Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Dawnforge: Heroes of Legend - Game Restart
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1707249" data-attributes="member: 4441"><p>I have my character, and here he is!</p><p></p><p><strong>Zek (alternate form, Mother Anja)</strong></p><p><strong>Male Doppelganger Rogue 1 (Female middle-aged halfling)</strong></p><p><strong>Alignment:</strong> Neutral </p><p><strong>Patron Spirits:</strong> Fate</p><p><strong>Region:</strong> Fairing Folk</p><p></p><p><strong>Height:</strong> 4' 11'' (2' 11")</p><p><strong>Weight:</strong> 101lbs (27lbs)</p><p><strong>Skin:</strong> Pale Gray (Hair: Curly Brown)</p><p><strong>Eyes:</strong> Silver (Dark Gray)</p><p><strong>Age:</strong> 74 (122)</p><p></p><p><strong>Str:</strong> 13 (+1) [8 points, -2 racial] </p><p><strong>Dex:</strong> 16 (+3) [10 points]</p><p><strong>Con:</strong> 14 (+2) [4 points, +2 racial] </p><p><strong>Int:</strong> 12 (+1) [4 points] </p><p><strong>Wis:</strong> 12 (+1) [4 points] </p><p><strong>Cha:</strong> 14 (+2) [6 points] </p><p></p><p><strong>Racial Abilities:</strong></p><p>+2 Con, -2 Str Low-light vision, +4 racial bonus on Bluff checks, +4 on Fort saves vs. poison and disease, cultural influence (halfling +2 to Bluff, Perform, and Sleight of Hand checks), alternate form (Mother Anja, middle-aged halfling woman), restricted skills (Decipher Script, not literate).</p><p></p><p><strong>Class Abilities:</strong> Sneak Attack +1d6, trapfinding.</p><p></p><p><strong>Racial Talent:</strong> (Wolf in Sheep's Clothing, AoL) Mimic Age and Gender (reduces Disguise check penalty by 4 for attempting to look like another age or gender).</p><p></p><p><strong>Hit Dice:</strong> 1d6 + 2</p><p><strong>HP:</strong> 8</p><p><strong>AC:</strong> 15 (16) [+2 armor, +3 Dex, (+1 size)]</p><p><strong>Armor Check Penalty:</strong> 0</p><p><strong>Init:</strong> +3 (+3 Dex)</p><p><strong>Speed:</strong> 30ft (20 ft. as Mother Anja)</p><p></p><p><u><strong>Saves</strong></u></p><p><strong>Fortitude</strong> +2 [+0 base, +2 Con]</p><p><strong>Reflex</strong> +5 [+2 base, +3 Dex]</p><p><strong>Will</strong> +1 [+0 base, +1 Wis]</p><p></p><p><strong>BAB:</strong> +0 (+1)</p><p><strong>Melee Atk:</strong> +1 (1d8+1/x3/P, medium spear)</p><p>or</p><p><em>As Mother Anja</em> (+2 (1d4+1/x2/S, small sickle)) </p><p><strong>Ranged Atk:</strong> <em>As Mother Anja</em> +4 (1d4/x3/60 ft./P, small shortbow)</p><p></p><p><u><strong>Skills</strong></u></p><p><strong>Appraise</strong> +3 [2 ranks, +1 Int]</p><p><strong>Bluff</strong> +10 (+12) [4 ranks, +2 Cha, +4 racial (+2 cultural influences)]</p><p><strong>Craft (drawing)</strong> +1 (+3) [+1 Int (+2 cultural influences)]</p><p><strong>Diplomacy</strong> +4 [2 ranks, +2 Cha]</p><p><strong>Disable Device</strong> +5 [4 ranks, +1 Int]</p><p><strong>Disguise</strong> +8 (+18) [4 ranks, +2 Cha, +2 kit (+10 alternate form)]</p><p><strong>Escape Artist</strong> +4 [1 rank, +3 Dex]</p><p><strong>Gather Information</strong> +4 [2 ranks, +2 Cha]</p><p><strong>Hide</strong> +5 (+9) [2 ranks, +3 Dex (+4 size)]</p><p><strong>Listen</strong> +3 [2 ranks, +1 Wis]</p><p><strong>Move Silently</strong> +3 [2 ranks, +1 Wis]</p><p><strong>Open Lock</strong> +7 [4 ranks, +3 Wis]</p><p><strong>Search</strong> +5 [4 ranks, +1 Int]</p><p><strong>Sense Motive</strong> +2 [1 rank, +1 Wis]</p><p><strong>Sleight of Hand</strong> +5 (+7) [2 ranks, +3 Dex (+2 cultural influences)] </p><p></p><p><strong>Feats:</strong></p><p>Trust in Fate (1st level)</p><p></p><p><strong>Languages:</strong> Common, Doppleganger, Halfling</p><p></p><p><strong>Equipment:</strong></p><p>Leather Armor (25gp)</p><p>Small Sickle (6gp)</p><p>Medium Spear (2gp)</p><p>Small Shortbow (30gp)</p><p>40 arrows (2gp)</p><p>Backpack (2gp)</p><p>Bedroll (5sp)</p><p>Waterskin (1gp)</p><p>50 ft. hemp rope (1gp)</p><p>Winter blanket (5sp)</p><p>Traveler's outfit (1gp)</p><p>Flint and Steel (1gp)</p><p>Belt pouch (1gp)</p><p>Trail rations (20 days worth) (10gp)</p><p>Common lamp (1sp)</p><p>10 flasks of oil (1gp)</p><p>Disguise Kit (50 gp)</p><p>Thieves’ Tools (30gp)</p><p></p><p><strong>Money</strong></p><p>30gp, 3sp</p><p></p><p><strong>Appearance:</strong> In his natural form, which rarely anyone sees him as, Zek is a thin, slightly stunted doppelganger with mottled gray skin and silvery eyes. He wears serviceable leather armor, carries a spear, and has an undersized shortbow on his back and a small sickle in his belt. However, normally Zek appears as a middle-aged halfling woman with curly brown hair tied into a knot on her head, dark gray eyes, wearing a serviceable skirt, vest, and canvas shirt that have seen some wear on the road. Her eyes are somewhat secretive, but her face always seems to have a slight smile on it. Her fingers and hands show faint scars from both hard labor and fighting.</p><p></p><p><strong>Personality:</strong> Zek is a cautious, calculating individual, but also unafraid to throw all his efforts into whatever opportunity fate gives him. He watches the world with a curious eye, taking in all around him. Mother Anja, his alter-ego, is a cheerful woman that books no nonsense with those around her. Clever and wise, with years of experience in the criminal aspect of life, she is a mother and tutor to all young would-be thieves.</p><p></p><p><strong>Background:</strong> Zek was raised in Anderland, in a small village along a halfling trading route. Or more accurately, he was raised on the fringes of the village. His mother, I’kray, raised him for only a few short years, and he only has dim memories of her. She had been posing as a human hunter that occasionally brought game in for the village, while still living out in the woods. One day one of her prey turned on her, and she was gored to death by a buck deer. </p><p></p><p>Zek was still very young for a doppelganger, and wasn’t ready to fend for himself. Taking what few possessions his mother had, he lit out on his own. The few true pieces of doppelganger knowledge it had included that mostly their kind was not welcomed in this land. Starving, he tried to stay close to the fringes of civilization. It was Mother Anja who found him alongside the road, starving and nearly dead. Taking pity on the young creature, and seeing potential in his nature, she nursed Zek back to health. </p><p></p><p>As Mother Anja raised him, she also tutored him in everything she knew, from her own impressive skills of thievery, to halfling philosophy and lore. Anja was a great believer in the whims of fate, and believed that anything that came to her hands through her skills was meant by fate for her to have. Zek took enthusiastically to this philosophy, applying it to nearly everything in his life. While he kept himself hidden, and no one else ever knew she had taken in a doppelganger foundling, he considered himself one of her most loved children.</p><p></p><p>Anja had a circle of thieves, burglars, pickpockets, and roofwalkers that answered to her, many of which had been entirely trained by her. However, as she got on in years, she wanted to take a vacation to both enjoy the fruits that fate had dealt her, as well as giving her “children” some time to grow on her own. She let them know she would be gone for a rather undetermined period of time, and then left with Zek for her small country home. On the way there, a storm blew up suddenly, lightning filling the sky. The skyfire struck a large, half-dead tree, which blew over onto Mother Anja’s wagon. She was killed instantly, though Zek was thrown free and had nary a scratch.