Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dawnforge - The True Kings - Rogue's Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Widowmaker" data-source="post: 2891708" data-attributes="member: 23050"><p><strong>Sir Aravir</strong></p><p><strong>Male Trueborn Fighter 5</strong></p><p><em>Medium Humanoid</em></p><p><strong>Alignment: </strong> Lawful Neutral</p><p><strong>Patron Spirits:</strong> Alharra</p><p><strong>Region:</strong> Kingsmarch</p><p></p><p><strong>Height:</strong> 6' 3'' </p><p><strong>Weight:</strong> 203 lbs </p><p><strong>Skin:</strong> Metallic</p><p><strong>Eyes:</strong> Green</p><p><strong>Age:</strong> 23</p><p></p><p><strong>Str:</strong> 17 (+3) [10 points, +1 level] </p><p><strong>Dex:</strong> 12 (+1) [6 points, -2 racial]</p><p><strong>Con:</strong> 14 (+2) [4 points, +2 racial] </p><p><strong>Int: </strong> 12 (+1) [4 point] </p><p><strong>Wis:</strong> 12 (+1) [0 points, +4 racial] </p><p><strong>Cha: </strong> 19 (+4) [10 points, +2 racial, +1 legendary] </p><p></p><p><strong>Racial Abilities:</strong></p><p>+2 Wis, +2 Cha, -2 Dex, Levels (+2 Con, +2 Wis) 1 Extra Feat at 1st Level, 4 Extra skill points at 1st Level, +2 racial bonus to handle animal and ride checks with horses</p><p>Racial talents – Talent Feat (Mounted Combat), Talent Feat (Trample), Talent Feat [Exotic Weapon Proficiency (Bastard Sword)], </p><p>Racial transformations – Darkvision 60ft, Divine Heritage</p><p></p><p><strong>Legendary Path: </strong> 1st Circle Path of Persuasive (Ride)</p><p></p><p><strong>Class Abilities:</strong> Proficient in light, medium, and heavy armor and all shields (including tower shields). Proficient in all simple and martial weapons. Fighter bonus feats.</p><p></p><p><strong>Hit Dice:</strong> 5d10 + 10</p><p><strong>HP:</strong> 50</p><p><strong>AC:</strong> 24 [+8 Armor, +1 Dex, +4 Shield, +1 Deflection ]</p><p><strong>Armor Check Penalty:</strong> -6</p><p><strong>Init:</strong> +4 (+1 Dex, +3 Feat)</p><p><strong>Speed: </strong> 30ft </p><p></p><p><u><strong>Saves</strong></u></p><p><strong>Fortitude </strong> +6 [+4 base, +2 Con]</p><p><strong>Reflex</strong> +2 [+1 base, +1 Dex]</p><p><strong>Will </strong> +2 [+1 base, +1 Wis]</p><p></p><p><strong>BAB: </strong> +5 </p><p><strong>Melee Atk:</strong> +10 (1d10+5/19-20/x2, MW Bastard Sword) </p><p>or</p><p>+8 (1d8+3/x3 Lance) - Double Damage when mounted</p><p>or </p><p>+8 (1d6+3/19-20/x2 Short Sword)</p><p>or </p><p>+8 (1d4+3/19-20/x2 Dagger) </p><p>or </p><p>Dragnet (special) </p><p></p><p><strong>Ranged Atk:</strong> +6 (1d10/19-20x2 Heavy Crossbow)</p><p></p><p><u><strong>Skills</strong></u></p><p>Diplomacy +11 [7 Ranks, +4 Cha]</p><p>Handle Animal +5* [1 Rank, +4 Cha]</p><p>Intimidate +12 [8 Ranks, +4 Cha]</p><p>Knowledge (Nobility) +2 [1 Rank cc, +1 Int]</p><p>Knowledge (War) +3 [2 Ranks, +1 Int]</p><p>Ride +12*^ [8 Ranks, +4 Cha]</p><p>*+2 Ride and Handle Animal w/horses</p><p>^ +2 Ride when staying in saddle.</p><p> </p><p><u><strong>Feats:</strong></u></p><p>Innate Talent [Diplomacy, Knowledge War] (1st level)</p><p>Mounted Combat (Talent feat 1st level)</p><p>Weapon Focus [Bastard Sword] (Fighter bonus 1st level)</p><p>Improved Imitative (Racial Bonus Feat) </p><p>Shield Specialization {Fighter bonus 2nd level)</p><p>Exotic Weapon Proficiency [Bastard Sword] (Talent Feat 3rd Level)</p><p>Ride-by-Attack (3rd Level)</p><p>Weapon Specialization (fighter bonus 4th level)</p><p>Trample (Talent Feat 5th Level)</p><p></p><p><strong>Languages:</strong> Common, King’s Tongue, Valhedrin</p><p></p><p><strong>Equipment:</strong></p><p>MW Bastard Sword (Soulforge) – 335 gp</p><p>Short Sword – 10 gp</p><p>Dagger – 2 gp</p><p>Lance – 10 gp</p><p>Dragnet – 25 gp</p><p>Heavy Crossbow – 50 gp</p><p>20 Bolts – 2 gp</p><p>MW Full Plate Mail w/spikes (Armor of the Black Knight) [Legendary Item] – 1700 gp</p><p>Heavy Steel Shield +1 – 1170 gp</p><p>Chain Shirt – 100 gp</p><p>Ring of Protection +1 – 2000 gp</p><p>Heward’s Handy Haversack – 2000 gp</p><p>Potion of Cure Light Wounds x 3 – 150 gp</p><p>Waterskin x2 – 2 gp</p><p>50’ silk rope – 10 gp</p><p>Grappling hook – 1 gp</p><p>Flint and steel – 1 gp</p><p>Whetstone – 2 cp</p><p>Bedroll – 1 sp</p><p>Noble Outfit – 75 gp</p><p>Signet Ring – 5 gp</p><p>Heavy Warhorse – 400 gp</p><p>Chain Barding – 600 gp</p><p>MW Military Saddle (CA) – 210 gp</p><p>Bit and Bridle – 2 gp</p><p>Light Riding Horse – 75 gp</p><p>Pack Saddle – 5 gp</p><p></p><p><strong>Current load:</strong> 86 lbs Light Load</p><p><strong>Carrying Capacity light</strong> – 86 or less, medium 87-173 lbs, heavy 174-260 lbs</p><p></p><p><span style="font-size: 9px">Bastard Sword 6 lbs</span></p><p><span style="font-size: 9px">Full Plate 60 lbs</span></p><p><span style="font-size: 9px">Shield 15 lbs</span></p><p><span style="font-size: 9px">Handy Haversack 5 lbs</span></p><p><span style="font-size: 9px"> Heavy Crossbow </span></p><p><span style="font-size: 9px"> Bolts</span></p><p><span style="font-size: 9px"> Dagger </span></p><p><span style="font-size: 9px"> Potions</span></p><p><span style="font-size: 9px">Ring of Protection</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Heavy Warhorse – 300/600/900 lbs </span></p><p><span style="font-size: 9px">Rider 182 lbs </span></p><p><span style="font-size: 9px">Equipment 86 lbs</span></p><p><span style="font-size: 9px">Chain Barding 80 lbs</span></p><p><span style="font-size: 9px">Short Sword 2 lbs</span></p><p><span style="font-size: 9px">Lance 10 lbs</span></p><p><span style="font-size: 9px">Dragnet 5 lbs</span></p><p><span style="font-size: 9px">Military Saddle 30 lbs</span></p><p><span style="font-size: 9px">Bit and Bridle 1 lb</span></p><p><span style="font-size: 9px"> 396 lbs</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Light Horse – 150/300/450 lbs</span></p><p><span style="font-size: 9px">Pack Saddle 15 lbs</span></p><p></p><p><em>Shade</em></p><p>Heavy Warhorse – Large Animal (CR 2)</p><p>Hit Dice: 4d8+12 (30 hp)</p><p>Initiative: +1</p><p>Speed: 50 ft.</p><p>Armor Class: 14/19 (-1 Size, +1 Dex, +4 Natural, +5 Armor) </p><p>Base Attack/Grapple: Hoof +6 melee (1d6+4)</p><p>Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +7, Ref +5, Will +2</p><p>Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6</p><p>Skills: Listen +5, Spot +4</p><p>Feats: Endurance, Run</p><p>Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds.</p><p></p><p><strong>Money</strong></p><p>249 gold, 8 silver, 8 copper </p><p></p><p><strong>Appearance: </strong> Have a mix of Trueborn blood, Aravir stands over six feet tall. He has the Deluin trait of a well built frame and is quite muscular. He has bright green eyes and platnium blond hair. There is liitle doubt though that he heirs from a celestrial line. He skin has a slight metallic sheen to it. </p><p></p><p>When dressed for battle he wears a suit of full plate mail that is made of a black metal. The armor has spike and gives quite a fearsome appearance. He likes to see the fear in the enemies eyes as he rides them down. He carries a long bastard sword in one hand and a shield in the other</p><p></p><p><strong>Personality: </strong> Quiet and rather rough when on the field of battle or in the tavern. But when it comes time to talk he amazing lights up and becomes a different person. He is able to talk to peasant or King alike.</p><p></p><p>Sir Aravir has a hatred of Tieflings, due to his history of fighting them. He also has a tendency to drink heavy.