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Dawnforge: Heroes of Legend - Game Restart
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<blockquote data-quote="Guest 11456" data-source="post: 1707432"><p>I originally posted this over at: <a href="http://www.pathsoflegend.org" target="_blank">www.pathsoflegend.org</a></p><p></p><p><strong>Race and Class choices in Dawnforge:</strong></p><p></p><p>RACES: </p><p>Doppleganger </p><p>Dwarf </p><p>Elf, Dawn </p><p>Elf, Ghost (AoL) </p><p>Elf, Moon (AoL) </p><p>Elf, Night </p><p>Elf, Wood (AoL) </p><p>Gnome </p><p>Halfling </p><p>Human, Highlander </p><p>Human, Lowlander </p><p>Human, Saltblood </p><p>Human, Trueborn </p><p>Lizardfolk </p><p>Minotaur </p><p>Ogre </p><p>Orc </p><p>Orc, Albino (Forest Wight) (AoL) </p><p>Tiefling </p><p>Yuan-ti, Thinblood </p><p></p><p>CLASSES: </p><p>Barbarian </p><p>Bard </p><p>Disciple - Dawnforge version of the Cleric. </p><p>Fighter </p><p>Monk </p><p>Paladin</p><p>Psion </p><p>Psychic Warrior </p><p>Ranger </p><p>Rogue </p><p>Shaman - Dawnforge version of the Druid. </p><p>Shaper - Sort of a Sorcerer style Cleric. </p><p>Sorcerer </p><p>Spirit Adept - Uses connection to the spirit to augment self. </p><p>Wizard</p><p></p><p><strong>Racial ability changes and racial advancement:</strong></p><p></p><p>Each race advances like this:</p><p></p><p>Racial Level / Special</p><p>1 / Racial talent, Race traits</p><p>2 / Racial Transformation</p><p>3 / Racial talent, First ability increase</p><p>4 / Racial Transformation</p><p>5 / Racial talent, Second ability increase</p><p>6 / Racial Transformation</p><p>7 / Racial talent, Third ability increase</p><p>8 / Racial Transformation</p><p>9 / Racial talent, Forth ability increase</p><p>10 / Racial Transformation</p><p></p><p>Each ability increase is +2 to the appropriate ability and is different for each race as shown below.</p><p></p><p>Race / First level ability changes / Ability increases / Favored Class</p><p>Doppleganger / +2 Con, -2 Str / Dex, Cha, Int, Con / Rogue</p><p>Dwarf / +2 Con, -2 Dex / Con, Str, Con, Wis / Fighter</p><p>Elf, Dawn / +2 Dex, -2 Con / Int, Dex, Cha, Dex / Wizard</p><p>Elf, Night / +2 Dex, -2 Con / Int, Dex, Cha, Dex / Rogue</p><p>Gnome / +2 Wis, +2 Cha, -2 Str / Con, Wis, Cha, Wis / Shaman</p><p>Halfling / +2 Dex, +2 Cha, -2 Str, -2 Wis / Con, Cha, Dex, Cha / Bard</p><p>Human, Highlander / +2 Dex, -2 Int, -2 Cha / Con, Dex, Wis, Dex / Barbarian</p><p>Human, Lowlander / +2 Any, -2 Any other / Con, Str, Wis, Con / Any</p><p>Human, Saltblood / +2 Dex, -2 Str / Con, Str, Dex, Con / Any</p><p>Human, Trueborn / +2 Wis, +2 Cha, -2 Dex / Con Wis, Cha, Str / Any</p><p>Lizardfolk / +2 Str, -2 Int, -2 Cha / Con, Wis, Dex, Str / Barbarian</p><p>Minotaur / +2 Str, +2 Con, -2 Dex, -2 Int, -2 Wis / Str, Con, Str, Wis / Fighter</p><p>Ogre / +4 Str, -2 Dex, -2 Int, -2 Cha / Con, Con, Str, Wis / Fighter or Barbarian</p><p>Orc / +2 Str, -2 Int, -2 Cha / Con, Wis, Str, Con / Barbarian</p><p>Tiefling / +2 Dex, +2 Int, +2 Cha, -2 Str, -2 Con / Con, Int, Str, Cha / Wizard</p><p>Yuan-ti, Thinblood / +2 Int, +2 Wis, -2 Str / Con, Wis, Int, Cha / Psion</p><p></p><p><span style="font-size: 26px"><strong>RACES</strong></span></p><p></p><p><strong>DOPPLEGANGER</strong></p><p>+2 Con, -2 Str</p><p>Medium</p><p>30 feet</p><p>Low-Light Vision</p><p>+4 Bluff</p><p>+4 Fort vs. poison and disease</p><p>Cultural Influence</p><p>Alternate Form</p><p>Restricted Skills (Decipher Script & Literacy)</p><p>Languages: Common, Doppleganger / Any (except secret languages)</p><p>Favored Class: Rogue</p><p></p><p>Racial Talents:</p><p>Alternate Form</p><p>Form Mastery</p><p>Deception</p><p>Improvised Equipment</p><p>Quick Form</p><p>Talent Feats</p><p>Talent Skills</p><p></p><p>Racial Transformations:</p><p>Monstrous Humanoid</p><p>Darkvision</p><p>Detect Thoughts</p><p>Unusual Physiology</p><p>Change Shape</p><p>Natural Armor</p><p>Transformation Feats</p><p>Transformation Skills</p><p></p><p></p><p><strong>DWARF</strong></p><p>+2 Con, -2 Str</p><p>Medium</p><p>20 feet</p><p>+2 Knowledge (engineering), Craft (relating to machines)</p><p>Low-Light Vision</p><p>+1 AB with axes & hammers</p><p>Stability</p><p>Weapon Familiarity</p><p>+4 dodge vs. giant type</p><p>Languages: Common, Dwarven / Anderlar, Clan