</p><p></p><p>Seeing the heavy hand of fate at work, Zek decided to give his “mother” the best possible epitaph he could. He used his budding shapechanging abilities to take Anja’s form, the one he knew the best. Using all the skill he had, he managed to make himself in her image, almost enough to fool her other children.</p><p></p><p>Zek knows that he does not yet have the skill to successfully pull off taking over Anja’s life, as both his skills as a burglar and his ability to imitate Mother Anja’s mannerisms are not up to par. Currently he is traveling to the Dreaming Isles in order to try to improve his skills and shapeshifting abilities so that he can eventually pick up where Mother Anja would have wanted him to, or so he thinks.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1707249, member: 4441"] I have my character, and here he is! [b]Zek (alternate form, Mother Anja) Male Doppelganger Rogue 1 (Female middle-aged halfling)[/b] [b]Alignment:[/b] Neutral [b]Patron Spirits:[/b] Fate [b]Region:[/b] Fairing Folk [b]Height:[/b] 4' 11'' (2' 11") [b]Weight:[/b] 101lbs (27lbs) [b]Skin:[/b] Pale Gray (Hair: Curly Brown) [b]Eyes:[/b] Silver (Dark Gray) [b]Age:[/b] 74 (122) [b]Str:[/b] 13 (+1) [8 points, -2 racial] [b]Dex:[/b] 16 (+3) [10 points] [b]Con:[/b] 14 (+2) [4 points, +2 racial] [b]Int:[/b] 12 (+1) [4 points] [b]Wis:[/b] 12 (+1) [4 points] [b]Cha:[/b] 14 (+2) [6 points] [b]Racial Abilities:[/b] +2 Con, -2 Str Low-light vision, +4 racial bonus on Bluff checks, +4 on Fort saves vs. poison and disease, cultural influence (halfling +2 to Bluff, Perform, and Sleight of Hand checks), alternate form (Mother Anja, middle-aged halfling woman), restricted skills (Decipher Script, not literate). [b]Class Abilities:[/b] Sneak Attack +1d6, trapfinding. [b]Racial Talent:[/b] (Wolf in Sheep's Clothing, AoL) Mimic Age and Gender (reduces Disguise check penalty by 4 for attempting to look like another age or gender). [b]Hit Dice:[/b] 1d6 + 2 [b]HP:[/b] 8 [b]AC:[/b] 15 (16) [+2 armor, +3 Dex, (+1 size)] [b]Armor Check Penalty:[/b] 0 [b]Init:[/b] +3 (+3 Dex) [b]Speed:[/b] 30ft (20 ft. as Mother Anja) [u][b]Saves[/b][/u] [b]Fortitude[/b] +2 [+0 base, +2 Con] [b]Reflex[/b] +5 [+2 base, +3 Dex] [b]Will[/b] +1 [+0 base, +1 Wis] [b]BAB:[/b] +0 (+1) [b]Melee Atk:[/b] +1 (1d8+1/x3/P, medium spear) or [I]As Mother Anja[/I] (+2 (1d4+1/x2/S, small sickle)) [b]Ranged Atk:[/b] [I]As Mother Anja[/I] +4 (1d4/x3/60 ft./P, small shortbow) [u][b]Skills[/b][/u] [b]Appraise[/b] +3 [2 ranks, +1 Int] [b]Bluff[/b] +10 (+12) [4 ranks, +2 Cha, +4 racial (+2 cultural influences)] [b]Craft (drawing)[/b] +1 (+3) [+1 Int (+2 cultural influences)] [b]Diplomacy[/b] +4 [2 ranks, +2 Cha] [b]Disable Device[/b] +5 [4 ranks, +1 Int] [b]Disguise[/b] +8 (+18) [4 ranks, +2 Cha, +2 kit (+10 alternate form)] [b]Escape Artist[/b] +4 [1 rank, +3 Dex] [b]Gather Information[/b] +4 [2 ranks, +2 Cha] [b]Hide[/b] +5 (+9) [2 ranks, +3 Dex (+4 size)] [b]Listen[/b] +3 [2 ranks, +1 Wis] [b]Move Silently[/b] +3 [2 ranks, +1 Wis] [b]Open Lock[/b] +7 [4 ranks, +3 Wis] [b]Search[/b] +5 [4 ranks, +1 Int] [b]Sense Motive[/b] +2 [1 rank, +1 Wis] [b]Sleight of Hand[/b] +5 (+7) [2 ranks, +3 Dex (+2 cultural influences)] [b]Feats:[/b] Trust in Fate (1st level) [b]Languages:[/b] Common, Doppleganger, Halfling [b]Equipment:[/b] Leather Armor (25gp) Small Sickle (6gp) Medium Spear (2gp) Small Shortbow (30gp) 40 arrows (2gp) Backpack (2gp) Bedroll (5sp) Waterskin (1gp) 50 ft. hemp rope (1gp) Winter blanket (5sp) Traveler's outfit (1gp) Flint and Steel (1gp) Belt pouch (1gp) Trail rations (20 days worth) (10gp) Common lamp (1sp) 10 flasks of oil (1gp) Disguise Kit (50 gp) Thieves’ Tools (30gp) [b]Money[/b] 30gp, 3sp [b]Appearance:[/b] In his natural form, which rarely anyone sees him as, Zek is a thin, slightly stunted doppelganger with mottled gray skin and silvery eyes. He wears serviceable leather armor, carries a spear, and has an undersized shortbow on his back and a small