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Dawnforge: Heroes of Legend - Game Restart
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<blockquote data-quote="Old Fezziwig" data-source="post: 1709263" data-attributes="member: 59"><p><strong>Kieran Amblecrown</strong></p><p>Male Trueborn Human Brd1; Size M; HD 1d6; hp 6; Init +1 (+1 Dex); Spd 30 ft.; AC 14 (+1 Dex, +3 studded leather); BAB +0; Grp +0; Atk +0 melee (dagger, 1d4/19-20/x2, or rapier, 1d6/18-20/x2), +1 ranged (dagger, 1d4/19-20/x2/10 ft., or shortbow, 1d6/x3/60 ft.), +2 ranged within 30 ft. (dagger, shortbow, both as above); Full Atk as Atk; SA arcane spells, bardic music; SQ Lesser spellcasting I, trueborn abilities, bard abilities; AL NG; SV Fort +0, Ref +3 (+1 Dex), Will +5 (+3 Wis); Str 10, Dex 12, Con 10, Int 16, Wis 16, Cha 18.</p><p></p><p><strong>Skills, Feats, Languages</strong></p><p>Bluff +8 (4 ranks, +4 Cha), Concentration +4 (4 ranks, +0 Con), Decipher Script +7 (4 ranks, +3 Int), Diplomacy +6 (2 ranks, +4 Cha), Handle Animal +8/+10 with horses (4 ranks, +4 Cha), Heal +7 (4 ranks, +3 Wis), Knowledge/Arcana +7 (4 ranks, +3 Int), Knowledge/Nobility and Royalty +5 (2 ranks, +3 Int), Knowledge/History +5 (2 ranks, +3 Int), Listen +3 (0 ranks, +3 Wis), Perform/Stringed Instruments +8 (4 ranks, +4 Cha), Search +3 (0 ranks, +3 Int), Sense Motive +5 (2 ranks, +3 Wis), Spellcraft +7 (4 ranks, +3 Int), Spot +3 (0 ranks, +3 Wis); Innate Talent (Handle Animal, Heal), Point Blank Shot; Anderlar, Celestial, Clan Speech, Common, King's Tongue.</p><p></p><p><strong>Trueborn Abilities</strong></p><p>Base land speed 30 ft., bonus feat at 1st level, 4 extra skill points at 1st level, +2 racial bonus on Handle Animal and Ride checks with horses, favored class: any.</p><p></p><p><strong>Racial Talents and Transformations</strong></p><p>Lesser Spellcasting I: cure minor wounds, lesser restoration, both 1/day as a 1st level caster.</p><p></p><p><strong>Bard Abilities</strong></p><p>Weapon proficiencies (simple, longsword, rapier, sap, short sword, shortbow, whip), armor proficiencies (light, all shields except tower), armored spellcasting (no ASF in light armor), arcane spells, bardic knowledge +4, bardic music (countersong, fascinate, inspire courage).</p><p></p><p><strong>Spells</strong></p><p>Spells per day 2/0/0/0/0/0/0</p><p>Spells known 4/0/0/0/0/0/0</p><p>Bonus spells 0/1/1/1/1/0/0</p><p>0-level spells known: <em>detect magic, lullaby, read magic, summon instrument</em> [Save DC 14]</p><p></p><p><strong>Equipment</strong></p><p>Noble's outfit, studded leather armor, rapier, shortbow, quiver [20 arrows], dagger (in boot), common lute, backpack [bedroll, bottle of Deleune wine from his father's estate, traveler's outfit], spell component pouch, belt pouch.</p><p></p><p><strong>Physical Description</strong></p><p>Tall and lean (6 ft. 2 in., 197 lbs.), Kieran's blonde hair, trim beard, and green eyes clearly mark him as Deluene. A handsome youth (although not as good looking as any of his three brothers), he carries himself well, with the careful deportment and composure of a member of the aristocracy. His clothes are clean and, generally, horribly inappropriate for an adventurer -- being just slightly too formal. He looks far more ready to go off hunting foxes than to explore the unknown parts of the world.</p><p></p><p><strong>Background</strong></p><p>Kieran is the youngest of the three sons of Baron Whitelin Amblecrown, a minor noble in the service of King Enir II. His older brother, Whitelin Amblecrown II, has been trained to follow in their father's footsteps since birth, with his good health, dashing good looks, and wild popularity among the serfs assuring his succession to the title. The twins, Nicolaen and Thomel, have been accorded minor titles in the Barony and have begun careers in the military and clergy, respectively. This, of course, leaves Kieran, an adventurer because there's nothing for him at home now that his education's been finished -- the lands and title will go to his older brothers before they even get close to him and his father frequently treats Kieran like an unexpectedly sharp and favored puppy more than a son. He has since decided that he might as well go out and seek his own fortune. Having never been to Seagarden, he figured that was as good a place as any to start. It's also where he ran out of money. In the meantime, he's been roaming from inn to inn, paying for his lodging by playing his lute.