Dawning Star Questions Answered Here

Well, I've found myself hijacking more than a few threads by referencing our upcoming sci-fi setting, Dawning Star. Apologies. So, I thought I would start a new thread to answer any questions anyone might have about it. For starters, you can download the introductory pdf from our websiteour website, and there's an exclusive color preview in d20 Filtered #2 on sale at RPG Now.

If you have any other questions, from the technical (how much will it cost?) to the esoteric (what movies influenced you guys when creating it), go ahead and ask.
 
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Will dawning star include rules for spacecraft construction and combat, or will it rely on Future's system? What kind of new classes are we looking at? Apologies if these things are mentioned elsewhere.
 

Will dawning star include rules for spacecraft construction and combat, or will it rely on Future's system?
Dawning Star is built on d20 Modern and powered by d20 Future. It was designed as a d20 system and will use the rules from those sources. Dawning Star: Operation Quick Launch primarily focuses on the planet Eos and does not have a great deal about spacecraft for that reason. There are four spacecraft and one orbital facility detailed in that book. The Dawning Star Campaign Setting will expand the scope of the campaign to the remainder of the stellar system and include much more information about spacecraft, including the ships of other species. At this time, we do not have plans to supplant or modify the d20 Future space combat rules as that goes against our "prime directive." We are considering inclusion of supplements to those rules, e.g., impact of crew action and skills, etc., to improve the system. Whether or not that will be in the Dawning Star Campaign Setting or another supplement has not been decided.

What kind of new classes are we looking at?
Dawning Star: Operation Quick Launch presents 8 new advanced classes and 1 new prestige class. These are closely tied to life on Eos and range from the Barter Jack to the Republic Ranger to the Velin Guardian. The Dawning Star Campaign Setting will offer a good deal more classes suited to space-faring life and directly related to the other species of the system.

Apologies if these things are mentioned elsewhere.
No apologies necessary. That's why I set up this thread.
 

Can you tell us anything about weapons or aliens those weapons are used against in Dawning Star? ;)

For those not in the loop, I have been helping with the writing on this exciting project. If Justin doesn't mind, I'll help answer questions that might be asked here.
 

Someone asked me elsewhere how many talent trees Dawning Star will offer, so I thought I'd repost here with the answer.

Dawning Star: Operation Quick Launch has 19 new talent trees. The Dawning Star Campaign Setting will have even more, though exactly how many I can't say at this time. All of the talent trees are suitable for most sci-fi campaign settings and most are viable for straight d20 Modern settings as well.
 


Would the material convert well to a Traveller setting?
Well, "Traveller" covers a wealth of sins. Quick hint at my age: I started playing Traveller back in 1982, if memory serves. (Wow! Is that possible?)

I don't see much difficulty in using the Dawning Star material in a Traveller setting. Operation Quick Launch focuses on a single planet. While you might have to alter the campaign "origin story" somewhat, it certainly has an appropriate feel and tech level to add to a Traveller campaign.

In fact, I'd say you could add it to most any campaign/system that would allow for a human-settled colony on the far side of the galaxy. Hell, you could even use it in a Star Wars campaign. I don't think you'd have much luck with a location-based setting, e.g., Gamma World.
 

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