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<blockquote data-quote="Morgenstern" data-source="post: 1246654" data-attributes="member: 5485"><p>Exactly my point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Penalties define a race as much or more than advantages - all the ways your character is <em>different</em> from the base-line of humans, not just a list of all the ways they're better than humans. The Large character would also get a bonus to encumberance I believe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. With a solid, tangible set of penalties like that, I'd be ok with them getting Darkvision at the begining, myself, though I did read that you've made it a feature of the world that nobody starts with it, and you have to work to gain it.</p><p></p><p></p><p></p><p>Again, if I've read correctly, the gain of reach wouldn't be a transformation ~ the arms were always X-number of feet long, just now the minotaur knows how to use that reach to good effect in combat (putting it in your other category of improvemnts).</p><p></p><p></p><p></p><p>It doesn't strike you as incredibly pat and convienient that Minotaur sorcerers are always physical runts, and if the explination is adolesence, that after 20 levels they NEVER grow up just because they don't think that reach would be enough to their advantage to ofset the penalties of achievving the 'mature' size? That is a little too meta-game for my blood <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. If you are playing a minotaur, don't dance around the 7'11" vs. 8'0" threshold - be large and revel in it or suck it up, but don't pull a Peter Pan just because there's a game mechanic penalty...</p><p> </p><p></p><p></p><p>Two reasons. One, because making low level absolutely indicate youth is IMO poor design. What happens to the 45 year old minotaur that's lead a quiet life until now (low XP/level) and is forced into action because Dwarves burned his village (or something)? He never grew up because he never adventured? Two, because the reverse case is equally bizzare - characters that don't persue combat-oriented carrers never 'grow up' by that standard, because the option is in the hands of the player, not the biological clock (which waits for no minotaur <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)...</p><p></p><p> </p><p></p><p>...making this the first race to straddle two size categories irrespective of hit dice.</p><p></p><p></p><p></p><p>But both are indistinguishable until those fighting bouts trigger hormones that cause them to spurt up? I can imagine a biological reason, but it seems like a lot of work just to just to justify a pretty heavily meta-game oriented decision. If they have different colors of fur, and you know darn well that the grey-furred kids are gonna grow up to be especially big, then sure, training all of those kids to be fighty-types makes sense. But, that implies the decision to take the "grows to Large size" option was made even before level 1. In fact, I'd expect it to be folded into the race description, and have two sub-races for brown fur and grey (or whatever). But, if they are indistinguishable <em>or</em> if the choice doesn't have to be made (in fact can't be made) until well into your minotaur's adventuring career, I'd just be a little nervous about how uncannily often the choice will be made the precisely matches up with the mechanically best fit to the class level you have at that point.</p><p></p><p>Making them always Large (but not always far reaching) gets you away from questions of juvinality, provides a balancing element for bonuses that would make them distinct from low level ogres (I believe that was a concern mentioned earlier), and scoot around all the questions of sub-species and growth surges in one swell foop. I gather the book is off to the printers already, so I'm just arging theoretically (*scribles down notes for future products of his own*), but size category changes mid-game make me nervous, so I would tend to implement Large races differently.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 1246654, member: 5485"] Exactly my point :). Penalties define a race as much or more than advantages - all the ways your character is [I]different[/I] from the base-line of humans, not just a list of all the ways they're better than humans. The Large character would also get a bonus to encumberance I believe :). With a solid, tangible set of penalties like that, I'd be ok with them getting Darkvision at the begining, myself, though I did read that you've made it a feature of the world that nobody starts with it, and you have to work to gain it. Again, if I've read correctly, the gain of reach wouldn't be a transformation ~ the arms were always X-number of feet long, just now the minotaur knows how to use that reach to good effect in combat (putting it in your other category of improvemnts). It doesn't strike you as incredibly pat and convienient that Minotaur sorcerers are always physical runts, and if the explination is adolesence, that after 20 levels they NEVER grow up just because they don't think that reach would be enough to their advantage to ofset the penalties of achievving the 'mature' size? That is a little too meta-game for my blood :). If you are playing a minotaur, don't dance around the 7'11" vs. 8'0" threshold - be large and revel in it or suck it up, but don't pull a Peter Pan just because there's a game mechanic penalty... Two reasons. One, because making low level absolutely indicate youth is IMO poor design. What happens to the 45 year old minotaur that's lead a quiet life until now (low XP/level) and is forced into action because Dwarves burned his village (or something)? He never grew up because he never adventured? Two, because the reverse case is equally bizzare - characters that don't persue combat-oriented carrers never 'grow up' by that standard, because the option is in the hands of the player, not the biological clock (which waits for no minotaur :))... ...making this the first race to straddle two size categories irrespective of hit dice. But both are indistinguishable until those fighting bouts trigger hormones that cause them to spurt up? I can imagine a biological reason, but it seems like a lot of work just to just to justify a pretty heavily meta-game oriented decision. If they have different colors of fur, and you know darn well that the grey-furred kids are gonna grow up to be especially big, then sure, training all of those kids to be fighty-types makes sense. But, that implies the decision to take the "grows to Large size" option was made even before level 1. In fact, I'd expect it to be folded into the race description, and have two sub-races for brown fur and grey (or whatever). But, if they are indistinguishable [I]or[/I] if the choice doesn't have to be made (in fact can't be made) until well into your minotaur's adventuring career, I'd just be a little nervous about how uncannily often the choice will be made the precisely matches up with the mechanically best fit to the class level you have at that point. Making them always Large (but not always far reaching) gets you away from questions of juvinality, provides a balancing element for bonuses that would make them distinct from low level ogres (I believe that was a concern mentioned earlier), and scoot around all the questions of sub-species and growth surges in one swell foop. I gather the book is off to the printers already, so I'm just arging theoretically (*scribles down notes for future products of his own*), but size category changes mid-game make me nervous, so I would tend to implement Large races differently. [/QUOTE]
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