</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 1709263, member: 59"] [b]Kieran Amblecrown[/b] Male Trueborn Human Brd1; Size M; HD 1d6; hp 6; Init +1 (+1 Dex); Spd 30 ft.; AC 14 (+1 Dex, +3 studded leather); BAB +0; Grp +0; Atk +0 melee (dagger, 1d4/19-20/x2, or rapier, 1d6/18-20/x2), +1 ranged (dagger, 1d4/19-20/x2/10 ft., or shortbow, 1d6/x3/60 ft.), +2 ranged within 30 ft. (dagger, shortbow, both as above); Full Atk as Atk; SA arcane spells, bardic music; SQ Lesser spellcasting I, trueborn abilities, bard abilities; AL NG; SV Fort +0, Ref +3 (+1 Dex), Will +5 (+3 Wis); Str 10, Dex 12, Con 10, Int 16, Wis 16, Cha 18. [b]Skills, Feats, Languages[/b] Bluff +8 (4 ranks, +4 Cha), Concentration +4 (4 ranks, +0 Con), Decipher Script +7 (4 ranks, +3 Int), Diplomacy +6 (2 ranks, +4 Cha), Handle Animal +8/+10 with horses (4 ranks, +4 Cha), Heal +7 (4 ranks, +3 Wis), Knowledge/Arcana +7 (4 ranks, +3 Int), Knowledge/Nobility and Royalty +5 (2 ranks, +3 Int), Knowledge/History +5 (2 ranks, +3 Int), Listen +3 (0 ranks, +3 Wis), Perform/Stringed Instruments +8 (4 ranks, +4 Cha), Search +3 (0 ranks, +3 Int), Sense Motive +5 (2 ranks, +3 Wis), Spellcraft +7 (4 ranks, +3 Int), Spot +3 (0 ranks, +3 Wis); Innate Talent (Handle Animal, Heal), Point Blank Shot; Anderlar, Celestial, Clan Speech, Common, King's Tongue. [b]Trueborn Abilities[/b] Base land speed 30 ft., bonus feat at 1st level, 4 extra skill points at 1st level, +2 racial bonus on Handle Animal and Ride checks with horses, favored class: any. [b]Racial Talents and Transformations[/b] Lesser Spellcasting I: cure minor wounds, lesser restoration, both 1/day as a 1st level caster. [b]Bard Abilities[/b] Weapon proficiencies (simple, longsword, rapier, sap, short sword, shortbow, whip), armor proficiencies (light, all shields except tower), armored spellcasting (no ASF in light armor), arcane spells, bardic knowledge +4, bardic music (countersong, fascinate, inspire courage). [b]Spells[/b] Spells per day 2/0/0/0/0/0/0 Spells known 4/0/0/0/0/0/0 Bonus spells 0/1/1/1/1/0/0 0-level spells known: [i]detect magic, lullaby, read magic, summon instrument[/i] [Save DC 14] [b]Equipment[/b] Noble's outfit, studded leather armor, rapier, shortbow, quiver [20 arrows], dagger (in boot), common lute, backpack [bedroll, bottle of Deleune wine from his father's estate, traveler's outfit], spell component pouch, belt pouch. [b]Physical Description[/b] Tall and lean (6 ft. 2 in., 197 lbs.), Kieran's blonde hair, trim beard, and green eyes clearly mark him as Deluene. A handsome youth (although not as good looking as any of his three brothers), he carries himself well, with the careful deportment and composure of a member of the aristocracy. His clothes are clean and, generally, horribly inappropriate for an adventurer -- being just slightly too formal. He looks far more ready to go off hunting foxes than to explore the unknown parts of the world. [b]Background[/b] Kieran is the youngest of the three sons of Baron Whitelin Amblecrown, a minor noble in the service of King Enir II. His older brother, Whitelin Amblecrown II, has been trained to follow in their father's footsteps since birth, with his good health, dashing good looks, and wild popularity among the serfs assuring his succession to the title. The twins, Nicolaen and Thomel, have been accorded minor titles in the Barony and have begun careers in the military and clergy, respectively. This, of course, leaves Kieran, an adventurer because there's nothing for him at home now that his education's been finished -- the lands and title will go to his older brothers before they even get close to him and his father frequently treats Kieran like an unexpectedly sharp and favored puppy more than a son. He has since decided that he might as well go out and seek his own fortune. Having never been to Seagarden, he figured that was as good a place as any to start. It's also where he ran out of money. In the meantime, he's been roaming from inn to inn, paying for his lodging by playing his lute. [/QUOTE]
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