Speech, Giant, Goblin, Orc, Stone-speak, Terran</p><p>Favored Class: Fighter</p><p></p><p>Racial Talents:</p><p>Divine Mastery</p><p>Craft Magic Arms and Armor I</p><p>Craft Magic Arms and Armor II</p><p>Giant Fighter</p><p>Identify Magic Arms and Armor</p><p>Sabotage</p><p>Talent Feats</p><p>Talent Skills</p><p></p><p>Racial Transformations:</p><p>Damage Reduction</p><p>Darkvision</p><p>Improved Climber</p><p>Transformation Feats</p><p>Transformation Skills</p><p></p><p></p><p><strong>ELF, DAWN</strong></p><p>+2 Dex, -2 Con</p><p>Medium</p><p>30 feet</p><p>Immunity to magic sleep spells & effects</p><p>+2 save vs. Enchantment spells & effects</p><p>Low-Light Vision</p><p>Weapon Familiarity</p><p>+1 AB with all longbows and shortbows</p><p>+1 Listen, Search, Spot</p><p>Spell Immunity</p><p>Languages: Common, Elven / Anderlar, Gnome, Sylvan</p><p>Favored Class: Wizard</p><p></p><p>Racial Talents:</p><p>Lesser Spellcasting I</p><p>Lesser Spellcasting II</p><p>Voice of the Woodlands</p><p>Woodland Fighting</p><p>Arcane Mastery</p><p>Talent Feats</p><p>Talent Skills</p><p></p><p>Racial Transformations:</p><p>Elfsight</p><p>Improved Spell Immunity</p><p>Wild Empathy</p><p>Ageless</p><p>Transformation Feats</p><p>Transformation Skills</p><p></p><p></p><p><strong>ELF, NIGHT</strong></p><p>+2 Dex, -2 Con</p><p>Medium</p><p>30 feet</p><p>Low-Light Vision</p><p>+2 save vs. spells & spell-like abilities</p><p>Spell Resistance</p><p>Languages: Common, Elven / Anderlar, Gnome, Sylvan, Abyssal (disciples of Lathail only)</p><p>Favored Class: Rogue</p><p></p><p>Racial Talents:</p><p>Arcane Mastery</p><p>Unusual Stealth</p><p>Spider's Bite</p><p>Shadow Jump</p><p>Talent Feats</p><p>Talent Skills</p><p></p><p>Racial Transformations:</p><p>Darkvision</p><p>Full Spell Resistance</p><p>Minor Spell Resistance</p><p>Moderate Spell Resistance</p><p>Transformation Feats</p><p>Transformation Skills</p><p></p><p></p><p><strong>GNOME</strong></p><p>+2 Wis, +2 Cha, -2 Str</p><p>Small</p><p>20 feet</p><p>Low-Light Vision</p><p>+2 Handle Animal</p><p>+2 Listen</p><p>Weapon Familiarity</p><p>Do not need to eat or drink</p><p>+1 AB with bludgeoning weapons (including slings)</p><p>Wild Empathy</p><p>Languages: Common, Gnome / Anderlar, Elven, Sylvan</p><p></p><p>Racial Talents:</p><p>Arcane Mastery</p><p>Divine Mastery</p><p>Fey Gift I</p><p>Fey Gift II</p><p>Potion Mastery I</p><p>Potion Mastery II</p><p>Talent Feats</p><p>Talent Skills</p><p></p><p>Racial Transformations:</p><p>Damage Reduction</p><p>Ghosting</p><p>Fading</p><p>Improved Fading</p><p>Transformation Feats</p><p>Transformation Skills</p><p></p><p></p><p><strong>HALFLING</strong></p><p>+2 Dex, +2 Cha, -2 Str, -2 Wis</p><p>Small</p><p>20 Feet</p><p>+2 Bluff, Perform, Sleight of Hand</p><p>1 extra feat at first level</p><p>+1 AB with all light weapons (including thrown weapons)</p><p>Weapon Familiarity</p><p>Languages: Common, Halfling / Anderlan, Clan Speech, King's Tongue, Goblin, Orc</p><p>Favored Class: Bard</p><p></p><p>Racial Talents:</p><p>Arcane Mastery</p><p>Fast Learner</p><p>Incredible Luck</p><p>Talent Feats</p><p>Talent Skills</p><p></p><p>Racial Transformations:</p><p>Animal Companion</p><p>Good First Impression</p><p>Quick Feet</p><p>Transformation Feats</p><p>Transformation Skills</p><p></p><p></p><p><strong>HUMAN, HIGHLANDER</strong></p><p>+2 Dex, -2 Int, -2 Cha</p><p>Medium</p><p>30 feet</p><p>1 extra feat at first level</p><p>4 extra skill points at first level</p><p>+2 save vs. Will</p><p>Clan Honor Code</p><p>Languages: Common, Clan Speech / Anderlar, Giant, Goblin, Highland Runic, King's Tongue, Orc</p><p>Favored Class: Barbarian</p><p></p><p>Racial Talents:</p><p>Clan Favored Weapon</p><p>Fast Learner</p><p>Talent Feats</p><p>Voice of the Highlands</p><p></p><p>Racial Transformations:</p><p>Disciplined Mind</p><p>Fast Movement</p><p>Transformation Feats</p><p>Transformation Skills</p><p></p><p></p><p><strong>HUMAN, LOWLANDER</strong></p><p>+2 Any, -2 Any other</p><p>Medium</p><p>30 feet</p><p>1 extra feat at first level</p><p>4 extra skill points at first level</p><p>+2 Bluff, Diplomacy made to influence a transaction or trade</p><p>Languages: Common, Anderlar / Any, including Druidic (but not other secret languages)</p><p>Favored Class: Any</p><p></p><p>Racial Talents:</p><p>Arcane Mastery</p><p>Divine Mastery</p><p>Connected</p><p>Fast Learner</p><p>Group Fighter</p><p>Talent Feats</p><p>Talent Skills</p><p></p><p>Racial Transformations:</p><p>Fast Movement</p><p>Great Swimmer</p><p>Strength of Body, Mind, and Spirit</p><p>Transformation Feats</p><p>Transformation Skills</p><p></p><p></p><p><strong>HUMAN, SALTBLOOD</strong></p><p>+2 Dex, -2 Str</p><p>Medium</p><p>30 feet</p><p>1 extra feat at first level</p><p>4 extra skill points at first level</p><p>+4 Swim</p><p>+2 Use Rope</p><p>+1 AC when using a buckler (stacks with buckler shield bonus)</p><p>Bucklers do not impair swim ability</p><p>Languages: Common, Dorlian / Any (except secret languages)</p><p>Favored Class: Any</p><p></p><p>Racial Talents:</p><p>Fast Learner</p><p>Danger Sense</p><p>Ignore Pain</p><p>Talent Feats</p><p>Talent Skills</p><p></p><p>Racial Transformations:</p><p>Hold Breath</p><p>Damage Reduction</p><p>Natural Swimmer</p><p>Perfect Swimmer</p><p>Transformation Feats</p><p>Transformation Skills</p><p></p><p></p><p><strong>HUMAN, TRUEBORN</strong></p><p>+2 Wis, +2 Cha, -2 Dex</p><p>Medium</p><p>30 feet</p><p>1 extra feat at first level</p><p>4 extra skill points at first level</p><p>+2 Handle Animal, Ride with horses</p><p>Languages: Common, King's Tongue / Anderlar, Celestial, Clan Speech, Valhedrin</p><p>Favored Class: Any</p><p></p><p>Racial Talents:</p><p>Divine Mastery</p><p>Lesser Spellcasting I</p><p>Lesser Spellcasting II</p><p>Horse Shield</p><p>Natural Rider</p><p>Mounted Warrior</p><p>Talent Feats</p><p>Talent Skills</p><p></p><p>Racial Transformations:</p><p>Outsider</p><p>Aura of Good</p><p>Natural Armor</p><p>Spell Resistance</p><p>Angel Wings</p><p>Darkvision</p><p>Transformation Feats</p><p>Transformation Skills</p><p></p><p></p><p><strong>LIZARDFOLK</strong></p><p>+2 Str, -2 Int, -2 Cha</p><p>Medium</p><p>30 feet, swim 40 feet</p><p>+8 Swim to avoid hazards or perform special actions</p><p>Can always take 10 on Swim</p><p>Can use run action provided movement is in straight line while swimming</p><p>+2 Knowledge (nature) & Survival</p><p>+1 natural AC</p><p>Can hold breath three time Con score</p><p>Can never gain proficiency with Heavy Armor</p><p>Languages: Common, Draconic / Any (except secret)</p><p>Favored Class: Barbarian</p><p></p><p>Racial Talents:</p><p>Natural Weapon Mastery I</p><p>Natural Weapon Mastery II</p><p>Natural Weapon Mastery III</p><p>Primitive Weapon Mastery</p><p>Talent Feats</p><p>Talent Skills</p><p></p><p>Racial Transformations:</p><p>Breath Water</p><p>Natural Armor</p><p>Scent</p><p>Darkvision</p><p>Transformation Feats</p><p>Transformation Skills</p><p></p><p></p><p><strong>MINOTAUR</strong></p><p>+2 Str, +2 Con, -2 Dex, -2 int, -2 Wis</p><p>Medium</p><p>30 feet (when charging move 2.5 times base speed)</p><p>Low-Light Vision</p><p>+2 Spot</p><p>Natural Cunning</p><p>Languages: Common, Giant / Anderlar, Clan Speech, Dwarven, Goblin, Orc</p><p>Favored Class: Fighter</p><p></p><p>Racial Talents:</p><p>Gore</p><p>Powerful Charge</p><p>Robust</p><p>Second Wind</p><p>Stamina</p><p>Talent Feats</p><p>Talent Skills</p><p></p><p>Racial Transformations:</p><p>Monstrous Humanoid</p><p>Darkvision</p><p>Natural Armor</p><p>Large Size</p><p>Scent</p><p>Transformation Feats</p><p>Transformation Skills</p><p></p><p></p><p><strong>OGRE</strong></p><p>+4 Str, -2 Dex, -2 Int, -2 Cha</p><p>Medium</p><p>40 feet</p><p>Low-Light Vision</p><p>Languages: Common, Giant / Anderlar, Clan Speech, Dwarven, Goblin, Orc</p><p>Favored Class: Fighter</p><p></p><p>Racial Talents:</p><p>Favored Weapons</p><p>Feat of Strength</p><p>Intellectual Curiosity</p><p>Keep the Distance</p><p>Talent Feats</p><p>Talent Skills</p><p></p><p>Racial Transformations:</p><p>Darkvision</p><p>Large Size</p><p>Giant</p><p>Natural Armor</p><p>Transformation Feats</p><p>Transformation Skills</p><p></p><p></p><p><strong>ORC</strong></p><p>+2 Str, -2 Int, -2 Cha</p><p>Medium</p><p>40 feet</p><p>Low-Light Vision</p><p>Cold Tolerance</p><p>+2 save vs. Fort</p><p>Languages: Common, Orc / Anderlar, Clan Speech, Dwarven, Giant, Goblin</p><p>Favored Class: Barbarian</p><p></p><p>Racial Talents:</p><p>Feat of Strength</p><p>The Bigger the Wound the Better</p><p>Orcish Rage</p><p>Talent Feats</p><p>Talent