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Day of the Vorpal Sword
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<blockquote data-quote="Zelda Themelin" data-source="post: 5884336" data-attributes="member: 167"><p>We have now 11th level AD&D party. For a long time another warrior (npc one actually) has had vorpal great axe (or whatever that two-hand axe is called in AD&D). It has been funny surprise at time, even if dm uses the most broken (IMO) rules for warrior types, I don''t even know what book he gets some of them. Like weapon spesialization that rises sword damage to d20. Is there rule like that somewhere or did he just make it up? It doesn't bother me, I just would like ot know.</p><p></p><p>I don't even own options books might be something there.</p><p></p><p>Anyhow generally speaking, even without uber damage warriors ad&d monsters have quite few hp:s compared to 3.x. It's kinda irrelevant but funny special effect death at this level. Lv 5, it might be more game breaker. Character got his axe lv 9 in our game. Random loot naturally.</p><p></p><p>I am more bothered by my luck in dm rolls. I manage to disintegrate/charm/feeblemind way too often. My character was shocked when she hit that blue dragon (death's ride module) with disintegration and *buff*, dust. It failed magic resistance and save. As for beholder that first got feebleminded and then charmed. </p><p></p><p>Well dm rolls really badly as player too, but still, this is kinda getting unreal.</p><p></p><p>If your game is dungeoncrawly let party have fun with their find. Just put there few mob groups if too much beheading happens. Givrd you excuse to create some "headless undead" types to face them off when they make return trip. That is imo great wey to rematch with main villain if it gets beheaded round one.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5884336, member: 167"] We have now 11th level AD&D party. For a long time another warrior (npc one actually) has had vorpal great axe (or whatever that two-hand axe is called in AD&D). It has been funny surprise at time, even if dm uses the most broken (IMO) rules for warrior types, I don''t even know what book he gets some of them. Like weapon spesialization that rises sword damage to d20. Is there rule like that somewhere or did he just make it up? It doesn't bother me, I just would like ot know. I don't even own options books might be something there. Anyhow generally speaking, even without uber damage warriors ad&d monsters have quite few hp:s compared to 3.x. It's kinda irrelevant but funny special effect death at this level. Lv 5, it might be more game breaker. Character got his axe lv 9 in our game. Random loot naturally. I am more bothered by my luck in dm rolls. I manage to disintegrate/charm/feeblemind way too often. My character was shocked when she hit that blue dragon (death's ride module) with disintegration and *buff*, dust. It failed magic resistance and save. As for beholder that first got feebleminded and then charmed. Well dm rolls really badly as player too, but still, this is kinda getting unreal. If your game is dungeoncrawly let party have fun with their find. Just put there few mob groups if too much beheading happens. Givrd you excuse to create some "headless undead" types to face them off when they make return trip. That is imo great wey to rematch with main villain if it gets beheaded round one. [/QUOTE]
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