Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dawnforge preview
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grompi" data-source="post: 1244459" data-attributes="member: 15403"><p>I definitely agree this approach is better than Savage Species. Player choice is usually better, but better doesn't mean "good". I'm not disagreeing about your take on the minotaur with that statement--it's just a generality.</p><p></p><p>This is part of my own point, though the acqusistion of monstrous humanoid does provide some spell immunity (assuming spells work the same way). Of course, the description of the "monstrous humanoid" ability doesn't say you don't get darkvision as part of the package. But, judging by the way the rest of the abilities were explained by Mr. Upchurch, I guess one must assume one doesn't get anything not explicitly given.</p><p></p><p>I'm wondering, since the credits page doesn't include this (nor do the credits pages of any other Fantasy Flight d20 books I own). Do you guys actually playtest your stuff before you print it, or at least have a few enthusiastically hard-nosed rules lawyers who don't care who they offend proofread? (Whether or not other companies use playtesters and proofreaders is irrelevant.) Some of the questions coming up here seem pretty basic--realizing, of course, that we're seeing it out of the context of the whole. Yet, I've had similar questions about past works, like some instances in the Path series (which are quite good, taken as a whole).</p><p></p><p>It seems to me this sort of playtesting and proofreading is essential to a "great" product. Disagree if you like, but without it authors may believe that because they understand what they meant, everyone else will. This is a definite weakness in technical writing (which is what rules writing really is). The rush to get to market seems to override this common sense policy in many companies. Of course, it doesn't seem to guarantee a useful or good product (which may be a result of the "fanboy" syndrome). Thus, I arrogantly presume, we get things like Savage Species' monster levels. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Grompi, post: 1244459, member: 15403"] I definitely agree this approach is better than Savage Species. Player choice is usually better, but better doesn't mean "good". I'm not disagreeing about your take on the minotaur with that statement--it's just a generality. This is part of my own point, though the acqusistion of monstrous humanoid does provide some spell immunity (assuming spells work the same way). Of course, the description of the "monstrous humanoid" ability doesn't say you don't get darkvision as part of the package. But, judging by the way the rest of the abilities were explained by Mr. Upchurch, I guess one must assume one doesn't get anything not explicitly given. I'm wondering, since the credits page doesn't include this (nor do the credits pages of any other Fantasy Flight d20 books I own). Do you guys actually playtest your stuff before you print it, or at least have a few enthusiastically hard-nosed rules lawyers who don't care who they offend proofread? (Whether or not other companies use playtesters and proofreaders is irrelevant.) Some of the questions coming up here seem pretty basic--realizing, of course, that we're seeing it out of the context of the whole. Yet, I've had similar questions about past works, like some instances in the Path series (which are quite good, taken as a whole). It seems to me this sort of playtesting and proofreading is essential to a "great" product. Disagree if you like, but without it authors may believe that because they understand what they meant, everyone else will. This is a definite weakness in technical writing (which is what rules writing really is). The rush to get to market seems to override this common sense policy in many companies. Of course, it doesn't seem to guarantee a useful or good product (which may be a result of the "fanboy" syndrome). Thus, I arrogantly presume, we get things like Savage Species' monster levels. :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dawnforge preview
Top