Skills</p><p></p><p>Racial Transformations:</p><p>Damage Reduction</p><p>Darkvision</p><p>Transformation Feats</p><p>Transformation Skills</p><p></p><p></p><p><strong>TIEFLING</strong></p><p>+2 Dex, +2 Int, +2 Cha, -2 Str, -2 Con</p><p>Medium</p><p>30 feet</p><p>+2 Bluff, Diplomacy</p><p>Low-Light Vision</p><p>Languages: Common, Valhedrin / Anderlar, Infernal, King's Tongue, Sothren</p><p>Favored Class: Wizard</p><p></p><p>Racial Talents:</p><p>Arcane Mastery</p><p>Infernal Gift I</p><p>Infernal Gift II</p><p>Demonic Familiar</p><p>Infernal Resistance</p><p>Talent Feats</p><p>Talent Skills</p><p></p><p>Racial Transformations:</p><p>Outsider</p><p>Fire Resistance</p><p>Darkvision</p><p>Infernal Presence</p><p>Natural Armor</p><p>Transformation Feats</p><p>Transformation Skills</p><p></p><p></p><p><strong>YUAN-TI, THINBLOOD</strong></p><p>+2 int, +2 Wis, -2 Str</p><p>Medium</p><p>30 feet</p><p>+2 Diplomacy, Sense Motive</p><p>Low-Light Vision</p><p>Languages: Common, Yuan-ti / Abyssal, Draconic, Valhedrin</p><p>Favored Class: Psion</p><p></p><p>Racial Talents:</p><p>Bite Attack</p><p>Poison Bite</p><p>Lesser Psionics I</p><p>Lesser Psionics II</p><p>Psionic Mastery</p><p>Invisible Psionics</p><p>Talent Feats</p><p>Talent Skills</p><p>Identify Psionic Item</p><p>Craft Power Stone</p><p></p><p>Racial Transformations:</p><p>Darkvision</p><p>Natural Armor</p><p>Snake Form I</p><p>Snake Form II</p><p>Snake Form III</p><p>Transformation Feats</p><p>Transformation Skills</p><p></p><p><span style="font-size: 26px"><strong>CLASSES</strong></span></p><p></p><p><strong>DISCIPLE</strong></p><p>HD: d8</p><p>BAB: As Cleric</p><p>Saves: As Cleric</p><p>Starting Gold: As Cleric</p><p>Weapons: Simple</p><p>Armor: All including shields except tower shield</p><p>Skills: 2 points - As Cleric minus Knowledge (history) plus Listen</p><p>Spells: As Druid (choose spells from the cleric list)</p><p>Special:</p><p>1. Divine spells, intercession 1/day</p><p>2. Innate spell (0-level)</p><p>3. Innate spell (1st)</p><p>4. Immortal gift</p><p>5. Innate spell (2nd)</p><p>7. Innate spell (3rd)</p><p>9. Innate spell (4th)</p><p>10. Intercession 2/day</p><p>11. Innate spell (5th)</p><p>13. Innate spell (6th)</p><p>15. Innate spell (7th)</p><p>17. Innate spell (8th)</p><p>19. Innate spell (9th)</p><p>20. Intercession 3/day</p><p></p><p><strong>SHAMAN</strong></p><p>HD: d8</p><p>BAB: As Druid</p><p>Saves: As Druid</p><p>Starting Gold: As Druid</p><p>Weapons: Simple</p><p>Armor: Light, medium, and shields</p><p>Skills: 4 points - As Druid</p><p>Spells: As Druid (choose spells from the druid list)</p><p>Special:</p><p>1. Divine spells, animal companion, nature sense, wild empathy</p><p>2. Craft spell fetish</p><p>3. Rituals of power I</p><p>4. Companion sight</p><p>5. Medium elemental form 1/day</p><p>6. Trackless step</p><p>7. Rituals of power II</p><p>8. Treant form 1/day</p><p>10. Huge elemental form 1/day</p><p>11. Second elemental type</p><p>12. Quickened rituals</p><p>13. Rituals of power III</p><p>14. Improved elemental form 1/day</p><p>15. Timeless body</p><p>16. Greater elemental form 1/day</p><p>17. Third elemental type</p><p>18. Rituals of power IV</p><p>20. Elder elemental form 1/day</p><p></p><p><strong>SHAPER</strong></p><p>HD: d8</p><p>BAB: As Cleric</p><p>Saves: As Sorcerer</p><p>Starting Gold: As Sorcerer</p><p>Weapons: Simple</p><p>Armor: Light, medium, and shields</p><p>Skills: 4 points - As Cleric minus Heal and Knowledge (history), plus Gather Information, Listen, and Search</p><p>Spells: As Sorcerer (choose spells from the cleric list)</p><p>Special:</p><p>1. Divine spells, divine focuses</p><p>2. First specialty, enlarge specialty spell</p><p>5. Second specialty</p><p>8. Empower specialty spell</p><p>10. Advanced divine focuses</p><p>11. Third specialty</p><p>14. Extend specialty spell</p><p>17. Maximize specialty spell</p><p>18. Fourth specialty</p><p></p><p><strong>SPIRIT ADEPT</strong></p><p>HD: d10</p><p>BAB: As Cleric</p><p>Saves: As Monk</p><p>Starting Gold: As Bard</p><p>Weapons: Simple and Martial</p><p>Armor: Light including shields except tower shield</p><p>Skills: 4 points - As Monk minus Concentration, Craft, Perform, Profession, and Sense Motive</p><p>Special:</p><p>1. Spirit sense I, spirit stength 2, 1 adept