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<blockquote data-quote="Grompi" data-source="post: 1244088" data-attributes="member: 15403"><p>Definitely not a bad idea, if it's internally balanced. That does seem to make Dawnforge a little more unique, but is it something I couldn't get by using Forgotten Realms' Old Empires and some imagination?</p><p> </p><p>Forgive me if this is taking another shot at your work. Not my intention. It just seems goofy to me for some character to gain a level and "poof" he's Large. This is one small reason why many monster classes in Savage Species simply don't work. At least the magic ritual gives some believeability to the transformation.</p><p></p><p>Further, natural cunning is more powerful than this form of Large, wherein all one really gets is reach.</p><p> </p><p>You mean your minotaur gets 1/2 the Str bonus at all times, which is what the minotaur doc reads under gore. The minotaur in the MM does indeed get 1x the Str bonus. These creatures (the minotaur and the formian) get 1/2 Str bonus when the attack is part of their full-attack array. That's just a general rule about a secondary attack.</p><p> </p><p> Your minotaur is different from a base ogre anyway. Developing darkvision over time is fine (perhaps). Developing it as level-based acquisition is not the same thing as developing over time. It feels wonky to me, much like the Large thing.</p><p> </p><p> I agree that level adjustments are not so good sometimes, but they make sense when defined as: Life is simply easier for this race because of its natural advantages. Members get less "experience" from certain situations because those situations are literally less challenging. Everquest RPG handles this by giving tough races an XP penalty, which also works.</p><p></p><p>I guess I'm just not a fan of gross, physical characteristics being built up over and inderterminate amount of time (however much time it takes you to get the level at which you develop the trait, which is variable). It just doesn't make sense and seems, to me, to undermine imagination. Now, acquiring psychological characteristics or supernatural powers is a whole other thing. Those are usually fine to build up with experience and easier to imagine being related to experience. The Large thing is like, "Boy, I'll be glad when I kill another few goblins, because then my acne will clear up. I'll be an adult!"</p><p></p><p>But, that's just me.</p><p></p><p>>;p></p></blockquote><p></p>
[QUOTE="Grompi, post: 1244088, member: 15403"] Definitely not a bad idea, if it's internally balanced. That does seem to make Dawnforge a little more unique, but is it something I couldn't get by using Forgotten Realms' Old Empires and some imagination? Forgive me if this is taking another shot at your work. Not my intention. It just seems goofy to me for some character to gain a level and "poof" he's Large. This is one small reason why many monster classes in Savage Species simply don't work. At least the magic ritual gives some believeability to the transformation. Further, natural cunning is more powerful than this form of Large, wherein all one really gets is reach. You mean your minotaur gets 1/2 the Str bonus at all times, which is what the minotaur doc reads under gore. The minotaur in the MM does indeed get 1x the Str bonus. These creatures (the minotaur and the formian) get 1/2 Str bonus when the attack is part of their full-attack array. That's just a general rule about a secondary attack. Your minotaur is different from a base ogre anyway. Developing darkvision over time is fine (perhaps). Developing it as level-based acquisition is not the same thing as developing over time. It feels wonky to me, much like the Large thing. I agree that level adjustments are not so good sometimes, but they make sense when defined as: Life is simply easier for this race because of its natural advantages. Members get less "experience" from certain situations because those situations are literally less challenging. Everquest RPG handles this by giving tough races an XP penalty, which also works. I guess I'm just not a fan of gross, physical characteristics being built up over and inderterminate amount of time (however much time it takes you to get the level at which you develop the trait, which is variable). It just doesn't make sense and seems, to me, to undermine imagination. Now, acquiring psychological characteristics or supernatural powers is a whole other thing. Those are usually fine to build up with experience and easier to imagine being related to experience. The Large thing is like, "Boy, I'll be glad when I kill another few goblins, because then my acne will clear up. I'll be an adult!" But, that's just me. >;p> [/QUOTE]
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