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Dawnforge Release??
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<blockquote data-quote="Braxx" data-source="post: 1134538" data-attributes="member: 11668"><p>Just checked the FFG products page, and it looks like Dawnforge slipped into November. Still holding out hope that it ships before the holidays. </p><p></p><p>The following information was posted by Greg Benage on the FFG rants page, as well as some cool artwork:</p><p></p><p>________________________________________________________</p><p></p><p><span style="color: YellowGreen">9/19 - Greg </span></p><p><span style="color: YellowGreen">One of the coolest things about Dawnforge is all of the different races you can play. Another is racial levels: extra abilities your character gets every level based on his race, sort of like a second class. We’ve taken a sort of d20 Modern approach to these, rather than mimic the racial levels introduced in Savage Species, with racial talent trees that you can select from to customize your character’s racial abilities as he gains levels. </span></p><p><span style="color: YellowGreen"></span></p><p><span style="color: YellowGreen">The character races in Dawnforge include: dwarves, elves (dawn elves and night elves), giant-men, gnomes, halflings, humans (trueborn, saltbloods, lowlanders, and highlanders), lizardfolk, minotaurs, ogres, orcs, thinblood yuan-ti, and tieflings. I hope I’m not forgetting anyone. </span></p><p><span style="color: YellowGreen"></span></p><p><span style="color: YellowGreen">We’ve also tried to give each race an interesting culture and unique traits that will be fun to play. For example, the gnomes in Dawnforge are very close to true fey folk. Their coloration changes with the seasons, they don’t need to eat or drink, they’re innately magical, and some seem to exist both on the material plane and in the fey realm, called Itheria. Some gnomes with a strong connection to the fey realm have an ability called ghosting whose effects are similar to the ethereal jaunt spell (except that the gnome transports himself to Itheria, rather than the ethereal plane). Your gnome character can master this ability, and many others, as he gains levels. </span></p><p><span style="color: YellowGreen"></span></p><p><span style="color: YellowGreen">One thing racial levels do is ramp up the power curve: every time your character gains a level in Dawnforge, he’ll be getting new racial abilities in addition to his class abilities. The design intent is to allow players to develop powerful heroes over the first 10 levels of the campaign, at which point the campaign shifts to truly legendary adventures and quests. </span> </p><p></p><p>_________________________________________________________</p><p></p><p>Looks very interesting. Anybody from FFG have any comment on when we can expect a preview?</p></blockquote><p></p>
[QUOTE="Braxx, post: 1134538, member: 11668"] Just checked the FFG products page, and it looks like Dawnforge slipped into November. Still holding out hope that it ships before the holidays. The following information was posted by Greg Benage on the FFG rants page, as well as some cool artwork: ________________________________________________________ [COLOR=YellowGreen]9/19 - Greg One of the coolest things about Dawnforge is all of the different races you can play. Another is racial levels: extra abilities your character gets every level based on his race, sort of like a second class. We’ve taken a sort of d20 Modern approach to these, rather than mimic the racial levels introduced in Savage Species, with racial talent trees that you can select from to customize your character’s racial abilities as he gains levels. The character races in Dawnforge include: dwarves, elves (dawn elves and night elves), giant-men, gnomes, halflings, humans (trueborn, saltbloods, lowlanders, and highlanders), lizardfolk, minotaurs, ogres, orcs, thinblood yuan-ti, and tieflings. I hope I’m not forgetting anyone. We’ve also tried to give each race an interesting culture and unique traits that will be fun to play. For example, the gnomes in Dawnforge are very close to true fey folk. Their coloration changes with the seasons, they don’t need to eat or drink, they’re innately magical, and some seem to exist both on the material plane and in the fey realm, called Itheria. Some gnomes with a strong connection to the fey realm have an ability called ghosting whose effects are similar to the ethereal jaunt spell (except that the gnome transports himself to Itheria, rather than the ethereal plane). Your gnome character can master this ability, and many others, as he gains levels. One thing racial levels do is ramp up the power curve: every time your character gains a level in Dawnforge, he’ll be getting new racial abilities in addition to his class abilities. The design intent is to allow players to develop powerful heroes over the first 10 levels of the campaign, at which point the campaign shifts to truly legendary adventures and quests. [/COLOR] _________________________________________________________ Looks very interesting. Anybody from FFG have any comment on when we can expect a preview? [/QUOTE]
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