wounds (50/50chg) (750gp, 1oz) [b]Scrolls or Power Stones[/b] -none (gp) [b]Mundane equipment[/b] -Adventurer’s Outfit -20 Bolts (2gp, 2lb) -[b]Solara's Talisman[/b] Holy Symbol [i]A family symbol of the sun cast in silver, it was melted during Solara's meditation. Now, it consists of half a sun, with wavy strands emanating from it. She hangs it from one of the strands around her, so it rests like the dawn's sun rising.[/i] (25 gp, 1 lb) -Spell Component Pouch (5 gp, 2 lb) -4 Waterskins (4 gp, 16 lb)* -6 Days of Trail Rations (3 gp, 6 lb)* -5 Flasks of Alchemists Fire (100 gp, 5 lb)* -4 Vials of Holy Water (100 gp, 4 lb)* -5 Flasks of Oil (5 sp, 4 lb)* -50' Silk Rope (10 gp, 5 lb)* Weight Carried: 55.5 lb Remaining money: 15 gp 5 sp[/size] [b][u]Encumberance[/u][/b][size=1] [b]Capacity:[/b] 58, 116, 175 [b]Lift:[/b] 350 [b]Push/Drag:[/b] 975[/size] [b][u]Description[/u][/b] Solara is a tall, athletic woman who would be considered by any standard. Her golden red hair cascades just down to her shoulders, and her skin glows a golden tan of a woman who revels in the sun. Her eyes are a piercing sunny yellow, and seem to see whoever they look at. When traveling, she usually wears her breastplate, with a flowing red cloak, and is always well kempt. [b][u]Personality[/u][/b] Solara is confident, strong willed and passionate. She is structured and disciplined, but can be forced out of these by strong emotion (often passion or rage). Generally, she is known to be friendly and good company. However, she is known to occasionally talk to the sun, particularly when making hard decisions. [b][u]Background[/u][/b] Solara Rayside, is the daughter of Gavin Rayside, a Knight of Dawn. The Knights of Dawn are honored warriors, founded by the Rayside ancestors and blessed by Alharra to defend the Trueborn, as well as uphold all that is right and good. Gavin raised his daughter with these ideals, instructing her in some martial training, as well as instilling a sense of discipline in her, as well as a sense of rightousness. Solara however, had much of her mother, Melinda, in her. She was a fiery and passionate girl, who sometimes let her emotion get in the way of her discipline. Despite Solara’s flaws, Gavin pushed for her to enter the Knights. The Knights of Dawn undergo warrior and spiritual training, and Solara took what she could. However, to enter, there were a series of tests, the final was seeking the Cave of the Rising Sun (a cave positioned to see the sun immediately upon it’s rising) and meditating from sunrise to sunrise at its entrance. Solara was given several family items, including a morningstar, a crested shield, and a silver medallion with her family crest. For days she followed the tests, but upon reaching the cave moments after sunrise, she became frustrated. Never one for quiet contemplation, Solara reached out to the sun as she stared upon it rising at dawn, abandoning her taught meditation. It seemed as if the sun reached back, and they embraced, becoming one. Solara returned from it transformed from her experience, with odd yellow eyes and a newfound purpose. Embracing the sun gave her a commitment and a drive she had not known before, and her passion and strong personality gave her strength and insight into others around her. She began to tell of the power of the Light of Dawn, its healing ways, and its fiery wrath. She dropped her family name, going only by Solara, though she quickly became known as the Mistress of Dawn, or the Lady of the Rising Sun. Concerned by not only her admitted failure at the trials, but her changes, Gavin spoke to Solara about the Knights, her changes, and her mission. She told him she had not turned her back on her family, but she must follow her own sunny path, and her calling is now to tell others the glory of the Light of Dawn. The Knights were not for her, though they were welcome to follow her. She told her father she loved him and her mom, but she must set out to spread her message, and then left after giving him a hug and a kiss on the cheek. Solara has now set about the world to speak for the sun and the dawn, telling stories of the sun and its journey across the sky, as well as what wonderful things the sun has brought. She speaks to the sun on occasion, sometimes as a sister, or daughter, or even as if it were a lover, and she does not deny it speaks back. Her passion gives her strength, but she draws strength from the sun as well, and needs only to look up to know she is on the right path. ----------------------- While not many in the Knights of Dawn are aware, the Knights of Dawn were formed by Dawn Rayside, one of Solara’s ancestors, and were named as such because they followed her. ----------------------- There a contingent in the Knights that believes they should be following Solara and this is what the trials were truly for. However, most are still loyal to the Knighthood, which officially does not recognize her, and Solara has pull in the knights only as the daughter of one of their own in almost all cases.[/sblock] The background is just an outline to let you know what I was thinking I mostly need to finish up gear and the sheet, but let me know what you think Isida :) Edit: Finished Background :) [/QUOTE]
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