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[Dawnforge] The Legends of the North
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 3808802" data-attributes="member: 4441"><p><a href="http://www.enworld.org/showthread.php?t=208318" target="_blank">In Character thread</a> </p><p><a href="http://www.enworld.org/showthread.php?t=208261" target="_blank">Out of Character thread</a> </p><p></p><p>You can put your character here, in this format, if you please.</p><p></p><p><strong>Darvekis Shadowbane</strong></p><p><strong>Male Tiefling Wizard 17</strong></p><p><em>Medium Humanoid</em></p><p><strong>Alignment:</strong> Neutral Good </p><p><strong>Region:</strong> Valhedar Dominion</p><p></p><p><strong>Height:</strong> 5' 6'' </p><p><strong>Weight:</strong> 115lbs </p><p><strong>Skin:</strong> Ivory</p><p><strong>Hair:</strong> Black </p><p><strong>Eyes:</strong> Black</p><p><strong>Age:</strong> 29</p><p></p><p><strong>Str:</strong> 10 (+0) [2 points, -2 racial, +2 racial] </p><p><strong>Dex:</strong> 14 (+2) [4 points, +2 racial]</p><p><strong>Con:</strong> 14 (+2) [4 points, +2 amulet] </p><p><strong>Int:</strong> 34 (+12) [10 points, +4 racial, +3 levels, +5 legendary, +6 headband] </p><p><strong>Wis:</strong> 12 (+1) [4 points] </p><p><strong>Cha:</strong> 18 (+4) [8 points, +2 racial, +1 level] </p><p></p><p><strong>Racial Abilities:</strong></p><p>+2 Dex, +4 Int (levels), +2 Cha, -2 Str, +0 Con (-2 initial, +2 at 3rd), low light vision. +2 racial bonus to Bluff and Diplomacy checks. Racial talents – Talent Feat (Spell Focus (conjuration), Arcane Mastery x4. Racial transformations – Fire Immunity (fire resistance taken three times), darkvision 60ft., Improved Initiative. Immune to fear effects of his level or lower due to Survivor of the Pits feat. Permanent <em>arcane sight</em> SR 18, +2 on caster level checks to overcome spell resistance (from <em>robe of the archmagi</em>).</p><p></p><p><strong>Class Abilities:</strong> Arcane spells, summon familiar, scribe scroll, bonus feats, proficient with club, dagger, heavy crossbow, light crossbow, and quarterstaff. Not proficient with any armor or shield. Bonded to Dominion (conjuration, divination, enchantment, and necromancy). Can spontaneously, once per day, apply Still, Silent, Empower, or Widen spell to a spell out of his bonded aspect.</p><p></p><p><strong>Hit Dice:</strong> 17d4+34</p><p><strong>HP:</strong> 86</p><p><strong>AC:</strong> 17 [+5 armor, +2 Dex]</p><p><strong>Armor Check Penalty:</strong> 0</p><p><strong>Init:</strong> +6 (+2 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><u><strong>Saves</strong></u></p><p><strong>Fortitude</strong> +11 [+5 base, +2 Con, +4 robe]</p><p><strong>Reflex</strong> +11 [+5 base, +2 Dex, +4 robe]</p><p><strong>Will</strong> +15 [+10 base, +1 Wis, +4 robe]</p><p></p><p><strong>BAB:</strong> +8 </p><p><strong>Melee Atk:</strong> +8 (1d4-1/19-20/x2/S, dagger) </p><p><strong>Ranged Atk:</strong> +10 (1d4-1/19-20/x2/S, dagger)</p><p></p><p><u><strong>Skills</strong></u></p><p>Concentration +22 [20 ranks, +2 Con]</p><p>Craft (woodcarver) 22 [10 ranks, +12 Int]</p><p>Decipher Script +32 [20 ranks, +12 Int]</p><p>Knowledge (arcana) +32 [20 ranks, +12 Int]</p><p>Knowledge (nature) +20 [8 ranks, +12 Int]</p><p>Knowledge (the planes) +32 [20 ranks, +12 Int]</p><p>Knowledge (psionics) +20 [8 ranks, +12 Int]</p><p>Knowledge (religion) +20 [8 ranks, +12 Int]</p><p>Knowledge (Valhedar Dominion) +24 [12 ranks, +12 Int]</p><p>Listen +6 [0 ranks, +1 Wis, +2 Alertness, +3 bat familiar]</p><p>Spellcraft +34 [20 ranks, +12 Int, +2 