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<blockquote data-quote="Grompi" data-source="post: 1260275" data-attributes="member: 15403"><p>Who's the troll? I hope making this pointless post made you feel really good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>What does this have to do with anything? Are my questions somehow invalid because they don't agree that everything in the mechanics <em>FFG put on public display</em> are great ideas. Apparently they aren't valid, since the persons to whom they are posed deign to ignore the majority of them. Yet, a decent portion of the <em>intelligent</em> comments in this thread agree with my points. </p><p></p><p>Since we're on the subject of unsolicited advice, here's some for you: Try posting something worthwhile, instead of a pointless attack. Maybe then this would be an actual discussion. Instead, the only thing that made this thread worthwhile (and last past the first few posts) at all was the fact that I made it controversial. (Bad publicity is better than no publicity.) The previews found here can be located in other ways. The representatives of Dawnforge have given half-answers or repetitious, ill conceived logic to much of what I've asked. Some of the points I've made about their own mistakes (such as Wil's mistake about the Freeport serpent folk and their relevance to my argument) have been left without answer as well. That's fine. It's evidence for the observant that I'm not totally in the wrong, even on my most "uninformed" rants.</p><p></p><p>Admittedly I made some mistakes in my original post, but regardless of Will Upchurch's sensitivity to the matter, they were only my opinions. My misinterpretation of the original material is partly my fault, partly the fault of the design of the preview, which is not totally clear that the sidebars contain only a possible future. (Hence others, not me, have balked at the campaign setting, suspecting FFG will inject a "metaplot" into future supplements. For more on that see the Dawnforge Yahoo group.) What I have learned in my short tenure here is that very few persons bother to read completely what others post, and fewer still respond, fewer still respond to anything but the negative, and fewer still respond with anything of value. Your own post proves this latter point. Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>I have my own campaign world. Everyone who's ever played in it has enjoyed its milieu more than any other world they've played, including published works. What does that mean as far as publishing it is concerned? Zilch. Nada. Nothing. I have no means of marketing my world, no means of publishing it, and no means of differentiating it from the scads of schlock already on the market. That means even if it's the best thing since bagged 'n' sliced bread, it still won't sell (unless it has got a WotC logo on it). The why has nothing to do with quality, just like quality had nothing to do with why some things <em>did</em> sell in the older d20 market, and why it has become a bear market for most companies. Finally, to paraphrase Terry Brooks of Shannara (et al) fame, much of the circumstance of getting published at all is sheer luck.</p><p></p><p>Sorry. I wasn't going to bother pointing this out, but since I'm here I will. "Pretty much" is not the same as explicitly. The book either says minotaurs grow for that reason <em>explicitly</em> or it doesn't. I can appreciate that this is the theme of the campaign world, but having a character grow 3 ft. because of experience still feels weird to me. I still feel that natural cunning would have served better as a post character creation transformation. Thanks for the clear answer though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Grompi, post: 1260275, member: 15403"] Who's the troll? I hope making this pointless post made you feel really good. :rolleyes: What does this have to do with anything? Are my questions somehow invalid because they don't agree that everything in the mechanics [i]FFG put on public display[/i] are great ideas. Apparently they aren't valid, since the persons to whom they are posed deign to ignore the majority of them. Yet, a decent portion of the [I]intelligent[/I] comments in this thread agree with my points. Since we're on the subject of unsolicited advice, here's some for you: Try posting something worthwhile, instead of a pointless attack. Maybe then this would be an actual discussion. Instead, the only thing that made this thread worthwhile (and last past the first few posts) at all was the fact that I made it controversial. (Bad publicity is better than no publicity.) The previews found here can be located in other ways. The representatives of Dawnforge have given half-answers or repetitious, ill conceived logic to much of what I've asked. Some of the points I've made about their own mistakes (such as Wil's mistake about the Freeport serpent folk and their relevance to my argument) have been left without answer as well. That's fine. It's evidence for the observant that I'm not totally in the wrong, even on my most "uninformed" rants. Admittedly I made some mistakes in my original post, but regardless of Will Upchurch's sensitivity to the matter, they were only my opinions. My misinterpretation of the original material is partly my fault, partly the fault of the design of the preview, which is not totally clear that the sidebars contain only a possible future. (Hence others, not me, have balked at the campaign setting, suspecting FFG will inject a "metaplot" into future supplements. For more on that see the Dawnforge Yahoo group.) What I have learned in my short tenure here is that very few persons bother to read completely what others post, and fewer still respond, fewer still respond to anything but the negative, and fewer still respond with anything of value. Your own post proves this latter point. Thanks. :( I have my own campaign world. Everyone who's ever played in it has enjoyed its milieu more than any other world they've played, including published works. What does that mean as far as publishing it is concerned? Zilch. Nada. Nothing. I have no means of marketing my world, no means of publishing it, and no means of differentiating it from the scads of schlock already on the market. That means even if it's the best thing since bagged 'n' sliced bread, it still won't sell (unless it has got a WotC logo on it). The why has nothing to do with quality, just like quality had nothing to do with why some things [I]did[/I] sell in the older d20 market, and why it has become a bear market for most companies. Finally, to paraphrase Terry Brooks of Shannara (et al) fame, much of the circumstance of getting published at all is sheer luck. Sorry. I wasn't going to bother pointing this out, but since I'm here I will. "Pretty much" is not the same as explicitly. The book either says minotaurs grow for that reason [I]explicitly[/I] or it doesn't. I can appreciate that this is the theme of the campaign world, but having a character grow 3 ft. because of experience still feels weird to me. I still feel that natural cunning would have served better as a post character creation transformation. Thanks for the clear answer though. :confused: [/QUOTE]
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