power</p><p>2. Evasion, spirit stength 4, 1 adept power</p><p>3. Spirit stength 6, 2 adept powers</p><p>4. Bonus feat, spirit stength 8, 2 adept powers</p><p>5. Feather fall, spirit stength 10, 3 adept powers</p><p>6. Spirit sense II, spirit stength 15, 3 adept powers</p><p>7. Wholeness of body, spirit stength 20, 4 adept powers</p><p>8. Bonus feat, spirit stength 25, 4 adept powers</p><p>9. Improved evasion, spirit stength 30, 5 adept powers</p><p>10. Spirit stength 35, 5 adept powers</p><p>11. Spirit sense III, spirit stength 45, 6 adept powers</p><p>12. Bonus feat, spirit stength 55, 6 adept powers</p><p>13. Spirit stength 65, 7 adept powers</p><p>14. Spirit stength 75, 7 adept powers</p><p>15. Spirit stength 85, 8 adept powers</p><p>16. Bonus feat, spirit stength 95, 8 adept powers</p><p>17. Spirit stength 105, 9 adept powers</p><p>18. Spirit stength 115, 9 adept powers</p><p>19. Spirit stength 125, 10 adept powers</p><p>20. Bonus feat, spirit stength 135, 10 adept powers</p><p></p><p>Spirit Strength is what the spirit adept uses to power his spirit powers. There are 10 spirit powers and each power has 3 ability levels. At every odd class level a spirit adept gains a new spirit ability. The spirit adept can use a power that he knows at any ability level, provided he is of the proper spirit adept level. The activation cost of a given power is shown in the following table:</p><p></p><p>Spirit Sense Level / Adept Power Activation Cost</p><p>1/1</p><p>2/5</p><p>3/10</p><p></p><p>The level powers and their level 1 abilities are as follows:</p><p>Improved Movement - +5 to Climb, Jump, or Swim checks</p><p>Smite Enemies - One attack deals +2d6 points of damage as a full round action</p><p>Burst of Speed - +20 feet add to movement for one minute</p><p>Evasive Action - +2 AC, +4 AC vs. AoO for one minute</p><p>Piercing Strike - Strike as a magic weapon for one minute</p><p>Purify Self - Slow poison or remove disease (self only)</p><p>Heighten Senses - +4 bonus to Listen and Spot for 10 minutes</p><p>True Vision - Sense Invisibility (reduces miss chance, can target within 15 feet)</p><p>Spirit Warrior - Detect undead and outsiders (those with no connect to the Spirit)</p><p>Extreme Focus - +4 to skill used under pressure</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 1707432"] I originally posted this over at: [url]www.pathsoflegend.org[/url] [b]Race and Class choices in Dawnforge:[/b] RACES: Doppleganger Dwarf Elf, Dawn Elf, Ghost (AoL) Elf, Moon (AoL) Elf, Night Elf, Wood (AoL) Gnome Halfling Human, Highlander Human, Lowlander Human, Saltblood Human, Trueborn Lizardfolk Minotaur Ogre Orc Orc, Albino (Forest Wight) (AoL) Tiefling Yuan-ti, Thinblood CLASSES: Barbarian Bard Disciple - Dawnforge version of the Cleric. Fighter Monk Paladin Psion Psychic Warrior Ranger Rogue Shaman - Dawnforge version of the Druid. Shaper - Sort of a Sorcerer style Cleric. Sorcerer Spirit Adept - Uses connection to the spirit to augment self. Wizard [b]Racial ability changes and racial advancement:[/b] Each race advances like this: Racial Level / Special 1 / Racial talent, Race traits 2 / Racial Transformation 3 / Racial talent, First ability increase 4 / Racial Transformation 5 / Racial talent, Second ability increase 6 / Racial Transformation 7 / Racial talent, Third ability increase 8 / Racial Transformation 9 / Racial talent, Forth ability increase 10 / Racial Transformation Each ability increase is +2 to the appropriate ability and is different for each race as shown below. Race / First level ability changes / Ability increases / Favored Class Doppleganger / +2 Con, -2 Str / Dex, Cha, Int, Con / Rogue Dwarf / +2 Con, -2 Dex / Con, Str, Con, Wis / Fighter Elf, Dawn / +2 Dex, -2 Con / Int, Dex, Cha, Dex / Wizard Elf, Night / +2 Dex, -2 Con / Int, Dex, Cha, Dex / Rogue Gnome / +2 Wis, +2 Cha, -2 Str / Con, Wis, Cha, Wis / Shaman Halfling / +2 Dex, +2 Cha, -2 Str, -2 Wis / Con, Cha, Dex, Cha / Bard Human, Highlander / +2 Dex, -2 Int, -2 Cha / Con, Dex, Wis, Dex / Barbarian Human, Lowlander / +2 Any, -2 Any other / Con, Str, Wis, Con / Any Human, Saltblood / +2 Dex, -2 Str / Con, Str, Dex, Con / Any Human, Trueborn / +2 Wis, +2 Cha, -2 Dex / Con Wis, Cha, Str / Any Lizardfolk / +2 Str, -2 Int, -2 Cha / Con, Wis, Dex, Str / Barbarian Minotaur / +2 Str, +2 Con, -2 Dex, -2 Int, -2 Wis / Str, Con, Str, Wis / Fighter Ogre / +4 Str, -2 Dex, -2 Int, -2 Cha / Con, Con, Str, Wis / Fighter or Barbarian Orc / +2 Str, -2 Int, -2 Cha / Con, Wis, Str, Con / Barbarian Tiefling / +2 Dex, +2 Int, +2 Cha, -2 Str, -2 Con / Con, Int, Str, Cha / Wizard Yuan-ti, Thinblood / +2 Int, +2 Wis, -2 Str / Con, Wis, Int, Cha / Psion [size=24][b]RACES[/b][/size] [b]DOPPLEGANGER[/b] +2 Con, -2 Str Medium 30 feet Low-Light Vision +4 Bluff +4 Fort vs. poison and disease Cultural Influence Alternate Form Restricted Skills (Decipher Script & Literacy) Languages: Common, Doppleganger / Any (except secret languages) Favored Class: Rogue Racial Talents: Alternate Form Form Mastery Deception Improvised Equipment Quick Form Talent Feats Talent Skills Racial Transformations: Monstrous Humanoid Darkvision Detect Thoughts Unusual Physiology Change Shape Natural Armor Transformation Feats Transformation Skills [b]DWARF[/b] +2 Con, -2 Str Medium 20 feet +2 Knowledge (engineering), Craft (relating to machines) Low-Light Vision +1 AB with axes & hammers Stability Weapon Familiarity +4 dodge vs. giant type Languages: Common, Dwarven / Anderlar, Clan Speech, Giant, Goblin, Orc, Stone-speak, Terran Favored Class: Fighter Racial Talents: Divine Mastery Craft Magic Arms and Armor I Craft Magic Arms and Armor II Giant Fighter Identify Magic Arms and Armor Sabotage Talent Feats Talent Skills Racial Transformations: Damage Reduction Darkvision Improved Climber Transformation Feats Transformation Skills [b]ELF, DAWN[/b] +2 Dex, -2 Con Medium 30 feet Immunity to magic sleep spells & effects +2 save vs. Enchantment spells & effects Low-Light Vision Weapon Familiarity +1 AB with all longbows and shortbows +1 Listen, Search, Spot Spell Immunity Languages: Common, Elven / Anderlar, Gnome, Sylvan Favored Class: Wizard Racial Talents: Lesser Spellcasting I Lesser Spellcasting II Voice of the Woodlands Woodland Fighting Arcane Mastery Talent Feats Talent Skills Racial Transformations: Elfsight Improved Spell Immunity Wild Empathy Ageless Transformation Feats Transformation Skills [b]ELF, NIGHT[/b] +2 Dex, -2 Con Medium 30 feet Low-Light Vision +2 save vs. spells & spell-like abilities Spell Resistance Languages: Common, Elven / Anderlar, Gnome, Sylvan, Abyssal (disciples of Lathail only) Favored Class: Rogue Racial Talents: Arcane Mastery Unusual Stealth Spider's Bite Shadow Jump Talent Feats Talent Skills Racial Transformations: Darkvision Full Spell Resistance Minor Spell Resistance Moderate Spell Resistance Transformation Feats Transformation Skills [b]GNOME[/b] +2 Wis, +2 Cha, -2 Str Small 20 feet Low-Light Vision +2 Handle Animal +2 Listen Weapon Familiarity Do not need to eat or drink +1 AB with bludgeoning weapons (including slings) Wild Empathy Languages: Common, Gnome / Anderlar, Elven, Sylvan Racial Talents: Arcane Mastery Divine Mastery Fey Gift I Fey Gift II Potion Mastery I Potion Mastery II Talent Feats Talent Skills Racial Transformations: Damage Reduction Ghosting Fading Improved Fading Transformation Feats Transformation Skills [b]HALFLING[/b] +2 Dex, +2 Cha, -2 Str, -2 Wis Small 20 Feet +2 Bluff, Perform, Sleight of Hand 1 extra feat at first level +1 AB with all light weapons (including thrown weapons) Weapon Familiarity Languages: Common, Halfling / Anderlan, Clan Speech, King's Tongue, Goblin, Orc Favored Class: Bard Racial Talents: Arcane Mastery Fast Learner Incredible Luck Talent Feats Talent Skills Racial Transformations: Animal Companion Good First Impression Quick Feet Transformation Feats Transformation Skills [b]HUMAN, HIGHLANDER[/b] +2 Dex, -2 Int, -2 Cha Medium 30 feet 1 extra feat at first level 4 extra skill points at first level +2 save vs. Will Clan Honor Code Languages: Common, Clan Speech / Anderlar, Giant, Goblin, Highland Runic, King's Tongue, Orc Favored Class: Barbarian Racial Talents: Clan Favored Weapon Fast Learner Talent Feats Voice of the Highlands Racial Transformations: Disciplined Mind Fast Movement Transformation Feats Transformation Skills [b]HUMAN, LOWLANDER[/b] +2 Any, -2 Any other Medium 30 feet 1 extra feat at first level 4 extra skill points at first level +2 Bluff, Diplomacy made to influence a transaction or trade Languages: Common, Anderlar / Any, including Druidic (but not other secret languages) Favored Class: Any Racial Talents: Arcane Mastery Divine Mastery Connected Fast Learner Group Fighter Talent Feats Talent Skills Racial Transformations: Fast Movement Great Swimmer Strength of Body, Mind, and Spirit Transformation Feats Transformation Skills [b]HUMAN, SALTBLOOD[/b] +2 Dex, -2 Str Medium 30 feet 1 extra feat at first level 4 extra skill points at first level +4 Swim +2 Use Rope +1 AC when using a buckler (stacks with buckler shield bonus) Bucklers do not impair swim ability Languages: Common, Dorlian / Any (except secret languages) Favored Class: Any Racial Talents: Fast Learner Danger Sense Ignore Pain Talent Feats Talent Skills Racial Transformations: Hold Breath Damage Reduction Natural Swimmer Perfect Swimmer Transformation Feats Transformation Skills [b]HUMAN, TRUEBORN[/b] +2 Wis, +2 Cha, -2 Dex Medium 30 feet 1 extra feat at first level 4 extra skill points at first level +2 Handle Animal, Ride with horses Languages: Common, King's Tongue / Anderlar, Celestial, Clan Speech, Valhedrin Favored Class: Any Racial Talents: Divine Mastery Lesser Spellcasting I Lesser Spellcasting II Horse Shield Natural Rider Mounted Warrior Talent Feats Talent Skills Racial Transformations: Outsider Aura of Good Natural Armor Spell Resistance Angel Wings Darkvision Transformation Feats Transformation Skills [b]LIZARDFOLK[/b] +2 Str, -2 Int, -2 Cha Medium 30 feet, swim 40 feet +8 Swim to avoid hazards or perform special actions Can always take 10 on Swim Can use run action provided movement is in straight line while swimming +2 Knowledge (nature) & Survival +1 natural AC Can hold breath three time Con score Can never gain proficiency with Heavy Armor Languages: Common, Draconic / Any (except secret) Favored Class: Barbarian Racial Talents: Natural Weapon Mastery I Natural Weapon Mastery II Natural Weapon Mastery III Primitive Weapon Mastery Talent Feats Talent Skills Racial Transformations: Breath Water Natural Armor Scent Darkvision Transformation Feats Transformation Skills [b]MINOTAUR[/b] +2 Str, +2 Con, -2 Dex, -2 int, -2 Wis Medium 30 feet (when charging move 2.5 times base speed) Low-Light Vision +2 Spot Natural Cunning Languages: Common, Giant / Anderlar, Clan Speech, Dwarven, Goblin, Orc Favored Class: Fighter Racial Talents: Gore Powerful Charge Robust Second Wind Stamina Talent Feats Talent Skills Racial Transformations: Monstrous Humanoid Darkvision Natural Armor Large Size Scent Transformation Feats Transformation Skills [b]OGRE[/b] +4 Str, -2 Dex, -2 Int, -2 Cha Medium 40 feet Low-Light Vision Languages: Common, Giant / Anderlar, Clan Speech, Dwarven, Goblin, Orc Favored Class: Fighter Racial Talents: Favored Weapons Feat of Strength Intellectual Curiosity Keep the Distance Talent Feats Talent Skills Racial Transformations: Darkvision Large Size Giant Natural Armor Transformation Feats Transformation Skills [b]ORC[/b] +2 Str, -2 Int, -2 Cha Medium 40 feet Low-Light Vision Cold Tolerance +2 save vs. Fort Languages: Common, Orc / Anderlar, Clan Speech, Dwarven, Giant, Goblin Favored Class: Barbarian Racial Talents: Feat of Strength The Bigger the Wound the Better Orcish Rage Talent Feats Talent Skills Racial Transformations: Damage Reduction Darkvision Transformation Feats Transformation Skills [b]TIEFLING[/b] +2 Dex, +2 Int, +2 Cha, -2 Str, -2 Con Medium 30 feet +2 Bluff, Diplomacy Low-Light Vision Languages: Common, Valhedrin / Anderlar, Infernal, King's Tongue, Sothren Favored Class: Wizard Racial Talents: Arcane Mastery Infernal Gift I Infernal Gift II Demonic Familiar Infernal Resistance Talent Feats Talent Skills Racial Transformations: Outsider Fire Resistance Darkvision Infernal Presence Natural Armor Transformation Feats Transformation Skills [b]YUAN-TI, THINBLOOD[/b] +2 int, +2 Wis, -2 Str Medium 30 feet +2 Diplomacy, Sense Motive Low-Light Vision Languages: Common, Yuan-ti / Abyssal, Draconic, Valhedrin Favored Class: Psion Racial Talents: Bite Attack Poison Bite Lesser Psionics I Lesser Psionics II Psionic Mastery Invisible Psionics Talent Feats Talent Skills Identify Psionic Item Craft Power Stone Racial Transformations: Darkvision Natural Armor Snake Form I Snake Form II Snake Form III Transformation Feats Transformation Skills [size=24][b]CLASSES[/b][/size] [b]DISCIPLE[/b] HD: d8 BAB: As Cleric Saves: As Cleric Starting Gold: As Cleric Weapons: Simple Armor: All including shields except tower shield Skills: 2 points - As Cleric minus Knowledge (history) plus Listen Spells: As Druid (choose spells from the cleric list) Special: 1. Divine spells, intercession 1/day 2. Innate spell (0-level) 3. Innate spell (1st) 4. Immortal gift 5. Innate spell (2nd) 7. Innate spell (3rd) 9. Innate spell (4th) 10. Intercession 2/day 11. Innate spell (5th) 13. Innate spell (6th) 15. Innate spell (7th) 17. Innate spell (8th) 19. Innate spell (9th) 20. Intercession 3/day [b]SHAMAN[/b] HD: d8 BAB: As Druid Saves: As Druid Starting Gold: As Druid Weapons: Simple Armor: Light, medium, and shields Skills: 4 points - As Druid Spells: As Druid (choose spells from the druid list) Special: 1. Divine spells, animal companion, nature sense, wild empathy 2. Craft spell fetish 3. Rituals of power I 4. Companion sight 5. Medium elemental form 1/day 6. Trackless step 7. Rituals of power II 8. Treant form 1/day 10. Huge elemental form 1/day 11. Second elemental type 12. Quickened rituals 13. Rituals of power III 14. Improved elemental form 1/day 15. Timeless body 16. Greater elemental form 1/day 17. Third elemental type 18. Rituals of power IV 20. Elder elemental form 1/day [b]SHAPER[/b] HD: d8 BAB: As Cleric Saves: As Sorcerer Starting Gold: As Sorcerer Weapons: Simple Armor: Light, medium, and shields Skills: 4 points - As Cleric minus Heal and Knowledge (history), plus Gather Information, Listen, and Search Spells: As Sorcerer (choose spells from the cleric list) Special: 1. Divine spells, divine focuses 2. First specialty, enlarge specialty spell 5. Second specialty 8. Empower specialty spell 10. Advanced divine focuses 11. Third specialty 14. Extend specialty spell 17. Maximize specialty spell 18. Fourth specialty [b]SPIRIT ADEPT[/b] HD: d10 BAB: As Cleric Saves: As Monk Starting Gold: As Bard Weapons: Simple and Martial Armor: Light including shields except tower shield Skills: 4 points - As Monk minus Concentration, Craft, Perform, Profession, and Sense Motive Special: 1. Spirit sense I, spirit stength 2, 1 adept power 2. Evasion, spirit stength 4, 1 adept power 3. Spirit stength 6, 2 adept powers 4. Bonus feat, spirit stength 8, 2 adept powers 5. Feather fall, spirit stength 10, 3 adept powers 6. Spirit sense II, spirit stength 15, 3 adept powers 7. Wholeness of body, spirit stength 20, 4 adept powers 8. Bonus feat, spirit stength 25, 4 adept powers 9. Improved evasion, spirit stength 30, 5 adept powers 10. Spirit stength 35, 5 adept powers 11. Spirit sense III, spirit stength 45, 6 adept powers 12. Bonus feat, spirit stength 55, 6 adept powers 13. Spirit stength 65, 7 adept powers 14. Spirit stength 75, 7 adept powers 15. Spirit stength 85, 8 adept powers 16. Bonus feat, spirit stength 95, 8 adept powers 17. Spirit stength 105, 9 adept powers 18. Spirit stength 115, 9 adept powers 19. Spirit stength 125, 10 adept powers 20. Bonus feat, spirit stength 135, 10 adept powers Spirit Strength is what the spirit adept uses to power his spirit powers. There are 10 spirit powers and each power has 3 ability levels. At every odd class level a spirit adept gains a new spirit ability. The spirit adept can use a power that he knows at any ability level, provided he is of the proper spirit adept level. The activation cost of a given power is shown in the following table: Spirit Sense Level / Adept Power Activation Cost 1/1 2/5 3/10 The level powers and their level 1 abilities are as follows: Improved Movement - +5 to Climb, Jump, or Swim checks Smite Enemies - One attack deals +2d6 points of damage as a full round action Burst of Speed - +20 feet add to movement for one minute Evasive Action - +2 AC, +4 AC vs. AoO for one minute Piercing Strike - Strike as a magic weapon for one minute Purify Self - Slow poison or remove disease (self only) Heighten Senses - +4 bonus to Listen and Spot for 10 minutes True Vision - Sense Invisibility (reduces miss chance, can target within 15 feet) Spirit Warrior - Detect undead and outsiders (those with no connect to the Spirit) Extreme Focus - +4 to skill used under pressure [/QUOTE]
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