synergy]</p><p>Spot +3 [0 ranks, +1 Wis, +2 Alertness]</p><p></p><p><strong>Feats:</strong></p><p>Spell Focus (conjuration) (1st level)</p><p>Augment Summoning (talent feat 1st level)</p><p>Spell Focus (necromancy) (3rd level)</p><p>Cloudy Conjuration [ComMag] (wizard bonus feat 5th level) </p><p>Greater Spell Focus (conjuration) (6th level)</p><p>Survivor of the Pits (DM Dawnforge bonus)</p><p>Conjure Mastery [BoEM] (9th level)</p><p>Improved Initiative (10th level transformational bonus)</p><p>Extend Spell (10th level wizard bonus)</p><p>Quicken Spell (12th level)</p><p>Enlarge Spell (15th level)</p><p>Repeat Spell (15th level wizard bonus)</p><p></p><p><strong>Languages:</strong> Common, Valhedrin, Anderlar, Infernal, King’s Tongue, Sothren, Draconic, Giant</p><p></p><p><strong>Spells</strong></p><p>DC +12, conjuration +16, necromancy +14</p><p><strong>Spells prepared</strong></p><p>0th – <em>detect poison, read magic, message, presitidigitation</em></p><p>1st – <em>comprehend languages, mage armor, ray of enfeeblement x4, unseen servant</em></p><p>2nd – <em>blindness/deafness x3, mirror image x2, see invisibility</em></p><p>3rd – <em>bolt of conjuring [BoEM] x3, ray of exhaustion x5</em></p><p>4th – <em>arcane eye, bestow curse x2, dimensional anchor, dimension door x2, stoneskin x2</em></p><p>5th – <em>dragon skin [BoUT], dimensional shuffle [PHB II], prying eyes, summon monster V x2, x-ray vision [BoEM]</em></p><p>6th – <em>analyze dweomer, Repeated bolt of conjuring [BoEM], legend lore, Extended summon monster V, summon monster VI x2<em></em></em></p><p><em><em>7th – <em>Mordenkainen’s magnificent mansion, summon monster VIII x3, greater teleport</em></em></em></p><p><em><em>8th – <em>Quicken dimension door x2, prismatic wall, summon monster VIII</em></em></em></p><p><em><em>9th – <em>sphere of ultimate destruction, summon monster IX</em></em></em></p><p><em><em></em></em></p><p><em><em><strong>Spellbook</strong></em></em></p><p><em><em>0th – <em>acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue</em></em></em></p><p><em><em>1st – <em>animate rope, comprehend languages, detect undead, grease, identify, mage armor, mount, ray of enfeeblement, summon monster I, unseen servant</em></em></em></p><p><em><em>2nd – <em>blindness/deafness, glitterdust, pyrotechnics, see invisibility, summon monster II</em></em></em></p><p><em><em>3rd – <em>bolt of conjuring [BoEM], clairaudience/clairvoyance, ray of exhaustion, summon monster III</em></em></em></p><p><em><em>4th – <em>arcane eye, bestow curse, dimensional anchor, dimension door, scrying, stoneskin, summon monster IV</em></em></em></p><p><em><em>5th – <em>cloudkill, dimensional shuffle [PHB II], dragon skin [BoUT], prying eyes, summon monster V, teleport, x-ray vision [BoEM]</em></em></em></p><p><em><em>6th – <em>analyze dweomer, greater dispel magic, legend lore, summon monster VI</em></em></em></p><p><em><em>7th – <em>Mordenkainen’s magnificent mansion, sequester, greater teleport, summon monster VII</em></em></em></p><p><em><em>8th – <em>discern location, incendiary cloud, iron body, prismatic wall, summon monster VIII</em></em></em></p><p><em><em>9th – <em>one step beyond [BoEM], refuge, sphere of ultimate distruction [SC], summon monster IX</em></em></em></p><p><em><em></em></em></p><p><em><em><strong>Flitter, bat familiar:</strong> Diminutive magical beast; HD 1d8: hp 43; Init +2; Spd 5 ft., fly 40 ft. (good); AC 25 (+4 size, +2 Dex, +9 natural), touch 16, flat-footed 21; Base Atk +8; Grp -9; Atk: -; Space/Reach 1 ft./0 ft.; SQ Blindsense 20 ft, low-light vision, alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master, spell resistance 22, <em>scry</em> on familiar; AL NG; SV Fort +5, Ref +7, Will +12; Str 1, Dex 15, Con 10, Int 14, Wis 14, Cha 4.