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Dawnforge: Heroes of Legend - Game Restart
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<blockquote data-quote="Guest 11456" data-source="post: 1731324"><p>Racial Talents:</p><p>Arcane Mastery - for wizard you get one additional spell slot per day of any level you can cast.</p><p>Infernal Gift I - choose 1 cantrip and 1 first level spell that become spell-like abilities cast at your character level.</p><p>Infernal Gift II - You don't meet the requirements for this one.</p><p>Demonic Familiar - You get an imp or a quasit as your familiar.</p><p>Infernal Resistance - +4 bonus to saves vs spells, special abilities, and special attacks of evil outsiders.</p><p>Talent Feats - gain one of these feats that you meet the requirements for: any metamagic feat, Augment Summoning, or Spell Focus (conjuration).</p><p>Talent Skills - +5 divided amonst: Craft (any), Diplomacy, Intimidate, Knowledge (any), Profession (any), and Speak Language. A skill may receive no more than a +3 talent bonus from this ability.</p><p></p><p>Tiefling as compared to an average human:</p><p>Dark-skinned with distinct red markings on torso and face. Slight of build and shorter. Eyes have dark, horizontal pupils. Teeth are more sharply pointed. Hair is black (or silver as they age), worn long and straight down their back. All have horns from barely noticeable ridges beneath their hair to large curved horns that almost completely cover their ears. Large horns are favored by tiefling women, wrapping their hair about them in different styles.</p><p>Base height: 5'-0"/4'-10"</p><p>Height modifier: +2d8"</p><p>Base weight: 130#/95#</p><p>Weight modifier: x (2d4) #</p><p>Age adulthood: 15 years</p><p>Wizard modifier: +2d6 years</p><p>Middle age: 35 years</p><p>Old age: 53 years</p><p>Venerable age: 70 years</p><p>Maximum age: +2d20 years</p><p></p><p>They are generally unwelcome in human lands, but some of the other races find them tolerable companions. Gnomes have a strange fondness for them. Some night elves have begun soliciting the aid of them in their war with the dawn elves.</p><p></p><p></p><p></p><p>Yes.</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 1731324"] Racial Talents: Arcane Mastery - for wizard you get one additional spell slot per day of any level you can cast. Infernal Gift I - choose 1 cantrip and 1 first level spell that become spell-like abilities cast at your character level. Infernal Gift II - You don't meet the requirements for this one. Demonic Familiar - You get an imp or a quasit as your familiar. Infernal Resistance - +4 bonus to saves vs spells, special abilities, and special attacks of evil outsiders. Talent Feats - gain one of these feats that you meet the requirements for: any metamagic feat, Augment Summoning, or Spell Focus (conjuration). Talent Skills - +5 divided amonst: Craft (any), Diplomacy, Intimidate, Knowledge (any), Profession (any), and Speak Language. A skill may receive no more than a +3 talent bonus from this ability. Tiefling as compared to an average human: Dark-skinned with distinct red markings on torso and face. Slight of build and shorter. Eyes have dark, horizontal pupils. Teeth are more sharply pointed. Hair is black (or silver as they age), worn long and straight down their back. All have horns from barely noticeable ridges beneath their hair to large curved horns that almost completely cover their ears. Large horns are favored by tiefling women, wrapping their hair about them in different styles. Base height: 5'-0"/4'-10" Height modifier: +2d8" Base weight: 130#/95# Weight modifier: x (2d4) # Age adulthood: 15 years Wizard modifier: +2d6 years Middle age: 35 years Old age: 53 years Venerable age: 70 years Maximum age: +2d20 years They are generally unwelcome in human lands, but some of the other races find them tolerable companions. Gnomes have a strange fondness for them. Some night elves have begun soliciting the aid of them in their war with the dawn elves. Yes. [/QUOTE]
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