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<blockquote data-quote="d20Dwarf" data-source="post: 1240044" data-attributes="member: 314"><p>Your assumption is correct. You get racial bonuses based on your character level, not on taking levels in a "racial class."</p><p> </p><p>Large size only grants the listed bonuses and penalties. This is one of those cases where game play must trump the usual monster advancement rules. I think others have gone the same route.</p><p> </p><p> </p><p>I believe that only slam and bite attacks work that way. The minotaur's gore in the MM only gets 1x Str bonus, as does the Formian Warrior's sting (just to take a random example). So, I did it like the minotaur in the MM.</p><p> </p><p> </p><p>This is just another time where I think gameplay trumped other considerations. I wanted some races to get large, but I didn't want to start them off that way. Also, using a "magic ritual" or similar device to increase a creature's size just seems a little cludgy to me.</p><p> </p><p> </p><p>I believe none of the races start out with Darkvision in Dawnforge; those that can get it must develop it over time (by selecting it as a racial transformation). Natural cunning was just a decision made, I think it's a cool way to differentiate a base minotaur from, say, a base ogre.</p><p> </p><p>Level adjustments were definitely a no-no, since part of the deal with Dawnforge is building your character's racial characteristics up over time. There was nothing that needed to be given at 1st level that couldn't just be made into a talent or transformation, and I'm happy with that decision. I'm not a big fan of Level Adjusted races and how they work in D&D.</p></blockquote><p></p>
[QUOTE="d20Dwarf, post: 1240044, member: 314"] Your assumption is correct. You get racial bonuses based on your character level, not on taking levels in a "racial class." Large size only grants the listed bonuses and penalties. This is one of those cases where game play must trump the usual monster advancement rules. I think others have gone the same route. I believe that only slam and bite attacks work that way. The minotaur's gore in the MM only gets 1x Str bonus, as does the Formian Warrior's sting (just to take a random example). So, I did it like the minotaur in the MM. This is just another time where I think gameplay trumped other considerations. I wanted some races to get large, but I didn't want to start them off that way. Also, using a "magic ritual" or similar device to increase a creature's size just seems a little cludgy to me. I believe none of the races start out with Darkvision in Dawnforge; those that can get it must develop it over time (by selecting it as a racial transformation). Natural cunning was just a decision made, I think it's a cool way to differentiate a base minotaur from, say, a base ogre. Level adjustments were definitely a no-no, since part of the deal with Dawnforge is building your character's racial characteristics up over time. There was nothing that needed to be given at 1st level that couldn't just be made into a talent or transformation, and I'm happy with that decision. I'm not a big fan of Level Adjusted races and how they work in D&D. [/QUOTE]
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