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[Dawnforge] Duergar & Troglodytes
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<blockquote data-quote="Mark Chance" data-source="post: 3210374" data-attributes="member: 2795"><p><strong><span style="color: limegreen">TROGLODYTES</span></strong></p><p></p><p><strong>TROGLODYTE RACIAL TRAITS</strong></p><p></p><p>* +4 Constitution, -2 Dexterity, -2 Intelligence. Trogs are exceptionally hardy, but slow of body and mind.</p><p>* Medium: As Medium creatures, trogs have no special bonuses or penalties due to their size.</p><p>* A trog's base land speed is 30 feet.</p><p>* Reptilian Subtype: Trogs are reptilian humanoids.</p><p>* Low-Light Vision: A trog can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.</p><p>* +2 racial bonus on all Knowledge (dungeoneering) and Knowledge (religion) checks. Trogs have an innate understanding of their subterranean environment and of spiritual matters.</p><p>* +1 natural bonus to Armor Class. Trogs have tough hides.</p><p>* Automatic Languages: Common and Draconic. Bonus Languages: Giant, Goblin, and Orc.</p><p>* Favored Class: Spirit adept. A trog's spirit adept class does not count when determining whether he takes an experience point penalty for multiclassing.</p><p></p><p><strong>TROGLODYTE RACIAL TALENTS</strong></p><p></p><p>Trogs may choose one racial talent at 1st, 3rd, 5th, 7th, and 9th levels. The character must meet all the prerequisites of the selected racial talent, if any.</p><p></p><p><strong>SPIRIT CONNECTION RACIAL TALENT TREE</strong></p><p></p><p><em>Spirit Gift I:</em> The trog is able to use a spirit sense power. When this racial talent is selected, he chooses one spirit sense I power. He can use this power once per day as a spirit adept, but he does not expend spirit strength to do so. Once the spirit sense I power is chosen, it cannot be changed. <em>Special:</em> This racial talent cannot be chosen more than once.</p><p></p><p><em>Spirit Gift II:</em> The trog's innate connection to the spirit increases. He can use his chosen spirit sense I power twice per day. He can also use the spirit sense II effects of that power once per day. <em>Prerequisites:</em> Spirit Gift I, character level 7+. <em>Special:</em> This racial talent cannot be chosen more than once.</p><p></p><p><strong>TRUE TROGLODYTE RACIAL TALENT TREE</strong></p><p></p><p><em>Cave Fighting:</em> Trogs are used to fighting enemies in underground environments. When a trog selects this racial talent, he gains a +1 talent bonus on all attack rolls in underground areas. <em>Prerequisite:</em> Character level 3+. <em>Special:</em> This racial talent may not be selected twice in a row. It stacks with itself.</p><p></p><p><em>Natural Weapon Mastery I:</em> When the trog selects this racial talent, he gains the ability to effectively use his natural weapons in combat. He gains two claw attacks at his highest base attack bonus that deal 1d4 points of damage plus Strength modifier. When using the full-attack action with a one-handed weapon, he may choose to make an additional claw attack as if fighting with two weapons. The claw is treated as a light weapon, and inflicts 1d4 points of damage plus one-half Strength modifier when used as an off-hand weapon.</p><p></p><p><em>Natural Weapon Mastery II:</em> When the trog selects this racial talent, he gains the ability to make a single bite attack at his highest base attack bonus that deals 1d4 points of damage plus Strength modifier. When using the full-attack action, the trog can use two claws and a bite, in which case the bite suffers a -5 penalty on the attack roll and deals 1d4 points of damage plus one-half Strength modifier. <em>Prerequisite:</em> Natural Weapon Mastery I.</p><p></p><p><em>Talent Feats:</em> When a trog selects this racial talent, he gains one of the following bonus feats: any item creation feat, Greater Weapon Focus (claw or bite), Multiattack, or Weapon Focus (claw or bite). <em>Special:</em> The character must meet the prerequisites for any feat selected. This racial talent may not be selected twice in a row. He cannot choose Multiattack, Weapon Focus (claw or bite), or Greater Weapon Focus (claw or bite) without the appropriate Natural Weapon Mastery racial talent.