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<blockquote data-quote="rvaughn_ffg" data-source="post: 1250941" data-attributes="member: 10707"><p>As the guy taking over the development of Dawnforge supplements, it was in my best interest to be critical of the setting (I would be the one to "pick up the pieces" if it wasn't good!), and I had no problem with the racial transformations from an imagination/reasoning point of view. I'll start with this age-old suggestion, and then leave it at that: we don't need to use real-world rules in our fantasy world. Talking about "realistic" growth and racial development isn't necessary, if . . . (here's where we move on to my take on how and why it happens) . . .</p><p></p><p>The setting and the players live in an age of legend. Magic is a strong and primal force in the world, and the various races have yet to "settle in" to what their future will be. Will the dwarves become reclusive? Will the night elves become subterranean outcasts? Will the minotaurs be nomadic periphery dwellers? Will the humans choose their celestial lineage, or their fiendish?</p><p></p><p>So as you adventure in the world, as you make a name for yourself and your race, and your true self comes into being. You can say "just a few more goblins and I get large!", sure, but you can just as easily say "just a few more goblins and I can learn a cool new trick with my sword!" or "get better goodies from my god!" I hear you on the psychological development part, but in this ancient world of myth, thought and belief itself can shape not only your actions, but your physical being.</p><p></p><p>Stick that in your pipe and smoke it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Seriously, we're hearkening back to Greek myth and ancient times where Beowulf can swim underwater for 10 minutes while fighting Grendel's mother, just 'cause he's a bad*ss, and Achilles can beat anyone in battle. So it's a divergence from the D&D "realism plus magic" . . . maybe it's got a taste of Exalted, where you have these amazing powers because of the nature of the world. But not far enough away that you can't still play with a bare-bones d20-style, rules-mechanics adventuring with dungeons, monster-hunting, and all that good stuff.</p><p></p><p>As for the Large size vs. Medium, if you're still not convinced, consider this: Large and Medium are arbitrary categories anyway. Ogres are 9 feet tall, while you have humans that could be 7 feet tall. It's not like the creature doubles in size, it simply passes that threshold where game mechanics need to compensate for it.</p><p></p><p>But hey, I'm not here to stick up for it, I'm just here 'cause arguing is fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. Hope folks enjoy it, in any case.</p></blockquote><p></p>
[QUOTE="rvaughn_ffg, post: 1250941, member: 10707"] As the guy taking over the development of Dawnforge supplements, it was in my best interest to be critical of the setting (I would be the one to "pick up the pieces" if it wasn't good!), and I had no problem with the racial transformations from an imagination/reasoning point of view. I'll start with this age-old suggestion, and then leave it at that: we don't need to use real-world rules in our fantasy world. Talking about "realistic" growth and racial development isn't necessary, if . . . (here's where we move on to my take on how and why it happens) . . . The setting and the players live in an age of legend. Magic is a strong and primal force in the world, and the various races have yet to "settle in" to what their future will be. Will the dwarves become reclusive? Will the night elves become subterranean outcasts? Will the minotaurs be nomadic periphery dwellers? Will the humans choose their celestial lineage, or their fiendish? So as you adventure in the world, as you make a name for yourself and your race, and your true self comes into being. You can say "just a few more goblins and I get large!", sure, but you can just as easily say "just a few more goblins and I can learn a cool new trick with my sword!" or "get better goodies from my god!" I hear you on the psychological development part, but in this ancient world of myth, thought and belief itself can shape not only your actions, but your physical being. Stick that in your pipe and smoke it! :D Seriously, we're hearkening back to Greek myth and ancient times where Beowulf can swim underwater for 10 minutes while fighting Grendel's mother, just 'cause he's a bad*ss, and Achilles can beat anyone in battle. So it's a divergence from the D&D "realism plus magic" . . . maybe it's got a taste of Exalted, where you have these amazing powers because of the nature of the world. But not far enough away that you can't still play with a bare-bones d20-style, rules-mechanics adventuring with dungeons, monster-hunting, and all that good stuff. As for the Large size vs. Medium, if you're still not convinced, consider this: Large and Medium are arbitrary categories anyway. Ogres are 9 feet tall, while you have humans that could be 7 feet tall. It's not like the creature doubles in size, it simply passes that threshold where game mechanics need to compensate for it. But hey, I'm not here to stick up for it, I'm just here 'cause arguing is fun ;). Hope folks enjoy it, in any case. [/QUOTE]
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