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Dawnforge Release??
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<blockquote data-quote="Braxx" data-source="post: 1137811" data-attributes="member: 11668"><p>It doesn't appear that FFG will be doing a Midnight style preview for Dawnforge.</p><p></p><p>They have been posting bits and pieces on their rants page and on the FFG messageboards. I will update this thread with any tidbits that turn up.</p><p></p><p>For starters, here is some information from the FFG messsageboard in response to questions about layout and content.</p><p></p><p>--------------------------------------------</p><p><span style="color: YellowGreen">Saturday, September 20, 2003 - 01:39 pm </span></p><p><span style="color: YellowGreen">------------------------------------------</span></p><p><span style="color: YellowGreen"></span></p><p><span style="color: YellowGreen">The format of the Dawnforge core book is exactly like the Midnight book -- hardcover, 256 pages, a 16-page color section including another fantastic full-color world map. </span></p><p><span style="color: YellowGreen"></span></p><p><span style="color: YellowGreen">All of the races are different from the core rules, of course, because they gain additional abilities as you gain levels. The primary halfling culture is called the Faring Folk, and they're a kind of mythologized gypsy culture. They wander around the land in brightly colored wagon caravans, then enjoy singing, dancing, and drinking, and they have a loose notion of personal property. </span></p><p><span style="color: YellowGreen"></span></p><p><span style="color: YellowGreen">Greg </span></p><p><span style="color: YellowGreen">FFG </span> </p><p>--------------------------------------------</p><p></p><p>In an earlier post on the FFG Rants page, Greg briefly highlighted some of the races and cultures in the world of Dawnforge. </p><p></p><p><span style="color: YellowGreen">--------------------------------------------------------</span></p><p><span style="color: YellowGreen">8/22 Greg Benage</span></p><p><span style="color: YellowGreen"></span></p><p><span style="color: YellowGreen">There are lots of races to choose from in Dawnforge, and all of them provide progressive trait trees (sort of like leveled monster classes) that allow you to add cool racial abilities as you advance in level. Minotaurs are one of the races you can choose from. They are cunning and brutal creatures but have a surprisingly sophisticated tribal culture, and the value they place on personal honor restrains them from slaughtering their weaker neighbors…usually. </span></p><p><span style="color: YellowGreen"></span></p><p><span style="color: YellowGreen">Dawnforge is set in a mythic time before the fall of the great civilizations. Even the mighty giants have a loosely unified nation of their own. Ruled by the legendary Storm King, most of the giant clans live under the banner of an uneasy truce with the dwarven kingdoms. The fire giants, however, have never submitted to the Storm King’s rule. They live in the fiery bowels of the earth and constantly plague the dwarven undercities with raids and incursions. The frost giants—like the fellow pictured here—were long ago exiled by the Storm King to the frozen north. </span></p><p><span style="color: YellowGreen"></span></p><p><span style="color: YellowGreen">There are humans aplenty in Dawnforge as well, of course. As with Midnight, though, all of the major human cultures and civilizations are different, and these differences are reflected in the game rules. The so-called saltbloods of the Dreaming Isles are born sailors and ship captains, as at home on the water as a dwarf is underground. A new frontier—the savage continent of Tamerland—has been opened across the Sunset Reach, and great ships sail from the port city of Seagarden to voyage to this untamed land.</span>---------------------------------------------------</p><p></p><p>Anybody have any other information? This looks to be as cool as Midnight, just way on the other end of the spectrum.</p></blockquote><p></p>
[QUOTE="Braxx, post: 1137811, member: 11668"] It doesn't appear that FFG will be doing a Midnight style preview for Dawnforge. They have been posting bits and pieces on their rants page and on the FFG messageboards. I will update this thread with any tidbits that turn up. For starters, here is some information from the FFG messsageboard in response to questions about layout and content. -------------------------------------------- [COLOR=YellowGreen]Saturday, September 20, 2003 - 01:39 pm ------------------------------------------ The format of the Dawnforge core book is exactly like the Midnight book -- hardcover, 256 pages, a 16-page color section including another fantastic full-color world map. All of the races are different from the core rules, of course, because they gain additional abilities as you gain levels. The primary halfling culture is called the Faring Folk, and they're a kind of mythologized gypsy culture. They wander around the land in brightly colored wagon caravans, then enjoy singing, dancing, and drinking, and they have a loose notion of personal property. Greg FFG [/COLOR] -------------------------------------------- In an earlier post on the FFG Rants page, Greg briefly highlighted some of the races and cultures in the world of Dawnforge. [COLOR=YellowGreen]-------------------------------------------------------- 8/22 Greg Benage There are lots of races to choose from in Dawnforge, and all of them provide progressive trait trees (sort of like leveled monster classes) that allow you to add cool racial abilities as you advance in level. Minotaurs are one of the races you can choose from. They are cunning and brutal creatures but have a surprisingly sophisticated tribal culture, and the value they place on personal honor restrains them from slaughtering their weaker neighbors…usually. Dawnforge is set in a mythic time before the fall of the great civilizations. Even the mighty giants have a loosely unified nation of their own. Ruled by the legendary Storm King, most of the giant clans live under the banner of an uneasy truce with the dwarven kingdoms. The fire giants, however, have never submitted to the Storm King’s rule. They live in the fiery bowels of the earth and constantly plague the dwarven undercities with raids and incursions. The frost giants—like the fellow pictured here—were long ago exiled by the Storm King to the frozen north. There are humans aplenty in Dawnforge as well, of course. As with Midnight, though, all of the major human cultures and civilizations are different, and these differences are reflected in the game rules. The so-called saltbloods of the Dreaming Isles are born sailors and ship captains, as at home on the water as a dwarf is underground. A new frontier—the savage continent of Tamerland—has been opened across the Sunset Reach, and great ships sail from the port city of Seagarden to voyage to this untamed land.[/COLOR]--------------------------------------------------- Anybody have any other information? This looks to be as cool as Midnight, just way on the other end of the spectrum. [/QUOTE]
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