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Dawnforge, Morningstar, and Frostholm
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<blockquote data-quote="Monster Manuel" data-source="post: 1076962" data-attributes="member: 9499"><p>Whoa. I don't know how to respond to what Joseph just wrote. </p><p></p><p>I actually responded to your thread on RPGNet, but it sank off the first page... Here's what I wrote:</p><p></p><p>Hey Blackshirt, how's it going? Long time no see. I'll do my best to answer your questions. Don't mind me when I repeat what I've told you in other threads, it's for the benefit of anyone who hasn't seen this stuff before. </p><p></p><p>I can help with Morningstar at least. It's at the printers right now, but it will be out in September. Goodman Games is publishing it. As for what its like; that's a hard one. </p><p></p><p>It's an epic-friendly classical age setting (that adheres to the Classical age only as much as standard D&D adheres to medieval Europe), where a Dark Prophecy has begun to undermine the status quo. As a consequence of the prophecy (Called the Canticle of the Morning Star), and the reflective and malleable nature of magic on this world, planar beings and deposed gods are descending on this place, bringing their alien wars with them. </p><p></p><p>The flavor of the setting is unlike any other setting out there, and I think it comes across well in the book, thanks to the maps, artwork and layout. It's gilded, yet otherworldly and sometimes a little disturbing. It probably has as much in common with the flavor of CoC's Dreamlands as a typical D&D campaign. But it's flexible and can be used to run any type of campaign within a spectrum that runs from horror to epic and beyond. The weight you put on its elements will define the experience you have with the setting. </p><p></p><p>If you'd rather ignore the Dark Prophecy metaplot, the setting still holds up as a unique take on the ancient world. The primary thrust of this book focuses on Brendir; a loosely Greco-Roman empire, which shouldn't present too many problems to players who are used to medieval fantasy. I tried to strike a balance between the familiar and the unique that allows people to ease into the world's paradigms at whatever speed they want to. </p><p></p><p>I like to think of it as a very spicy setting. Other cultural influences include imperial Ghana, Cambodia, India, Peru, and more. I tried to explore cultures that are often glossed over. </p><p></p><p>Even though I wrote it, it's an ensemble work, and all the pieces (writing, artwork, and layout) together make it what it is. (Note to publishers; if you can, work with Clayton Bunce of Morningstar* Maps. He does great work and goes the extra mile.) </p><p></p><p>See the link in my sig for more information, and feel free to ask any other questions you may have. </p><p></p><p>*Any similarity between the name of the setting and the cartography studio is coincidental.</p></blockquote><p></p>
[QUOTE="Monster Manuel, post: 1076962, member: 9499"] Whoa. I don't know how to respond to what Joseph just wrote. I actually responded to your thread on RPGNet, but it sank off the first page... Here's what I wrote: Hey Blackshirt, how's it going? Long time no see. I'll do my best to answer your questions. Don't mind me when I repeat what I've told you in other threads, it's for the benefit of anyone who hasn't seen this stuff before. I can help with Morningstar at least. It's at the printers right now, but it will be out in September. Goodman Games is publishing it. As for what its like; that's a hard one. It's an epic-friendly classical age setting (that adheres to the Classical age only as much as standard D&D adheres to medieval Europe), where a Dark Prophecy has begun to undermine the status quo. As a consequence of the prophecy (Called the Canticle of the Morning Star), and the reflective and malleable nature of magic on this world, planar beings and deposed gods are descending on this place, bringing their alien wars with them. The flavor of the setting is unlike any other setting out there, and I think it comes across well in the book, thanks to the maps, artwork and layout. It's gilded, yet otherworldly and sometimes a little disturbing. It probably has as much in common with the flavor of CoC's Dreamlands as a typical D&D campaign. But it's flexible and can be used to run any type of campaign within a spectrum that runs from horror to epic and beyond. The weight you put on its elements will define the experience you have with the setting. If you'd rather ignore the Dark Prophecy metaplot, the setting still holds up as a unique take on the ancient world. The primary thrust of this book focuses on Brendir; a loosely Greco-Roman empire, which shouldn't present too many problems to players who are used to medieval fantasy. I tried to strike a balance between the familiar and the unique that allows people to ease into the world's paradigms at whatever speed they want to. I like to think of it as a very spicy setting. Other cultural influences include imperial Ghana, Cambodia, India, Peru, and more. I tried to explore cultures that are often glossed over. Even though I wrote it, it's an ensemble work, and all the pieces (writing, artwork, and layout) together make it what it is. (Note to publishers; if you can, work with Clayton Bunce of Morningstar* Maps. He does great work and goes the extra mile.) See the link in my sig for more information, and feel free to ask any other questions you may have. *Any similarity between the name of the setting and the cartography studio is coincidental. [/QUOTE]
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