</p><p></p><p><em>Talent Skills:</em> When the trog selects this racial talent, he gains a total talent bonus of +5 that may be distributed among any of the following skills: Craft (any), Knowledge (dungeoneering), Knowledge (religion), Listen, Profession (any), Spot, and Survival. <em>Special:</em> A skill may receive no more than a +3 talent bonus from this ability.</p><p></p><p><strong>TROGLODYTE RACIAL TRANSFORMATIONS</strong></p><p></p><p>Trogs may choose one racial transformation at 2nd, 4th, 6th, 8th, and 10th levels. The character must meet all the prerequisites of the selected racial transformation, if any.</p><p></p><p><em>Darkvision:</em> When the trog selects this racial transformation, he gains darkvision to a range of 60 feet.</p><p></p><p><em>Natural Armor:</em> Each time the trog selects this racial transformation, his natural armor increases by +1.</p><p></p><p><em>Natural Camouflage:</em> The trog gains a limited ability to change his coloration and texture in order to blend in with his surroundings. He gains a +4 transformation bonus to Hide checks. In rocky or underground areas, this increases to a +8 transformation bonus to Hide checks.</p><p></p><p><em>Stench:</em> After taking this racial transformation, whenever the troglodyte is angry or frightened, he secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of the troglodyte must succeed on a Fortitude save (DC 10 + one-half character level + Constitution modifier) or be sickened for 10 rounds. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. <em>Prerequisite:</em> Character level 4+.</p><p></p><p><em>Transformation Feats:</em> When a trog selects this racial transformation, he gains one of the following bonus feats: Dodge, Great Fortitude, Stealthy, or Toughness. <em>Special:</em> The character must meet the prerequisites for any feat selected. This racial transformation may not be selected twice in a row.</p><p></p><p><em>Transformation Skills:</em> When the trog selects this racial transformation, he gains a total talent bonus of +5 that may be distributed among any of the following skills: Climb, Jump, Move Silently, and Swim. <em>Special:</em> A skill may receive no more than a +3 transformation bonus from this ability.</p><p></p><p><strong>TROGLODYTE ABILITY SCORE INCREASES</strong></p><p></p><p>3rd Level: +2 Cha</p><p>5th Level: +2 Wis</p><p>7th Level: +2 Str</p><p>9th Level: +2 Dex</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3210374, member: 2795"] [b][color=limegreen]TROGLODYTES[/color][/b][color=limegreen][/color] [b]TROGLODYTE RACIAL TRAITS[/b] * +4 Constitution, -2 Dexterity, -2 Intelligence. Trogs are exceptionally hardy, but slow of body and mind. * Medium: As Medium creatures, trogs have no special bonuses or penalties due to their size. * A trog's base land speed is 30 feet. * Reptilian Subtype: Trogs are reptilian humanoids. * Low-Light Vision: A trog can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. * +2 racial bonus on all Knowledge (dungeoneering) and Knowledge (religion) checks. Trogs have an innate understanding of their subterranean environment and of spiritual matters. * +1 natural bonus to Armor Class. Trogs have tough hides. * Automatic Languages: Common and Draconic. Bonus Languages: Giant, Goblin, and Orc. * Favored Class: Spirit adept. A trog's spirit adept class does not count when determining whether he takes an experience point penalty for multiclassing. [b]TROGLODYTE RACIAL TALENTS[/b] Trogs may choose one racial talent at 1st, 3rd, 5th, 7th, and 9th levels. The character must meet all the prerequisites of the selected racial talent, if any. [b]SPIRIT CONNECTION RACIAL TALENT TREE[/b] [i]Spirit Gift I:[/i] The trog is able to use a spirit sense power. When this racial talent is selected, he chooses one spirit sense I power. He can use this power once per day as a spirit adept, but he does not expend spirit strength to do so. Once the spirit sense I power is chosen, it cannot be changed. [i]Special:[/i] This racial talent cannot be chosen more than once. [i]Spirit Gift II:[/i] The trog's innate connection to the spirit increases. He can use his chosen spirit sense I power twice per day. He can also use the spirit sense II effects of that power once per