sickle in his belt. However, normally Zek appears as a middle-aged halfling woman with curly brown hair tied into a knot on her head, dark gray eyes, wearing a serviceable skirt, vest, and canvas shirt that have seen some wear on the road. Her eyes are somewhat secretive, but her face always seems to have a slight smile on it. Her fingers and hands show faint scars from both hard labor and fighting. [b]Personality:[/b] Zek is a cautious, calculating individual, but also unafraid to throw all his efforts into whatever opportunity fate gives him. He watches the world with a curious eye, taking in all around him. Mother Anja, his alter-ego, is a cheerful woman that books no nonsense with those around her. Clever and wise, with years of experience in the criminal aspect of life, she is a mother and tutor to all young would-be thieves. [b]Background:[/b] Zek was raised in Anderland, in a small village along a halfling trading route. Or more accurately, he was raised on the fringes of the village. His mother, I’kray, raised him for only a few short years, and he only has dim memories of her. She had been posing as a human hunter that occasionally brought game in for the village, while still living out in the woods. One day one of her prey turned on her, and she was gored to death by a buck deer. Zek was still very young for a doppelganger, and wasn’t ready to fend for himself. Taking what few possessions his mother had, he lit out on his own. The few true pieces of doppelganger knowledge it had included that mostly their kind was not welcomed in this land. Starving, he tried to stay close to the fringes of civilization. It was Mother Anja who found him alongside the road, starving and nearly dead. Taking pity on the young creature, and seeing potential in his nature, she nursed Zek back to health. As Mother Anja raised him, she also tutored him in everything she knew, from her own impressive skills of thievery, to halfling philosophy and lore. Anja was a great believer in the whims of fate, and believed that anything that came to her hands through her skills was meant by fate for her to have. Zek took enthusiastically to this philosophy, applying it to nearly everything in his life. While he kept himself hidden, and no one else ever knew she had taken in a doppelganger foundling, he considered himself one of her most loved children. Anja had a circle of thieves, burglars, pickpockets, and roofwalkers that answered to her, many of which had been entirely trained by her. However, as she got on in years, she wanted to take a vacation to both enjoy the fruits that fate had dealt her, as well as giving her “children” some time to grow on her own. She let them know she would be gone for a rather undetermined period of time, and then left with Zek for her small country home. On the way there, a storm blew up suddenly, lightning filling the sky. The skyfire struck a large, half-dead tree, which blew over onto Mother Anja’s wagon. She was killed instantly, though Zek was thrown free and had nary a scratch. Seeing the heavy hand of fate at work, Zek decided to give his “mother” the best possible epitaph he could. He used his budding shapechanging abilities to take Anja’s form, the one he knew the best. Using all the skill he had, he managed to make himself in her image, almost enough to fool her other children. Zek knows that he does not yet have the skill to successfully pull off taking over Anja’s life, as both his skills as a burglar and his ability to imitate Mother Anja’s mannerisms are not up to par. Currently he is traveling to the Dreaming Isles in order to try to improve his skills and shapeshifting abilities so that he can eventually pick up where Mother Anja would have wanted him to, or so he thinks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Dawnforge: Heroes of Legend - Game Restart
Top