</p><p></p><p><strong>Background:</strong> Aravir was born into the royal family of Deluin. As distant cousin to the King, Aravir’s father held no land and was dependent on the King. As often that was needed politics came first. An alliance between Deluin and Andlemere was created. Aravir’s father was required to marry a cursed family member of Andlemere. </p><p></p><p>Less than a year into the marriage Araheil was killed in battle. Deemed to be cursed Tanta forced to live in Ardaven as an ambassador to Andlemere. While there Aravir was taught the skills of diplomacy. Just as any other noble of Delune, Aravir was trained in the art of war. At a young age Aravir was noted for his physical prowess and skill with a sword as well as diplomacy.</p><p></p><p>When old enough Aravir was sent to Elladyian Keep. Elladyian Keep is located on the border with Emerlyn, battles and skirmishes are common. After a year at Elladyian, the tieflings invaded the Kingsmarch. Aravir was among the Delune on the field of battle fighting all the way until the Battle of Dor Erlon. At the battle of Dor Erlon, Aravir was amongst those that Valia Perenor rallied. During the retreat the tiefling commander was located on a nearby hill, Aravir noticed and rallied the nearby troops to charge the position. The tiefling commander was rode down and trampled. This action led Aravir to be a minor hero at the battle. Among the loot captured from the Battle of Dor Erlon was the suit of plate mail the tiefling commander wore, Aravir claimed the armor. </p><p></p><p>Not long afterwards Tanta died. Aravir had experienced much death on the field of battle, he had never experienced the loss of family member. Aravir grieved for the loss of his mother, in a fit of drunkenness and anger he killed a fellow soldier. Before he could be caught he fled to the countryside.</p><p></p><p>Destiny works in strange ways, Aravir stopped at Lake Alharra. Upon the shores of the lake, Aravir had a vision. He saw dark clouds growing to the south upon the plains of Emerlyn, Valhedar, and the Azran Desert. Slowly but surely the clouds moved north towards the Kingsmarch. Upon reaching the Kingsmarch the dark clouds materialized into an army of humans, yuan-ti, demons, tieflings, and other monsters. On the other side of the field sat a golden light shining down upon an army of dwarves, elves, minotaurs, and humans. Beneath a banner stood a united Kingsmarch. Leading the army was Aravir. When Aravir awake he saw a fading female figure walking out into the lake. Aravir knew he was granted a vision by Alharra. </p><p></p><p>A few hours later Aravir was captured and imprisoned. While in prison he told many of his vision. He was labeled a lunatic, a drunk, and others said he was making excuses for killing another man in cold blood. Finally before a closed audience Aravir told his vision to King Enir. The King was not impressed and was about to pass judgement on Aravir, when a disciple of Alharra stepped forward. She said that Alharra had spoken and chosen Aravir. Many wondered why Alharra had chosen Aravir, he was anything but faithful or worthy. The disciple explained Aravir could be the Kingsmarch greatest hero or its greatest enemy. But the fate of the Kingsmarch was to be made by the King of Deluin. With reluctance King Enir granted Aravir his freedom. After the meeting the disciple gave Aravir, a bastard sword named Soulforge, the disciple said the sword was touched by Alharra.</p></blockquote><p></p>
[QUOTE="Widowmaker, post: 2891708, member: 23050"] [B]Sir Aravir Male Trueborn Fighter 5[/B] [I]Medium Humanoid[/I] [B]Alignment: [/B] Lawful Neutral [B]Patron Spirits:[/B] Alharra [B]Region:[/B] Kingsmarch [B]Height:[/B] 6' 3'' [B]Weight:[/B] 203 lbs [B]Skin:[/B] Metallic [B]Eyes:[/B] Green [B]Age:[/B] 23 [B]Str:[/B] 17 (+3) [10 points, +1 level] [B]Dex:[/B] 12 (+1) [6 points, -2 racial] [B]Con:[/B] 14 (+2) [4 points, +2 racial] [B]Int: [/B] 12 (+1) [4 point] [B]Wis:[/B] 12 (+1) [0 points, +4 racial] [B]Cha: [/B] 19 (+4) [10 points, +2 racial, +1 legendary] [B]Racial Abilities:[/B] +2 Wis, +2 Cha, -2 Dex, Levels (+2 Con, +2 Wis) 1 Extra Feat at 1st Level, 4 Extra