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Dawnforge - The True Kings
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 3075083" data-attributes="member: 4441"><p>The group readies themselves and begins to travel up into the highlands. Darvekis is fairly quiet, seeming to conserve his strength, though as the group breaks for camp, he beckons Galen over to him.</p><p></p><p>"<span style="color: silver">I know it's an imposition, but would it be possible for me to study your spellbook? They took mine and I would rather be useful if I could. But I know how possessive we wizards can be, and if you'd rather I not, then I understand. I have mastered a handful I can prepare without a book,</span>" Darvekis says with a sheepish smile.</p><p></p><p>The rest of the group can finish up making the camp, getting food ready, and laying out tents and bedrolls. While it's summer, the wind is fairly viscious in the highlands, and a blanket is sometimes needed. Food ready, the group can gather around the fire. Darvekis eats quickly, practically inhaling his food, then looks sharply upward. A fluttering bat is circling the campfire, then dives down to land on Darvekis' horns. "<span style="color: silver">Flitter! You made it!</span>" he says with pleasure, reaching up to scratch the little beast. "<span style="color: silver">Sorry, he escaped before they caught me and I wasn't sure if he was going to be able to catch up with us.</span>" </p><p></p><p>The tiefling takes a huge sigh and lets it out, then turns to regard the rest of the group. "<span style="color: silver">I thank you for what you've done. I know it can't be easy to trust me, no matter what the king has told you. I won't ask you to trust me, I know that must be earned. I have a question for you though.</span></p><p></p><p>"<span style="color: silver">How are we going to get to Sildanyr?</span>"</p><p></p><p>OOC: Ladies and Gentlemen, please turn to page 9 in your Dawnforge campaign setting, the color map. You are a bit north of the Shield River, on the southern and eastern edge of the Stormfell Mountains. North of you is the Goldspring Sea of Anderland. Now, Anderland has a treaty with the Valhedar Dominion, so the presence of a tiefling in your group is not necessarily a cause for alarm. You could travel along with roads connecting the Seven Cities if you wished. It would be relatively quick, though the roads (and rivers you'd have to travel down or cross) would be relatively busy. There would be more chance of you getting spotted.</p><p></p><p>You could go around Seaward and cross the Dural River, or go around Riversend and cross the Torvun river and get into central Ambria. Then you could go cross-country across the farming heartlands. The roads are small and poorly maintained, where they're not nonexistant, but there is less chance of being spotted by someone who might know the significance of your party. </p><p></p><p>A third option might be to skirt the top of the Emerlyn peninsula, go to Larakis (a seaport) and hire a boat. Then you could sail east, all the way around the Morningstar Mountains and into Frostwater Bay to get to Sildanyr. There would be minimal contact with anyone, that's for sure, and the going would be no slower than cutting across central Ambria.</p><p></p><p>This is all common knowledge for all of you, and what you didn't personally know you would have been told or could have learned in Deluin.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 3075083, member: 4441"] The group readies themselves and begins to travel up into the highlands. Darvekis is fairly quiet, seeming to conserve his strength, though as the group breaks for camp, he beckons Galen over to him. "[color=silver]I know it's an imposition, but would it be possible for me to study your spellbook? They took mine and I would rather be useful if I could. But I know how possessive we wizards can be, and if you'd rather I not, then I understand. I have mastered a handful I can prepare without a book,[/color]" Darvekis says with a sheepish smile. The rest of the group can finish up making the camp, getting food ready, and laying out tents and bedrolls. While it's summer, the wind is fairly viscious in the highlands, and a blanket is sometimes needed. Food ready, the group can gather around the fire. Darvekis eats quickly, practically inhaling his food, then looks sharply upward. A fluttering bat is circling the campfire, then dives down to land on Darvekis' horns. "[color=silver]Flitter! You made it![/color]" he says with pleasure, reaching up to scratch the little beast. "[color=silver]Sorry, he escaped before they caught me and I wasn't sure if he was going to be able to catch up with us.[/color]" The tiefling takes a huge sigh and lets it out, then turns to regard the rest of the group. "[color=silver]I thank you for what you've done. I know it can't be easy to trust me, no matter what the king has told you. I won't ask you to trust me, I know that must be earned. I have a question for you though.[/color] "[color=silver]How are we going to get to Sildanyr?[/color]" OOC: Ladies and Gentlemen, please turn to page 9 in your Dawnforge campaign setting, the color map. You are a bit north of the Shield River, on the southern and eastern edge of the Stormfell Mountains. North of you is the Goldspring Sea of Anderland. Now, Anderland has a treaty with the Valhedar Dominion, so the presence of a tiefling in your group is not necessarily a cause for alarm. You could travel along with roads connecting the Seven Cities if you wished. It would be relatively quick, though the roads (and rivers you'd have to travel down or cross) would be relatively busy. There would be more chance of you getting spotted. You could go around Seaward and cross the Dural River, or go around Riversend and cross the Torvun river and get into central Ambria. Then you could go cross-country across the farming heartlands. The roads are small and poorly maintained, where they're not nonexistant, but there is less chance of being spotted by someone who might know the significance of your party. A third option might be to skirt the top of the Emerlyn peninsula, go to Larakis (a seaport) and hire a boat. Then you could sail east, all the way around the Morningstar Mountains and into Frostwater Bay to get to Sildanyr. There would be minimal contact with anyone, that's for sure, and the going would be no slower than cutting across central Ambria. This is all common knowledge for all of you, and what you didn't personally know you would have been told or could have learned in Deluin. [/QUOTE]
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