</em></em></p><p><em><em></em></em></p><p><em><em><em>Skills and Feats:</em> Concentration +20, Craft (woodcarving) +12, Decipher Script +22, Hide +14, Knowledge (arcana) +22, Knowledge (nature) +10, Knowledge (the planes) +22, Knowledge (psionics) +10, Knowledge (religion) +10, Knowledge (Valhedar Dominion +14), Listen +8, Move Silently +6, Spellcraft +24, Spot +8; Alertness.</em></em></p><p><em><em></em></em></p><p><em><em><strong>Equipment:</strong></em></em></p><p><em><em>Red leather spellbook –Linen paper pages, leather cover, fire resistance 30, able to grow feet and walk behind its owner at a speed of 30 ft. Can levitate, is waterproof, has resistance 12 against acid, cold, electricity, and sonic attacks, and can be glammered to look like a journal. Attached is arrowhawk summoning whistle. (Legendary item)</em></em></p><p><em><em><em>Robe of the archmagic</em></em></em></p><p><em><em><em>Ring of Blue Conjures</em> [BoEM] (Legendary item)</em></em></p><p><em><em><em>Ring of major cold resistance</em></em></em></p><p><em><em>Codex of Arnlaug</em></em></p><p><em><em>Codex Chalemos</em></em></p><p><em><em>The Guide to Experimental Summoning</em></em></p><p><em><em>Bunch of other stuff from the list which I forgot to write down because the DM’s a putz.</em></em></p><p><em><em>2 daggers – 2gp</em></em></p><p><em><em><em>Heward’s handy haversack</em> – 2,000gp</em></em></p><p><em><em><em>Slippers of spider climb</em> – 4,800gp</em></em></p><p><em><em>Wand of <em>detect magic</em> – 375</em></em></p><p><em><em>Wand of <em>light</em> – 375</em></em></p><p><em><em>4 potions of <em>cure light wounds</em> – 200gp</em></em></p><p><em><em>3 potions of <em>remove fear</em> – 150gp</em></em></p><p><em><em><em>Amulet of health +2</em> – 4,000gp</em></em></p><p><em><em>Bedroll - 5sp</em></em></p><p><em><em>Waterskin - 1gp</em></em></p><p><em><em>50 ft. hemp rope - 1gp</em></em></p><p><em><em>Winter blanket - 5sp</em></em></p><p><em><em>Traveler's outfit - free</em></em></p><p><em><em>Flint and Steel - 1gp</em></em></p><p><em><em>Belt pouch - 1gp</em></em></p><p><em><em>Tent – 10gp</em></em></p><p><em><em>Priest’s vestments made of fiendish lion fur</em></em></p><p><em><em>Explorer’s outfit x3 – 30gp</em></em></p><p><em><em>Trail rations (20 days worth) - 10gp</em></em></p><p><em><em></em></em></p><p><em><em><strong>Money</strong></em></em></p><p><em><em>46gp (probably more)</em></em></p><p><em><em></em></em></p><p><em><em><strong>Appearance:</strong> Darvekis is a slender tiefling with a long fall of lustrous black hair. His horns are the long, pointed, swept-back horns of an ibex, plated in gold, which give him a rather intimidating appearance.</em></em></p><p><em><em></em></em></p><p><em><em><strong>Personality:</strong> Quiet and unassuming, deferent in the presence of Trueborn.</em></em></p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 3808802, member: 4441"] [URL=http://www.enworld.org/showthread.php?t=208318]In Character thread[/URL] [URL=http://www.enworld.org/showthread.php?t=208261]Out of Character thread[/URL] You can put your character here, in this format, if you please. [b]Darvekis Shadowbane Male Tiefling Wizard 17[/b] [I]Medium Humanoid[/I] [b]Alignment:[/b] Neutral Good [b]Region:[/b] Valhedar Dominion [b]Height:[/b] 5' 6'' [b]Weight:[/b] 115lbs [b]Skin:[/b] Ivory [b]Hair:[/b] Black [b]Eyes:[/b] Black [b]Age:[/b] 29 [b]Str:[/b] 10 (+0) [2 points, -2 