skill points at 1st Level, +2 racial bonus to handle animal and ride checks with horses Racial talents – Talent Feat (Mounted Combat), Talent Feat (Trample), Talent Feat [Exotic Weapon Proficiency (Bastard Sword)], Racial transformations – Darkvision 60ft, Divine Heritage [B]Legendary Path: [/B] 1st Circle Path of Persuasive (Ride) [B]Class Abilities:[/B] Proficient in light, medium, and heavy armor and all shields (including tower shields). Proficient in all simple and martial weapons. Fighter bonus feats. [B]Hit Dice:[/B] 5d10 + 10 [B]HP:[/B] 50 [B]AC:[/B] 24 [+8 Armor, +1 Dex, +4 Shield, +1 Deflection ] [B]Armor Check Penalty:[/B] -6 [B]Init:[/B] +4 (+1 Dex, +3 Feat) [B]Speed: [/B] 30ft [U][B]Saves[/B][/U] [B]Fortitude [/B] +6 [+4 base, +2 Con] [B]Reflex[/B] +2 [+1 base, +1 Dex] [B]Will [/B] +2 [+1 base, +1 Wis] [B]BAB: [/B] +5 [B]Melee Atk:[/B] +10 (1d10+5/19-20/x2, MW Bastard Sword) or +8 (1d8+3/x3 Lance) - Double Damage when mounted or +8 (1d6+3/19-20/x2 Short Sword) or +8 (1d4+3/19-20/x2 Dagger) or Dragnet (special) [B]Ranged Atk:[/B] +6 (1d10/19-20x2 Heavy Crossbow) [U][B]Skills[/B][/U] Diplomacy +11 [7 Ranks, +4 Cha] Handle Animal +5* [1 Rank, +4 Cha] Intimidate +12 [8 Ranks, +4 Cha] Knowledge (Nobility) +2 [1 Rank cc, +1 Int] Knowledge (War) +3 [2 Ranks, +1 Int] Ride +12*^ [8 Ranks, +4 Cha] *+2 Ride and Handle Animal w/horses ^ +2 Ride when staying in saddle. [U][B]Feats:[/B][/U] Innate Talent [Diplomacy, Knowledge War] (1st level) Mounted Combat (Talent feat 1st level) Weapon Focus [Bastard Sword] (Fighter bonus 1st level) Improved Imitative (Racial Bonus Feat) Shield Specialization {Fighter bonus 2nd level) Exotic Weapon Proficiency [Bastard Sword] (Talent Feat 3rd Level) Ride-by-Attack (3rd Level) Weapon Specialization (fighter bonus 4th level) Trample (Talent Feat 5th Level) [B]Languages:[/B] Common, King’s Tongue, Valhedrin [B]Equipment:[/B] MW Bastard Sword (Soulforge) – 335 gp Short Sword – 10 gp Dagger – 2 gp Lance – 10 gp Dragnet – 25 gp Heavy Crossbow – 50 gp 20 Bolts – 2 gp MW Full Plate Mail w/spikes (Armor of the Black Knight) [Legendary Item] – 1700 gp Heavy Steel Shield +1 – 1170 gp Chain Shirt – 100 gp Ring of Protection +1 – 2000 gp Heward’s Handy Haversack – 2000 gp Potion of Cure Light Wounds x 3 – 150 gp Waterskin x2 – 2 gp 50’ silk rope – 10 gp Grappling hook – 1 gp Flint and steel – 1 gp Whetstone – 2 cp Bedroll – 1 sp Noble Outfit – 75 gp Signet Ring – 5 gp Heavy Warhorse – 400 gp Chain Barding – 600 gp MW Military Saddle (CA) – 210 gp Bit and Bridle – 2 gp Light Riding Horse – 75 gp Pack Saddle – 5 gp [B]Current load:[/B] 86 lbs Light Load [B]Carrying Capacity light[/B] – 86 or less, medium 87-173 lbs, heavy 174-260 lbs [SIZE=1]Bastard Sword 6 lbs Full Plate 60 lbs Shield 15 lbs Handy Haversack 5 lbs Heavy Crossbow Bolts Dagger Potions Ring of Protection Heavy Warhorse – 300/600/900 lbs Rider 182 lbs Equipment 86 lbs Chain Barding 80 lbs Short Sword 2 lbs Lance 10 lbs Dragnet 5 lbs Military Saddle 30 lbs Bit and Bridle 1 lb 396 lbs Light Horse – 150/300/450 lbs Pack Saddle 15 lbs[/SIZE] [I]Shade[/I] Heavy Warhorse – Large Animal (CR 2) Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. Armor Class: 14/19 (-1 Size, +1 Dex, +4 Natural, +5 Armor) Base Attack/Grapple: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds. [B]Money[/B] 249 gold, 8 silver, 8 copper [B]Appearance: [/B] Have a mix of Trueborn blood, Aravir stands over six feet tall. He has the Deluin trait of a well built frame and is quite muscular. He has bright green eyes and platnium blond hair. There is liitle doubt though that he heirs from a celestrial line. He skin has a slight metallic sheen to it. When dressed for battle he wears a suit of full plate mail that is made of a black metal. The armor has spike and gives quite a fearsome appearance. He likes to see the fear in the enemies eyes as he rides them down. He