day. [i]Prerequisites:[/i] Spirit Gift I, character level 7+. [i]Special:[/i] This racial talent cannot be chosen more than once. [b]TRUE TROGLODYTE RACIAL TALENT TREE[/b] [i]Cave Fighting:[/i] Trogs are used to fighting enemies in underground environments. When a trog selects this racial talent, he gains a +1 talent bonus on all attack rolls in underground areas. [i]Prerequisite:[/i] Character level 3+. [i]Special:[/i] This racial talent may not be selected twice in a row. It stacks with itself. [i]Natural Weapon Mastery I:[/i] When the trog selects this racial talent, he gains the ability to effectively use his natural weapons in combat. He gains two claw attacks at his highest base attack bonus that deal 1d4 points of damage plus Strength modifier. When using the full-attack action with a one-handed weapon, he may choose to make an additional claw attack as if fighting with two weapons. The claw is treated as a light weapon, and inflicts 1d4 points of damage plus one-half Strength modifier when used as an off-hand weapon. [i]Natural Weapon Mastery II:[/i] When the trog selects this racial talent, he gains the ability to make a single bite attack at his highest base attack bonus that deals 1d4 points of damage plus Strength modifier. When using the full-attack action, the trog can use two claws and a bite, in which case the bite suffers a -5 penalty on the attack roll and deals 1d4 points of damage plus one-half Strength modifier. [i]Prerequisite:[/i] Natural Weapon Mastery I. [i]Talent Feats:[/i] When a trog selects this racial talent, he gains one of the following bonus feats: any item creation feat, Greater Weapon Focus (claw or bite), Multiattack, or Weapon Focus (claw or bite). [i]Special:[/i] The character must meet the prerequisites for any feat selected. This racial talent may not be selected twice in a row. He cannot choose Multiattack, Weapon Focus (claw or bite), or Greater Weapon Focus (claw or bite) without the appropriate Natural Weapon Mastery racial talent. [i]Talent Skills:[/i] When the trog selects this racial talent, he gains a total talent bonus of +5 that may be distributed among any of the following skills: Craft (any), Knowledge (dungeoneering), Knowledge (religion), Listen, Profession (any), Spot, and Survival. [i]Special:[/i] A skill may receive no more than a +3 talent bonus from this ability. [b]TROGLODYTE RACIAL TRANSFORMATIONS[/b] Trogs may choose one racial transformation at 2nd, 4th, 6th, 8th, and 10th levels. The character must meet all the prerequisites of the selected racial transformation, if any. [i]Darkvision:[/i] When the trog selects this racial transformation, he gains darkvision to a range of 60 feet. [i]Natural Armor:[/i] Each time the trog selects this racial transformation, his natural armor increases by +1. [i]Natural Camouflage:[/i] The trog gains a limited ability to change his coloration and texture in order to blend in with his surroundings. He gains a +4 transformation bonus to Hide checks. In rocky or underground areas, this increases to a +8 transformation bonus to Hide checks. [i]Stench:[/i] After taking this racial transformation, whenever the troglodyte is angry or frightened, he secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of the troglodyte must succeed on a Fortitude save (DC 10 + one-half character level + Constitution modifier) or be sickened for 10 rounds. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. [i]Prerequisite:[/i] Character level 4+. [i]Transformation Feats:[/i] When a trog selects this racial transformation, he gains one of the following bonus feats: Dodge, Great Fortitude, Stealthy, or Toughness. [i]Special:[/i] The character must meet the prerequisites for any feat selected. This racial transformation may not be selected twice in a row. [i]Transformation Skills:[/i] When the trog selects this racial transformation, he gains a total talent bonus of +5 that may be distributed among any of the following skills: Climb, Jump, Move Silently, and Swim. [i]Special:[/i] A skill may receive no more than a +3 transformation bonus from this ability. [b]TROGLODYTE ABILITY SCORE INCREASES[/b] 3rd Level: +2 Cha 5th Level: +2 Wis 7th Level: +2 Str 9th Level: +2 Dex [/QUOTE]
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