racial, +2 racial] [b]Dex:[/b] 14 (+2) [4 points, +2 racial] [b]Con:[/b] 14 (+2) [4 points, +2 amulet] [b]Int:[/b] 34 (+12) [10 points, +4 racial, +3 levels, +5 legendary, +6 headband] [b]Wis:[/b] 12 (+1) [4 points] [b]Cha:[/b] 18 (+4) [8 points, +2 racial, +1 level] [b]Racial Abilities:[/b] +2 Dex, +4 Int (levels), +2 Cha, -2 Str, +0 Con (-2 initial, +2 at 3rd), low light vision. +2 racial bonus to Bluff and Diplomacy checks. Racial talents – Talent Feat (Spell Focus (conjuration), Arcane Mastery x4. Racial transformations – Fire Immunity (fire resistance taken three times), darkvision 60ft., Improved Initiative. Immune to fear effects of his level or lower due to Survivor of the Pits feat. Permanent [I]arcane sight[/I] SR 18, +2 on caster level checks to overcome spell resistance (from [I]robe of the archmagi[/I]). [b]Class Abilities:[/b] Arcane spells, summon familiar, scribe scroll, bonus feats, proficient with club, dagger, heavy crossbow, light crossbow, and quarterstaff. Not proficient with any armor or shield. Bonded to Dominion (conjuration, divination, enchantment, and necromancy). Can spontaneously, once per day, apply Still, Silent, Empower, or Widen spell to a spell out of his bonded aspect. [b]Hit Dice:[/b] 17d4+34 [b]HP:[/b] 86 [b]AC:[/b] 17 [+5 armor, +2 Dex] [b]Armor Check Penalty:[/b] 0 [b]Init:[/b] +6 (+2 Dex, +4 Improved Initiative) [b]Speed:[/b] 30ft [u][b]Saves[/b][/u] [b]Fortitude[/b] +11 [+5 base, +2 Con, +4 robe] [b]Reflex[/b] +11 [+5 base, +2 Dex, +4 robe] [b]Will[/b] +15 [+10 base, +1 Wis, +4 robe] [b]BAB:[/b] +8 [b]Melee Atk:[/b] +8 (1d4-1/19-20/x2/S, dagger) [b]Ranged Atk:[/b] +10 (1d4-1/19-20/x2/S, dagger) [u][b]Skills[/b][/u] Concentration +22 [20 ranks, +2 Con] Craft (woodcarver) 22 [10 ranks, +12 Int] Decipher Script +32 [20 ranks, +12 Int] Knowledge (arcana) +32 [20 ranks, +12 Int] Knowledge (nature) +20 [8 ranks, +12 Int] Knowledge (the planes) +32 [20 ranks, +12 Int] Knowledge (psionics) +20 [8 ranks, +12 Int] Knowledge (religion) +20 [8 ranks, +12 Int] Knowledge (Valhedar Dominion) +24 [12 ranks, +12 Int] Listen +6 [0 ranks, +1 Wis, +2 Alertness, +3 bat familiar] Spellcraft +34 [20 ranks, +12 Int, +2 synergy] Spot +3 [0 ranks, +1 Wis, +2 Alertness] [b]Feats:[/b] Spell Focus (conjuration) (1st level) Augment Summoning (talent feat 1st level) Spell Focus (necromancy) (3rd level) Cloudy Conjuration [ComMag] (wizard bonus feat 5th level) Greater Spell Focus (conjuration) (6th level) Survivor of the Pits (DM Dawnforge bonus) Conjure Mastery [BoEM] (9th level) Improved Initiative (10th level transformational bonus) Extend Spell (10th level wizard bonus) Quicken Spell (12th level) Enlarge Spell (15th level) Repeat Spell (15th level wizard bonus) [b]Languages:[/b] Common, Valhedrin, Anderlar, Infernal, King’s Tongue, Sothren, Draconic, Giant [b]Spells[/b] DC +12, conjuration +16, necromancy +14 [b]Spells prepared[/b] 0th – [I]detect poison, read magic, message, presitidigitation[/I] 1st – [I]comprehend languages, mage armor, ray of enfeeblement x4, unseen servant[/I] 2nd – [I]blindness/deafness x3, mirror image x2, see invisibility[/I] 3rd – [I]bolt of conjuring [BoEM] x3, ray of exhaustion x5[/I] 4th – [I]arcane eye, bestow curse x2, dimensional anchor, dimension door x2, stoneskin x2[/I] 5th – [I]dragon skin [BoUT], dimensional shuffle [PHB II], prying eyes, summon monster V x2, x-ray vision [BoEM][/I] 6th – [I]analyze dweomer, Repeated bolt of conjuring [BoEM], legend lore, Extended summon monster V, summon monster VI x2[I] 7th – [I]Mordenkainen’s magnificent mansion, summon monster VIII