carries a long bastard sword in one hand and a shield in the other [B]Personality: [/B] Quiet and rather rough when on the field of battle or in the tavern. But when it comes time to talk he amazing lights up and becomes a different person. He is able to talk to peasant or King alike. Sir Aravir has a hatred of Tieflings, due to his history of fighting them. He also has a tendency to drink heavy. [B]Background:[/B] Aravir was born into the royal family of Deluin. As distant cousin to the King, Aravir’s father held no land and was dependent on the King. As often that was needed politics came first. An alliance between Deluin and Andlemere was created. Aravir’s father was required to marry a cursed family member of Andlemere. Less than a year into the marriage Araheil was killed in battle. Deemed to be cursed Tanta forced to live in Ardaven as an ambassador to Andlemere. While there Aravir was taught the skills of diplomacy. Just as any other noble of Delune, Aravir was trained in the art of war. At a young age Aravir was noted for his physical prowess and skill with a sword as well as diplomacy. When old enough Aravir was sent to Elladyian Keep. Elladyian Keep is located on the border with Emerlyn, battles and skirmishes are common. After a year at Elladyian, the tieflings invaded the Kingsmarch. Aravir was among the Delune on the field of battle fighting all the way until the Battle of Dor Erlon. At the battle of Dor Erlon, Aravir was amongst those that Valia Perenor rallied. During the retreat the tiefling commander was located on a nearby hill, Aravir noticed and rallied the nearby troops to charge the position. The tiefling commander was rode down and trampled. This action led Aravir to be a minor hero at the battle. Among the loot captured from the Battle of Dor Erlon was the suit of plate mail the tiefling commander wore, Aravir claimed the armor. Not long afterwards Tanta died. Aravir had experienced much death on the field of battle, he had never experienced the loss of family member. Aravir grieved for the loss of his mother, in a fit of drunkenness and anger he killed a fellow soldier. Before he could be caught he fled to the countryside. Destiny works in strange ways, Aravir stopped at Lake Alharra. Upon the shores of the lake, Aravir had a vision. He saw dark clouds growing to the south upon the plains of Emerlyn, Valhedar, and the Azran Desert. Slowly but surely the clouds moved north towards the Kingsmarch. Upon reaching the Kingsmarch the dark clouds materialized into an army of humans, yuan-ti, demons, tieflings, and other monsters. On the other side of the field sat a golden light shining down upon an army of dwarves, elves, minotaurs, and humans. Beneath a banner stood a united Kingsmarch. Leading the army was Aravir. When Aravir awake he saw a fading female figure walking out into the lake. Aravir knew he was granted a vision by Alharra. A few hours later Aravir was captured and imprisoned. While in prison he told many of his vision. He was labeled a lunatic, a drunk, and others said he was making excuses for killing another man in cold blood. Finally before a closed audience Aravir told his vision to King Enir. The King was not impressed and was about to pass judgement on Aravir, when a disciple of Alharra stepped forward. She said that Alharra had spoken and chosen Aravir. Many wondered why Alharra had chosen Aravir, he was anything but faithful or worthy. The disciple explained Aravir could be the Kingsmarch greatest hero or its greatest enemy. But the fate of the Kingsmarch was to be made by the King of Deluin. With reluctance King Enir granted Aravir his freedom. After the meeting the disciple gave Aravir, a bastard sword named Soulforge, the disciple said the sword was touched by Alharra. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dawnforge - The True Kings - Rogue's Gallery
Top