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Day of Discovery (Problem child)
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<blockquote data-quote="Greenfield" data-source="post: 6723598" data-attributes="member: 6669384"><p>It's getting harder by the minute, Ranes. He's claiming that HeroForge gave him the wrong total, and challenges the others at the table to fire it up and put his stats in.</p><p></p><p>I did, it said that they cost 33 points. </p><p></p><p>He's still complaining that his last character can't leave a "Last Will and Testimony" (his phrasing, not mine). I pointed out that his character didn't leave any such Will, at least not while she was alive. </p><p></p><p>If someone wants to leave a Will, we'd probably honor it, even if they left gear to a "brother". As long as the new PC, be they brother or not, came in at an appropriate wealth level we wouldn't care. How they got the wealth is just back story.</p><p></p><p>When his Cleric converted from Taiia to the Egyptian pantheon, the player said his "toon" had no real memories of anything before that moment. She had a general id3ea that we were friends, but that was it. Once she died, however, she suddenly remembered a brother.</p><p></p><p>What he wanted was to bring in an 8th level PC (with 26k or so, by the book), give them the additional wealth of a 10th level character (49k or so, by the book), plus the ridiculous pile of loot he'd given to that 10th level PC (another 28k or so). So why would we object to a power gamer bringing in a PC with approximately four times more goodies than anyone else could have?</p><p></p><p>Also, the way we handle treasure items: Loot is appraised and priced based on resale value (usually 1/2 book price). That total is then divided among the group, and PCs can select from the pile up to whatever their share is. They can take cash as soon as we sell anything not selected, or they can add cash to buy more things, if what they want is more than a normal share.</p><p></p><p>What all that means is that the 26K or so of extras Problem Child had piled on each of us had an actual market value closer to 50k. (There was some cash.) </p><p></p><p>Most of us took a majority as cash, but his character took almost all of it as gear. (DM's character gets loot equal to a party share.) So his new character would have been closer to five times the wealth level, from the book.</p><p></p><p>And he's still mad that we won't let that happen.</p><p></p><p>It's this exact situation that prompted us to draft that rule in the first place. To keep power gamers like him from abusing the system.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6723598, member: 6669384"] It's getting harder by the minute, Ranes. He's claiming that HeroForge gave him the wrong total, and challenges the others at the table to fire it up and put his stats in. I did, it said that they cost 33 points. He's still complaining that his last character can't leave a "Last Will and Testimony" (his phrasing, not mine). I pointed out that his character didn't leave any such Will, at least not while she was alive. If someone wants to leave a Will, we'd probably honor it, even if they left gear to a "brother". As long as the new PC, be they brother or not, came in at an appropriate wealth level we wouldn't care. How they got the wealth is just back story. When his Cleric converted from Taiia to the Egyptian pantheon, the player said his "toon" had no real memories of anything before that moment. She had a general id3ea that we were friends, but that was it. Once she died, however, she suddenly remembered a brother. What he wanted was to bring in an 8th level PC (with 26k or so, by the book), give them the additional wealth of a 10th level character (49k or so, by the book), plus the ridiculous pile of loot he'd given to that 10th level PC (another 28k or so). So why would we object to a power gamer bringing in a PC with approximately four times more goodies than anyone else could have? Also, the way we handle treasure items: Loot is appraised and priced based on resale value (usually 1/2 book price). That total is then divided among the group, and PCs can select from the pile up to whatever their share is. They can take cash as soon as we sell anything not selected, or they can add cash to buy more things, if what they want is more than a normal share. What all that means is that the 26K or so of extras Problem Child had piled on each of us had an actual market value closer to 50k. (There was some cash.) Most of us took a majority as cash, but his character took almost all of it as gear. (DM's character gets loot equal to a party share.) So his new character would have been closer to five times the wealth level, from the book. And he's still mad that we won't let that happen. It's this exact situation that prompted us to draft that rule in the first place. To keep power gamers like him from abusing the system. [/QUOTE]
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