x3, greater teleport[/I] 8th – [I]Quicken dimension door x2, prismatic wall, summon monster VIII[/I] 9th – [I]sphere of ultimate destruction, summon monster IX[/I] [b]Spellbook[/b] 0th – [I]acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue[/i] 1st – [I]animate rope, comprehend languages, detect undead, grease, identify, mage armor, mount, ray of enfeeblement, summon monster I, unseen servant[/I] 2nd – [I]blindness/deafness, glitterdust, pyrotechnics, see invisibility, summon monster II[/I] 3rd – [I]bolt of conjuring [BoEM], clairaudience/clairvoyance, ray of exhaustion, summon monster III[/I] 4th – [I]arcane eye, bestow curse, dimensional anchor, dimension door, scrying, stoneskin, summon monster IV[/I] 5th – [I]cloudkill, dimensional shuffle [PHB II], dragon skin [BoUT], prying eyes, summon monster V, teleport, x-ray vision [BoEM][/I] 6th – [I]analyze dweomer, greater dispel magic, legend lore, summon monster VI[/I] 7th – [I]Mordenkainen’s magnificent mansion, sequester, greater teleport, summon monster VII[/I] 8th – [I]discern location, incendiary cloud, iron body, prismatic wall, summon monster VIII[/I] 9th – [I]one step beyond [BoEM], refuge, sphere of ultimate distruction [SC], summon monster IX[/I] [b]Flitter, bat familiar:[/b] Diminutive magical beast; HD 1d8: hp 43; Init +2; Spd 5 ft., fly 40 ft. (good); AC 25 (+4 size, +2 Dex, +9 natural), touch 16, flat-footed 21; Base Atk +8; Grp -9; Atk: -; Space/Reach 1 ft./0 ft.; SQ Blindsense 20 ft, low-light vision, alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master, spell resistance 22, [I]scry[/I] on familiar; AL NG; SV Fort +5, Ref +7, Will +12; Str 1, Dex 15, Con 10, Int 14, Wis 14, Cha 4. [i]Skills and Feats:[/i] Concentration +20, Craft (woodcarving) +12, Decipher Script +22, Hide +14, Knowledge (arcana) +22, Knowledge (nature) +10, Knowledge (the planes) +22, Knowledge (psionics) +10, Knowledge (religion) +10, Knowledge (Valhedar Dominion +14), Listen +8, Move Silently +6, Spellcraft +24, Spot +8; Alertness. [b]Equipment:[/b] Red leather spellbook –Linen paper pages, leather cover, fire resistance 30, able to grow feet and walk behind its owner at a speed of 30 ft. Can levitate, is waterproof, has resistance 12 against acid, cold, electricity, and sonic attacks, and can be glammered to look like a journal. Attached is arrowhawk summoning whistle. (Legendary item) [I]Robe of the archmagic[/I] [I]Ring of Blue Conjures[/I] [BoEM] (Legendary item) [i]Ring of major cold resistance[/i] Codex of Arnlaug Codex Chalemos The Guide to Experimental Summoning Bunch of other stuff from the list which I forgot to write down because the DM’s a putz. 2 daggers – 2gp [I]Heward’s handy haversack[/I] – 2,000gp [I]Slippers of spider climb[/I] – 4,800gp Wand of [I]detect magic[/I] – 375 Wand of [I]light[/I] – 375 4 potions of [I]cure light wounds[/I] – 200gp 3 potions of [I]remove fear[/I] – 150gp [I]Amulet of health +2[/I] – 4,000gp Bedroll - 5sp Waterskin - 1gp 50 ft. hemp rope - 1gp Winter blanket - 5sp Traveler's outfit - free Flint and Steel - 1gp Belt pouch - 1gp Tent – 10gp Priest’s vestments made of fiendish lion fur Explorer’s outfit x3 – 30gp Trail rations (20 days worth) - 10gp [b]Money[/b] 46gp (probably more) [b]Appearance:[/b] Darvekis is a slender tiefling with a long fall of lustrous black hair. His horns are the long, pointed, swept-back horns of an ibex, plated in gold, which give him a rather intimidating appearance. [b]Personality:[/b] Quiet and unassuming, deferent in the presence of Trueborn.[/I][/I] [/QUOTE]
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